VN - Ren'Py - Completed - Good Girl Gone Bad [v1.2 Jasmin DLC] [Eva Kiss]

  1. 4.00 star(s)

    Angelray

    I liked this VN even if the style of the drawings was not very much the style i like most in art. They were too realistics for manga type, and not realistic enough for european drawing style.

    I also found that some art is repeated or not imaginative. I'm not saying there are few pictures, but rather that i would have loved more variety.

    The story is interesting and it has many routes. I played twice (with 1 more little derivation of my 2d playthrough) and i think there is many routes, choices etc. so the game is good for its playing time value.

    The characters are diversified enough (girls, guys, even trans) and the relationship is not too forced. Obviously full fantasies... but it's a porn VN so what to expect apart fantasies fetishes?

    Another thing i liked very much is the possibility to skip things i personaly hate (drugs) even when i thought i was "stuck"in a bad girl loop.

    I found the lack of control of the tatoos/xjobs/piercings a bit contrarying: i would have loved for example to have made bigger boobs or the clit piercing without the navel piercing. The tatoo was the most "control-able" in there as there are many moments in game i could correct previous non decision.
    What i found really weird was the impossibility for me to choose clothings. I liked the first clothing dress and normal outfit rather more appealing than the last (almost naked ones). I'm guessing that's because for me imagination of the body is more alluring than a naked body at first glance (and more appealing). Maybe the "good girl" version is more to my liking, i'll see when i play more on that.

    I'm not sure if it's my playthrough or the game, but no pregnancies.

    I will play other playthroughs because i'd like a "good girl" run and try to catch the trans woman who seems to have a hard life and i empathized with her.

    So i'd say: go for this game for the story, don't let the drawing' style blocks you.
    Likes: GaRbS
  2. 4.00 star(s)

    vigasvelho

    Disclaimer: Please note that, despite everything I say in this review, I still gave it a 4* rating. You'll understand why.

    This game is... weird.
    It has a lot of elements that I dislike in a game. Mostly coming from technical issues, like some transitions being a bit off and/or disconnected, some moral dilemmas being too easily solved (thus being to shallow to be presented as "moral dilemmas"), in some scenes where I feel I should get an option towards the MC's action, I can't; and the "gone good" path didn't feel really rewarding to me.
    I understand that, due to how many paths you can take, the first problem is forgivable, but the others, not. At least not to me.
    "You're playing a corruption game, why would you want a 'gone good' path?" - Well, if the options are presented to me, why not try both? but at least, make both equally rewarding.

    So, why did I give it a 4* rating? The short answer is that, although a 4* not NEARLY represents what this game is, due to its flaws, 3* rating is way too low as well.

    And why do I think this game deserves a high rating despite my enjoyment being about a 2* - 3*?
    First of all, the freedom you have to decide which way to go (yes, I made clear before that I felt like some actions inside a scene felt locked, determining the way the MC acted without my input. In most VN's I don't really think as a problem, but in a game with such freedom as GGGB, this should be a given). But that doesn't take away the beauty and complexity the path mechanism is in this game, it feels HUGE and complete and you feel, every moment, that your choices really matter, not only to view an extra scene, but to shape the entire story.
    That is freaking awesome.

    The characters. They all feel unique. Yes, the way that everyone seems instantly attracted to the MC bothers me a little, but despite that, every single one you met feels unique and have their own agendas (well, besides wanting to get laid with the MC at some point. To her, it is all too easy) But they are really, really enjoyable and you get to like pretty much everyone (not in the sense of liking every character - not you, Eric. You're poorly developed -, but even if you get to dislike someone, it feels intended)

    The art style. Yea, some people may regard this as the weak point of GGGB, but I think it was really unique. At first I thought it was plain BAD, at it was hard for me to get into the game and give it a try, but the more I played, the more I enjoyed the art style and its simplicity.

    In the end, do I think it's worth to take a time to play it? Absolutely.
    This game seems to me one of the absolute best games of that niche (not only corruption, but on games you have that much freedom of choices and shaping your path)

    Does this game have flaws? Yes, many. Did I really enjoy playing it? Not so much. But don't take my enjoyment into consideration. I've enjoyed games WAY worse than GGGB.

    This game is a gem and should be treated as such. Give it a try, you'll most likely not regret.

