[v0.7]
This game is aggravating. It's incredibly tedious. It's almost insulting. And I'm saying this as a fan of NTR.
Let's talk about the gameplay. The "find the girls" routine you gotta do every time you want them to join your party is pretty tedious, but I am mostly fine with game mechanics that drive the NTR. I am not going out of my way to avoid NTR, so some system that makes it feel somewhat natural that they are spending time with the antagonist is fine.
But this means you should be essentially balancing the game around having less than a full party. It seemed like that was the case on the first quest. You could even finish it solo without much difficulty or tedium.
As soon as you get to the second quest in the caves area, you will quickly realize that no, this game is not designed by a sensible person. The map is jam packed with monsters. You need to revisit the same areas a billion times because the whole place is a maze, with the central connecting hub being a darkened area where you can only see a few tiles around you. And guess what? Every time you re-enter an area, all the monster respawn.
To add insult to injury, the battle system is actually just a joke. More specifically, the character stats and skillsets are narrative tools. If you bring the full party, you actually cannot die. The tanker can soak up all the damage, the MC can one shot a mob each turn, the blue girl has infinite mana to heal, and the mage can one shot bosses if she is enabled by the plot to use her one spell (she is otherwise useless). So the entire thing is not based on a challenge of limited resources, interesting combat mechanics, or even levels/equipment, but it's entirely just a tedious process where you basically have no chance of losing but have to fight through a horde of monsters as you go back and fourth through mazes. I am talking about hundreds of battles in a single dungeon.
I mean, honestly, if the characters' skills are narrative tools, don't throw a bazillion battles our way. Make sensible dungeons that focus more of puzzles that utilize their peculiarities.
It's absolute bullshit, and I eventually used a save editor to give the blue girl 999 AGI and MATK to one shot everything with AOE. Because, why not? It's not like I had a chance of losing a battle anyways. Even with that, it was aggressively tedious and time consuming. All for what? I asked myself that.
Forgive me if I got it wrong (I only saw up to the first main NTR event for the girls), but it seems like the vast majority of hentai scenes are not even tied to anything going on in the main story adventure. Some black dude stays in your mansion after the prologue, for reasons that are not explained. We have no idea who this fucker is. He has absolutely nothing to say outside of his own scenes. You see his sprite in the living room, but you can't talk to him. You can't bring this guy to missions. He will do stuff at night to raise the NTR stats for the girls, and at some thresholds, there will be an NTR event.
If the idea was to balance the time pressure of the black guy raising his NTR stats against the tedium of "beating the game," well it doesn't quite work out the way the dev might be expecting. NTR fans can just continuously sleep to progress the NTR (I could be wrong if later stages of NTR requires certain story elements), and the players trying to avoid the NTR will have the world's soggiest dogshit experience.
Granted, some parts of the review was based on some assumptions about the porn distribution mechanics, but even disregarding that, I can't in good conscious recommend anyone to actually play this.
NTR fans might be interested in viewing the gallery because the scenes themselves are pretty hot and the girls seem to reflect their canon personalities (as far as I can tell as someone who didn't watch the anime). And I don't say that very often. I generally scoff at people asking for full saves and gallery unlocks, because what's the point of viewing scenes with no context?
If asked how I would fix this. The easiest band-aid fix that changes the least amount of mechanics would be to get rid of respawning enemies. Kill them once, and they should be gone.
Edit:
Oh, I forgot to mention the UI issues, where the cursor is too sensitive and move across multiple menu choices when you press down once. "Back to title screen" (which doesn't have a confirmation prompt) is right under the save button, so you see how that could be annoying.