Welp, you can finally see some hints at "the end". The good Jess path certainly ties up some strings (I need to check if that happens with Eva love path, too). And some choices on the other paths seem to hint at closing stuff permanently (as opposed to the temporary "endings" earlier).
I've been pleased with my dirty old man paths that Eva has devoted time to. She's kind of split it between Dad/Ethan/Ryan/Arthur, but, thankfully, King Perv (my boy Art) gets the lion's share.
I've got so many paths now, I forget which is which. Plus, I still have too many that are carried over from alphas and betas, so I've got the detached faces and ignores to eliminate. I want to start assembling a whole set of clean games, but, by the time I get around to it, Eva's got the new versions out. So frustrating when a dev stays on schedule!
Easily one of the most consistently fun and reliable games produced!