A fun little hack-and-slash with an interesting twist on combat, mediocre sex content, and a predictable, uninspired story.
The gameplay is your standard hack-and-slash for the most part, though what's there is done very well. The abduction system is actually an inspired twist that adds a lot to gameplay, both in terms of challenge and pacing. As the player attacks townfolk and smashes things up, stronger opponents spawn in to stop them. This requires the player to have a little more strategy than "smash everything, kill everyone, get to the end of the level". The abductions feel like they could easily be annoying but they never are, instead adding a unique twist and allowing for a little creativity. It's fun to hurl a girl you're abducting at the people trying to get in your way, then turn around and shank the guard who's been following you. It's fun to see if you can juke the guy who's trying to throw a brick at you, and it doesn't feel overly punishing if you fail.
It unfortunately also gets stale before the end. Most of the progression comes in the form of making the numbers go up, which not only adds nothing of interest but undermines the aforementioned strategical aspect. You don't need to worry about raising the alarm since the knights that come to fight you all die in one combo now that your damage numbers are so much higher. Worse, it doesn't matter anyway since you don't care about smashing things or beating enemies, you just want to make the Kidnapping Quota so you can get to the next part of the game.
It feels like the game gives the player freedom in how they want to kidnap the women, then takes it away for the bosses. The first boss is invincible until you kidnap 3 girls. The second requires you to have bought and upgraded the bow, which there's otherwise no reason to use. Why make the player jump through hoops to get to the parts of the content they care about?
The gameplay also isn't elevated at all by the sex content, which is mediocre at best. The player gets a short animation when they abduct a woman, though can't enjoy them since they have to mash a button to get through it, and if they don't they'll get ambushed by the other people of the town and lose their prize. Each boss has a unique scene that's very short, consisting of one looping animation plus a few lines of dialogue. The scenes are poor rewards for gameplay, and the animations don't integrate with the combat. It's just barely better than games that don't even try to integrate the two, and not by enough to make it worthwhile.
You may enjoy the relative simplicity of the gameplay for a while, though know that it never progresses beyond making the numbers go up. The gameplay loop gets stale by the end, and the ending isn't surprising or inspired. If you're looking to kill an hour or so on a simple game that provides a unique twist on the classic hack-and-slash, give it a try. If you're looking to get off - or god forbid, a good story - keep looking.
The gameplay is your standard hack-and-slash for the most part, though what's there is done very well. The abduction system is actually an inspired twist that adds a lot to gameplay, both in terms of challenge and pacing. As the player attacks townfolk and smashes things up, stronger opponents spawn in to stop them. This requires the player to have a little more strategy than "smash everything, kill everyone, get to the end of the level". The abductions feel like they could easily be annoying but they never are, instead adding a unique twist and allowing for a little creativity. It's fun to hurl a girl you're abducting at the people trying to get in your way, then turn around and shank the guard who's been following you. It's fun to see if you can juke the guy who's trying to throw a brick at you, and it doesn't feel overly punishing if you fail.
It unfortunately also gets stale before the end. Most of the progression comes in the form of making the numbers go up, which not only adds nothing of interest but undermines the aforementioned strategical aspect. You don't need to worry about raising the alarm since the knights that come to fight you all die in one combo now that your damage numbers are so much higher. Worse, it doesn't matter anyway since you don't care about smashing things or beating enemies, you just want to make the Kidnapping Quota so you can get to the next part of the game.
It feels like the game gives the player freedom in how they want to kidnap the women, then takes it away for the bosses. The first boss is invincible until you kidnap 3 girls. The second requires you to have bought and upgraded the bow, which there's otherwise no reason to use. Why make the player jump through hoops to get to the parts of the content they care about?
The gameplay also isn't elevated at all by the sex content, which is mediocre at best. The player gets a short animation when they abduct a woman, though can't enjoy them since they have to mash a button to get through it, and if they don't they'll get ambushed by the other people of the town and lose their prize. Each boss has a unique scene that's very short, consisting of one looping animation plus a few lines of dialogue. The scenes are poor rewards for gameplay, and the animations don't integrate with the combat. It's just barely better than games that don't even try to integrate the two, and not by enough to make it worthwhile.
You may enjoy the relative simplicity of the gameplay for a while, though know that it never progresses beyond making the numbers go up. The gameplay loop gets stale by the end, and the ending isn't surprising or inspired. If you're looking to kill an hour or so on a simple game that provides a unique twist on the classic hack-and-slash, give it a try. If you're looking to get off - or god forbid, a good story - keep looking.