    PS: It bothers me that the 4* rating equates to "Good", by the way. I think this game is truly excellent, but when I don't have anything above excellent to give to what I would call a masterpiece of a game, I also can't give excellent to GGGB.
    Likes: GaRbS
  3. 5.00 star(s)

    Bloodguard

    Probably the best Adult Game for branching paths, and meaningful choices I have ever seen, and still in my top 5 Adult games of all time.
    Have fully played through 3 times, and still not seen nearly all of the content.
    I highly recommend the Father/Daughter path, as that was my favorite. Don't see the Ipatch anymore, and if that went away, it's very sad. :cry:
    She can be pretty much whoever you want her to be, Angel, or Devil, or something in between.
    Also fantastic game for players who want a pure Lesbo option, as that is here as well.
    Just a really great game, and thought I'd give it a plug, not that it needs it. ;)
    Minor downer of no animations, or sexy sounds in the lewd scenes, but it's an older game, and still gets the job done. (y)
  4. 5.00 star(s)

    ElConjo

    This is one of the best games out there! Respect for the developer for creating such good art and having it all drawn out. I think drawn games sometimes look a lot better than 3d, becaus it looks more clear.

    The story of this game is good too, really nasty and it does honor to the Title of the game.

    I hope the Dev keeps puting out games like this!
  5. 5.00 star(s)

    123nope

    This game is awesome. Scenario is good, there are so much different roads, texts are great, drawing is nice. I love this game......
    So i suggest it to play. I hope there will be more games like this. GJ EVA!!!!
  6. 4.00 star(s)

    LeonJKennedy

    GGGB is a good game that has pretty renders and an okay story. The big thing with this game is the number of choices the player can choose from. There's plenty of ways to play this game and that is refreshing!
  7. 5.00 star(s)

    Jawanaut

    This is in my top three VN's. It's replayable as well. I find myself trying to get all the endings... but, also just skipping and choosing different ones at random. I love the art and this one has kind of been my scale to judge all other VN's by. Will be starting the creators follow up very soon.
  8. 5.00 star(s)

    Okeeffeater

    This game has a better thought out and more rewarding morality mechanic than RDR2. (two hundred characters was more of a commitment than I originally meant to take on when I attempted to give this game a quick 5 stars. So here we are simply occupying space.)
  9. 5.00 star(s)

    Peter the Great

    A VN with more than a couple choices!? Heresy!
    great game with great characters and simple but fun gameplay. plays out like a standard VN but is much better in every other aspect. This should have an rpg tag because it sure is a fantastic rpg.
  10. 2.00 star(s)

    Barry Nyle

    v1.2 Jasmin DLC

    Just really flat characters and writing. The art style is fine and the mechanics that open up options based on how good vs. bad your character is behaving is interesting, but the storyline felt like it was muddling around.
  11. 5.00 star(s)

    jdwag68

    The art style takes a bit of getting used to, but the artist manages to create great scenes with it that hit across a ton of different fetishes. The non-porn content in the game i s also excellent, with distinct characters and a huge amount of choice.
  12. 5.00 star(s)

    thesantino

    it's actually insane how the game is so deep with its choices. i've replayed it for at least 10 times already (skipping through stuff ofc, i have a life) and still kept getting new lines and endings left and right. don't miss out on this game
  13. 5.00 star(s)

    Rex Blue

    A good visual novel where it really feels like your choices matter. Ashley can end up a good girl, married to her boyfriend from the beginning of the game without ever having cheated on him, or a depraved, unrepentant slut willing to fuck anything for money or pleasure. In addition, your choices also affect those around Ashley, changing them for the better or worse.

    There's a lot of content in the game with multiple CGs for each potential love interest and dozens for Ashley herself in a variety of different outfits. Several of the storylines for Ashley and those around her were frankly too depraved for me to be interested in them, but there was enough content that I did care for that I still felt the game was more than worth picking up. I definitely recommend this one.
  14. 1.00 star(s)

    Jujuytr

    The writing is terrible. I don't know how there can be this big of an audience for this type of thing. The themes are generic and the art is slightly better than most games, but with less style. It's all pretty generic. I just don't get it.
  15. 5.00 star(s)

    Oliver Wendell Homely

    Good Girl Gone Bad is excellent. It's got a few flaws, but overall I found the story quite compelling and the sexual situations overwhelmingly erotic. I also love that the game is set up with so many branching story possibilities, making this title more replayable than most.

