Story:
You take the role of a modern-day teenager, who tries to save a girl and ends up dying in the process. In the afterlife he meets a goddess who gives him the opportunity to be reborn on a medieval world.
Yes, the premise is a carbon copy of a isekai anime, but the game plays is out like a homage, rather than plagiarism. It makes clear references, and the dialogue is written as anime as possible, complete with expressions like “fufu”, “oi”, “ara ara” and so on. Theres no shortage of headpats, pouting, blushing and cat/dragon girls. If you dislike this style of cutesy anime characters, this won’t be a game for you. If you are used to that, however, you will find a story that despite the generic premise, still manages to carve its identity as it unfolds, and has no shortage of likable characters (even if they are fairly one-note). The script is lighthearted and pretty funny at times.
Design:
I won’t beat around the bush, this is a sandbox game through and through, where you must build relationship points, acquire money, resources and so on. Once again, if you are one of those people who goes into every thread complaining about sandbox, even when its clearly labled (you know who you are), then don’t bother.
With that out of the way, some grinding is required, but it’s not too excessive. The early girls need you to interact a handful of times before you can see new events, but that seems to have been dialed back substantially for the later girls, which is a plus for me. There are minigames for fishing and wood cutting. The map is user friendly enough, and you can teleport to a girl’s location from the menu if you’re on the correct time period, which is a nice feature. The tips are always clear about what you need to do.
Visuals:
Visually, this game is fantastic in several ways. The renders are great, the UI is pleasant, and the animations are some of the best out there (as you can tell from the previews). The one caveat I have with the presentation is the perspective of the sex scenes. Most scenes are shown though first person or a closed-in camera. One advice I’d give the dev is to also present the scenes from a pulled back camera for those who prefer to see the whole picture.
Conclusion:
Goddesses Whim is one of those games that isn’t for everyone, given its overly anime and sandbox nature, but it’s hard to deny the quality and effort. The story so far won’t be winning any awards, but it does get more interesting as you play, and I’m curious to see what comes next.
You take the role of a modern-day teenager, who tries to save a girl and ends up dying in the process. In the afterlife he meets a goddess who gives him the opportunity to be reborn on a medieval world.
Yes, the premise is a carbon copy of a isekai anime, but the game plays is out like a homage, rather than plagiarism. It makes clear references, and the dialogue is written as anime as possible, complete with expressions like “fufu”, “oi”, “ara ara” and so on. Theres no shortage of headpats, pouting, blushing and cat/dragon girls. If you dislike this style of cutesy anime characters, this won’t be a game for you. If you are used to that, however, you will find a story that despite the generic premise, still manages to carve its identity as it unfolds, and has no shortage of likable characters (even if they are fairly one-note). The script is lighthearted and pretty funny at times.
Design:
I won’t beat around the bush, this is a sandbox game through and through, where you must build relationship points, acquire money, resources and so on. Once again, if you are one of those people who goes into every thread complaining about sandbox, even when its clearly labled (you know who you are), then don’t bother.
With that out of the way, some grinding is required, but it’s not too excessive. The early girls need you to interact a handful of times before you can see new events, but that seems to have been dialed back substantially for the later girls, which is a plus for me. There are minigames for fishing and wood cutting. The map is user friendly enough, and you can teleport to a girl’s location from the menu if you’re on the correct time period, which is a nice feature. The tips are always clear about what you need to do.
Visuals:
Visually, this game is fantastic in several ways. The renders are great, the UI is pleasant, and the animations are some of the best out there (as you can tell from the previews). The one caveat I have with the presentation is the perspective of the sex scenes. Most scenes are shown though first person or a closed-in camera. One advice I’d give the dev is to also present the scenes from a pulled back camera for those who prefer to see the whole picture.
Conclusion:
Goddesses Whim is one of those games that isn’t for everyone, given its overly anime and sandbox nature, but it’s hard to deny the quality and effort. The story so far won’t be winning any awards, but it does get more interesting as you play, and I’m curious to see what comes next.