- Apr 22, 2018
- 373
- 536
loool.... I love how there is a deep, serious conversation about ethics & stuff
and then the next comment is "would love to keep her bush"
priceless! xD
serious again. the impact of piracy on "small devs" is low at most. There are more than enough studies to test these effects and even math-calculations to support the results (that one time, economic studies were useful ;P).
Also you guys make a serious mistake by thinking everyone just sits there like a little devil, waiting to harm or rob someone else -voluntarily or not. Thats not the case. Most people support stuff they like as good as they can. Even if they do not use the service anymore.
Also consider, most of the devs (if not almost all of them) dont start this particular thing with the aim to live on it. We start this because we have an idea and we want it to come true. Its like a very very very time consuming hobby -at least in the beginning.
It never gets less time consuming but success changes the circumstances a bit.
There are not many who leave theyr project because it doesnt pay enough. Most drop it because they cant and neither want to spend so much time, because again -it takes so freakin much time.
I cant say that in my time I have seen a lot of serious devs who were underpayd by patreons. If your work isnt complete shit you always get a considerable support within a few months. Piracy doesnt affect that in any way. And fighting it is going into the wrong direction. Good devs use piracy to prosper. Convince people to become patreons, have interaction, take criticism etc.
Piracy might still be "something" that pisses people off, even some devs.
But thats not because piracy was truly the obstacle in their way, but because they use it as a scapegoat for something else.
I imagine if you really try to earn your living entirely based on being a dev, it gets harder to get by and therefor you spot "pirates" as your enemy. I get it. But that doesnt make it true.
You need quality work, insane amounts of time and a lot of effort to solicit your product.
And thats close to impossible for just one person (if your aim is to live on it).
and then the next comment is "would love to keep her bush"
priceless! xD
serious again. the impact of piracy on "small devs" is low at most. There are more than enough studies to test these effects and even math-calculations to support the results (that one time, economic studies were useful ;P).
Also you guys make a serious mistake by thinking everyone just sits there like a little devil, waiting to harm or rob someone else -voluntarily or not. Thats not the case. Most people support stuff they like as good as they can. Even if they do not use the service anymore.
Also consider, most of the devs (if not almost all of them) dont start this particular thing with the aim to live on it. We start this because we have an idea and we want it to come true. Its like a very very very time consuming hobby -at least in the beginning.
It never gets less time consuming but success changes the circumstances a bit.
There are not many who leave theyr project because it doesnt pay enough. Most drop it because they cant and neither want to spend so much time, because again -it takes so freakin much time.
I cant say that in my time I have seen a lot of serious devs who were underpayd by patreons. If your work isnt complete shit you always get a considerable support within a few months. Piracy doesnt affect that in any way. And fighting it is going into the wrong direction. Good devs use piracy to prosper. Convince people to become patreons, have interaction, take criticism etc.
Piracy might still be "something" that pisses people off, even some devs.
But thats not because piracy was truly the obstacle in their way, but because they use it as a scapegoat for something else.
I imagine if you really try to earn your living entirely based on being a dev, it gets harder to get by and therefor you spot "pirates" as your enemy. I get it. But that doesnt make it true.
You need quality work, insane amounts of time and a lot of effort to solicit your product.
And thats close to impossible for just one person (if your aim is to live on it).