    I could quibble with the way some of the characters are portrayed, the stereotyping, and the bizarre Somalia plot device, but @Corneel24's review goes into so much more detail that there's no need for me to repeat those criticisms here.

    I see a few people didn't like the art, thought the game was too wordy, blah blah blah. For me, this game was a like a good erotic novel, but with tons of sexy pictures to sate my thirst for visual stimulation. The 2D art is original and quite good. I didn't miss the lack of animations. I also enjoyed reading the text. There were no superfluous rambling and meandering expositions or dialogues. Everything served a story or gameplay purpose. On top of that, EvaKiss is either a native English speaker or got someone to help with the English. It was more or less flawless.

    This is now on my list of favorite games. Thank you, EvaKiss!
  16. 5.00 star(s)

    DNS01W

    V1.2 Jasmin DLC

    If you don't like original artwork but just want the same art that you can find in a few dozen other games you will not like this.

    If you don't like choices actually making a diffence in the storyline then you will not like this.

    If you can't stand those choices even having consequences that you don't find out about until an hour later but instead want to see the complete outcome of your choice in the next minute so you can easily backtrack then you'll not like this game.

    If you can't stand the idea of having to be in control of a female MC let alone a female that has sex with men and women, sometimes at the same time, sometimes a combination of them, perhaps you should give this one a miss.

    If you are so insecure, or having such a deep trauma, that you have an issue with seeing one collection of pixels cheating on another collection of pixels that is their 'official' partner/mate/husband/wife/significant other, then you will not like this game.

    Now I could write a treatise on the flaws on all the things that just aren't factual sound or how the story at times doesn't take into account the deeper socio-economic aspects, the realpolitik issues, as well as how from a meta psychological level the story lacks depth and insights but instead is full of cliches as if it's not a serious story but only a bit of adult (a.k.a. porn) game story line but I won't.

    Seeing that it is 'only' a porn game and the story line is meant as a vehicle to get the protagonists in certain situations, it does what it set out to do and in fact does so with a lot of coherence and staying true to it's own narrative and internal logic. Having said that, in comparision with lots of other games on here the storylines in GGGB are way above average. Let's be honest, there's plenty of adult games that make a 70's porn short look as if it was an intellectual masterpiece.

    However if you want to read a contender for the Nobel price in literature , like some want to seem to do, then this game isn't for you.

    The corruption in this game is two fold. One, your choices determine how depraved, debauched and perverted the female lead becomes. In other words, you choose how much and what kind of corruption she goes for or not. And no matter what path you choose, there's always off ramps to clean up her act or on ramps to corrupt her further.

    But your choices for her also means you influence how people around her evolve. Not just by having sex with them or not but also with who else they do or don't have sex with. Do they get tat's because of you? Do they get into a gangbang because of you? Who do you call daddy and who's actual daddy is he?

    If you like a game with lots of different branches, art that is original, a storyline that offers lots of replayability because of it's many branches, that actually has an end (lots of possible ends actually), with lots of hot situations, then this game is definately for you.

    Don't forget though, if the good girl doesn't stay good then she has you to blame for it. :)
  17. 1.00 star(s)

    CourtesyFlush

    Mostly text based, simple 2d hand drawn art corruption visual novel. Or, not really a corruption, but rather a game of chosing to be either a good girl or a bad girl. Constantly chosing to be a good girl = means less sex, mostly studying in your room and going on romantic walks with your boyfriend, saying no to drugs etc. Chosing to be a bad girl means more outgoing, partying, getting a tatto, sexting, cheating, doing drugs and giving blowjobs to strangers = more sex scenes. And by sex scenes i mean simple drawings (1 drawing/picture per sex scene, no animations) which is totally poor in content, unappealing and lifeless. And it's not a corruption if you're purposedly chosing to do bad things just because so (do you want to suck his dick yes/no). And even if you're chosing to be good there are many situations where the game forces you into slutty path eitherway. The biggest flaw - ugly sex scenes which I generally preferred skipping through. A big turn-off and since it is an adult game a big no-no.
  18. 4.00 star(s)

    Corneel24

    I have played and enjoyed GGGB (v1.2) quite a lot, with several playthroughs and variations on playthroughs. Overall, I feel it’s one of the best indie erotic porn games/VN I’ve ever played and, in my opinion, can easily compete with some of the best commercial hentai games coming from Japan. It has enticing, sometimes even moving storylines, a cast of interesting characters, good-looking and functional art, and an easy way to get in gameplay. And, of course, loads and loads of sexiness with a nice variety of kinks.

