It really is ALL goblins. It gets a bit silly at some (many) points, but still somehow manages to also be hot, so, well done.
The battle gameplay is essentially rock-paper-scissors (with some twists thrown in occasionally) and, I had to chime in here to counter what another reviewer mentioned: dialogue will give you the answer to your next move 99% of the time. When you land an attack and the character says "They look like they regret it" or "They'll play right into my hands", that means they're doing the counter to what your previous move was. With this and the other dialogue in mind, you can eliminate a huge amount of the random chance aspect very easily (which can also make it hard to ever actually lose, but, at least the game seems to provide all CGs in the gallery without needing to actually see them so long as you've progressed). Even enemies that muddy up the dialogue still have a simple system to how the twist works, excluding the fairies which are instead hard countered by an early ability unlock.
So, it's not a hard game. It's rare that an RPGM game ever is, to be fair. And the art is good, the dialogue is good, the gameplay is pretty straightforward and can be smashed through quickly once you get the hang of it. I recommend getting and using the item from the shop that disables random encounters as they're a bit tedious. I don't like to confine 5 stars as exclusive to "perfect" games on this site, just on how much the game is worth playing. And I think this one is worth it.
The battle gameplay is essentially rock-paper-scissors (with some twists thrown in occasionally) and, I had to chime in here to counter what another reviewer mentioned: dialogue will give you the answer to your next move 99% of the time. When you land an attack and the character says "They look like they regret it" or "They'll play right into my hands", that means they're doing the counter to what your previous move was. With this and the other dialogue in mind, you can eliminate a huge amount of the random chance aspect very easily (which can also make it hard to ever actually lose, but, at least the game seems to provide all CGs in the gallery without needing to actually see them so long as you've progressed). Even enemies that muddy up the dialogue still have a simple system to how the twist works, excluding the fairies which are instead hard countered by an early ability unlock.
So, it's not a hard game. It's rare that an RPGM game ever is, to be fair. And the art is good, the dialogue is good, the gameplay is pretty straightforward and can be smashed through quickly once you get the hang of it. I recommend getting and using the item from the shop that disables random encounters as they're a bit tedious. I don't like to confine 5 stars as exclusive to "perfect" games on this site, just on how much the game is worth playing. And I think this one is worth it.