The game looks pretty and the story is engaging.... but it suffers from that issue most sandbox games suffer from where it becomes a generic clicking simulator to get where you want to go.
This isn't simply a hurr durr sandbox bad rant, they can be good when the sandbox itself is actually used to enrich the experience but part of me feels that it's holding this game back.
At the point of the game I'm at I have 3 characters I can interact with, 2 of which require me to buy something to continue their path. I need to spend 200 to go to a sauna and 250 to buy a swimsuit.... I have like 90 dollars and I can increase that by 15 a day by working. Now, I'm told there's an option to get more money by working somewhere else which means I can get double that a day but that's still 10 odd days of getting up, doing a random job, going to bed. I mean no offence to the developer but I kinda do that in real life, I don't need to do it here. And what's worse is all the girls have their affection maxed out so there's literally nothing else to do during the day until I get that money, there's no stats to increase or the like. So just like real life, everything costs money and you have very little of it.
So really it's a sandbox game which suffers from sandbox issues. The dev has obviously tried to get round this issue by actually posting a schedule of where the characters will be at each time but at the same time it's still a case of a game with a day of 18 hours and you need someone to be at a specific hour in order to progress. It's.... tiring. The story is interesting, it's well written but it's hamstrung by chronic pacing issues caused by the nature of the game. I also see that there's a game mechanic where you can buy characters clothes but given I'm trying to save up money to actually progress the plot, I don't have time to waste money on cosmetics, until it becomes plot critical.
This isn't simply a hurr durr sandbox bad rant, they can be good when the sandbox itself is actually used to enrich the experience but part of me feels that it's holding this game back.
At the point of the game I'm at I have 3 characters I can interact with, 2 of which require me to buy something to continue their path. I need to spend 200 to go to a sauna and 250 to buy a swimsuit.... I have like 90 dollars and I can increase that by 15 a day by working. Now, I'm told there's an option to get more money by working somewhere else which means I can get double that a day but that's still 10 odd days of getting up, doing a random job, going to bed. I mean no offence to the developer but I kinda do that in real life, I don't need to do it here. And what's worse is all the girls have their affection maxed out so there's literally nothing else to do during the day until I get that money, there's no stats to increase or the like. So just like real life, everything costs money and you have very little of it.
So really it's a sandbox game which suffers from sandbox issues. The dev has obviously tried to get round this issue by actually posting a schedule of where the characters will be at each time but at the same time it's still a case of a game with a day of 18 hours and you need someone to be at a specific hour in order to progress. It's.... tiring. The story is interesting, it's well written but it's hamstrung by chronic pacing issues caused by the nature of the game. I also see that there's a game mechanic where you can buy characters clothes but given I'm trying to save up money to actually progress the plot, I don't have time to waste money on cosmetics, until it becomes plot critical.