    However, I do have a few minor gripes, plus a number of gripes that are me getting on my PC high horse, and lastly a major problem with the Eric goes to Summer Camp Somalia plotline plot device.

    So first, a few minor gripes:
    • Sometimes decisions lock you into a story path, but that they are fairly momentous decisions of this nature is not clear (the example that comes to mind is with Arthur when the choice is between – and I’m paraphrasing – “I’m just a slut” and “I love doing this” where the last option locks you in on the Arthur-path. This is especially vexing since the Arthur ending takes precedence over many other relations you might be developing). At other points it’s made much clearer that choice is important (like between ‘commit to relation’ or ‘keep cheating’).
    • It might be made clearer that blue/red choices are not choices that necessarily give you good girl/bad girl points, but choices that become available because you have certain level of good girl/bad girl.
    • I find it a pity that bad girl ash choices of attire are more or less trashy slut, bimbo or gangsta, and classy slutty is not really on the table.
    • The Jasmin storyline feels a bit stapled on the rest of the story, almost like an afterthought.
    • Some characters feel like a little bit more could have been done with them or might have been interesting to explore a bit further, in particular Jolene and Enrico, but even Jasmin’s storyline could have done with a bit more work on it. And for example, for Enrico Ashley ending up as his (exclusive) lover and sort of consigliere, especially if she doesn’t completely give up her studies, could have been interesting.
    • After several playthroughs the reuse of dialogue and art, mostly in sex scenes and especially towards the end, becomes a bit obvious (most blatant examples the threesomes of Ashley with Jack and another girl, threesome with Tyrone and Jack or Hugo, and later scenes in lesbian routes (Jessica/Eva))
    Me getting on my PC high horse
    • Introducing the only transwoman in the game with a more or less sexual assault in the showers is a bit problematic and plays into a very harmful stereotype about transwomen. The rest of Jasmin’s storyline redeems this to a certain extent, especially when playing as good girl Ash, but few will play it that way, I think, since most people on the good girl path will not take the option that allows you to continue Jasmin’s storyline. So that could have been done better, maybe with at least another (goodgirl) option to get into her storyline.
    • Talking about stereotypes, the “black monster cock destroys white pussy and ruins them for anything other” stereotype is another stereotype that has a quite troubling backstory. I know it’s a porn staple and I understand why it’s in the game, but just be aware of it, and maybe look into it a bit how it came to be. The worst of it in the game is with the entourage of Tyrone, with on top of that character art that presents, to say the least, borderline offensive caricatures of black people. It is to some extent saved by characters like Tyrone himself and Jacob, who while they lean heavily into the stereotype, show a bit more nuance.
    • And also, just about any Hispanic character we encounter is a gang member…
    • This problem could be mitigated by introducing a few less stereotypical black or Hispanic characters, or why not, asking from time to time when you write a character before reverting to the default, which is alas for many people still the white male, if the character could not be black or another ethnicity. For instance, in the story, Ryan could very well have been a black character without this changing the story much and have contributed a counterweight to the more stereotypical depiction of black people in the rest of the story. I think for writers, especially white and male writers, this should be more of a reflex when writing characters: “Does this character need to be white and male?”
    • Apart from the one transwoman, we see far less variation in body type among the women (that are involved in the erotic scenes) than we see among the men that run the gamut from superhunk Jack to wimpy Eric and come in a variation of white, black, and brown. The women are uniformly slender and are fairly samish in body type, with some minor variations in butt and breast size. I also understand that getting the same variation in body type among the female characters as among the male ones will probably make the game less shmexy and no one really wants to see Landwhale Rosa nekkid. But a bit more variation? A few more curvy or athletic ladies, or tomboys, might be nice. Though it’s also true there are less female characters than male characters and I understand that plays a role.
    • The same for the race of the ladies. While there quite a number of black men around there’s not a single black lady to be seen in the game, which is a bit bizarre. Eva and Jasmin are a bit more ambiguous, but still. This comes back to my remark about considering the race of characters when you’re writing. And here, for instance, I think of Jolene who could have been written as a black character without any major repercussions.
    And lastly we come to my major issue with the game, which would be less of issue for me if it wasn’t there for every playthrough and forms to some extent the backbone of the story, if not the timeline of the story, namely the “Eric goes to Clichafrica” storyline.

