NB: I played it for an hour.
+ Functional resource-management with multiple resources to juggle
+ Decent amount of freedom on managing the dungeon
- You can't take actions while time is paused
- Lack of tooltips
- Lack of guidance at times, I wasn't sure if the tutorial was broken but it just transitions into the main game without objectives for a while
- Unappealing female faces
- The "virgin goblin" theme seems shoehorned-in with no purpose or payoff besides being constantly verbally abused by the questgivers, MC has no presence in the game
- Some things should be automated, there's no reason you should have to manually drag new births to the "growth room" if there's space
- The single music track you get on constant repeat is a downer
- Lack of sound effects that could be used to give feedback on events like change of day
- The game explains that captives need to shower, but this doesn't seem to be a resource or mechanic you can track
- Most egregiously, there's no personality or even dialogue to the captives, the world feels lifeless in general
+ Functional resource-management with multiple resources to juggle
+ Decent amount of freedom on managing the dungeon
- You can't take actions while time is paused
- Lack of tooltips
- Lack of guidance at times, I wasn't sure if the tutorial was broken but it just transitions into the main game without objectives for a while
- Unappealing female faces
- The "virgin goblin" theme seems shoehorned-in with no purpose or payoff besides being constantly verbally abused by the questgivers, MC has no presence in the game
- Some things should be automated, there's no reason you should have to manually drag new births to the "growth room" if there's space
- The single music track you get on constant repeat is a downer
- Lack of sound effects that could be used to give feedback on events like change of day
- The game explains that captives need to shower, but this doesn't seem to be a resource or mechanic you can track
- Most egregiously, there's no personality or even dialogue to the captives, the world feels lifeless in general