    My issue here is not with any kind of racism or a desire for political correctness, but just a desire for some correctness. The whole Eric storyline is such a display of casual and indifferent ignorance that it’s still hard for me to grasp that you can get so many things wrong in one relatively compact storyline. That that ignorance is probably shared by about 99.9% of people that play the game doesn’t make it any better.

    Added to this is how the whole storyline for me makes Eric not the kind-hearted boyfriend that he is supposed to be, but a highly obnoxious character that I couldn’t get Ashley to dump quickly enough in my first playthrough (it helped that I was going for a *slutting it up* playthrough)

    Moreover, I don’t see a way to rewrite the storyline so it would be somewhat OK, while also keeping its function as a plot device within the story. So, this is more to get some things of my chest and as maybe a warning for any future endeavours by writers to either “write what you know” or do a tiny bit more research in a subject they might not know a lot about, especially if that subject is as large as a continent.

    Eric’s character – even before the whole Summercamp Somalia storyline starts of – is already grating, especially if you don’t buy a present for his birthday (“I don’t get a present?” really Eric, really? And then guilting your girlfriend into sex?) and follow the bad girl path, but it becomes especially so in light of his decision to leave. Let’s count the ways:

    Leaving for a humanitarian aid mission in an African country is not like some holiday trip. It takes quite a bit of preparation (intake interview, preparatory briefings and formation, getting your shots and medical information, getting your passport and visa, etc.). So, when he announces to Ashley he’s going to Somalia, he must have been already preparing for that since he’s leaving some three weeks later or so. Moreover, at some later point he also mentions that “It wasn’t in my hands to choose... The organisation plans the dates of the mission.” – which confirms that he was in contact with this organisation before he announced his decision to leave since he already knew when he was leaving. So, he takes this decision and most of the steps to get there without consulting his girlfriend (or even his family most probably). Then he presents her with a *fait accompli*. This is not the behaviour of a loving and caring boyfriend.

    Then there is his actual announcement and how he reacts to how Ashley takes the news. Each of the choices you can make for Ashley (“be supportive”, “respect his choice” or “get mad”) shows a facet of what’s wrong but it’s taken in combination that it shows a lot that is wrong with Eric’s attitude and his relationship with Ashley.
    • If Ashley is supportive (ie behaves like a good adoring doormat as Eric is apparently used to), there is not even the least bit of an excuse of springing this kind of thing on her, no contrition, and a smarmy “I knew you would understand” and some patronising comments how hard it’s going to be for him to be separated from her. Not the least inquiry about how she will cope being separated, he’s so great it won’t be a problem waiting for him for three months or more.
    • If Ashley is somewhat less supportive (but, let us be clear, still not questioning his choice) the cracks in the mask of congeniality start to appear, and nowhere clearer than in the phrase: “and to be honest, I thought you would be proud to have an adventurous boyfriend” – because everything seems to be about Eric and how Ashley feels about it all is still not taken much in consideration (though at least he admits it is “a bit selfish” what he’s doing, and thus when she pushes back a little bit promises to make it up to her which is at least some recognition there is something to make up).
    • Now when Ashley gets mad is where the real interesting remarks come up. The game tries to have Ashley come off as somewhat unreasonable in this and by not having Ashley mention the problem with Eric not even discussing this with her, it succeeds to some extent. However even as such Eric’s reactions are again telling, again just assuming she would be supportive even though he didn’t show her any consideration in making the decision, and his main argument here is “This is very important to me”. He does say his relationship with Ashley is even more important but at no point does he show that, at no point does he indicate that he has even thought about how Ashley might feel about this and all he is about is how he expected her to go along, and she disappoints him in not doing so. And of course, that nice canard of “you’re overreacting”, which is just shy of “you’re being hysterical”.
    Here I have a first major problem with the game. Ashley is full within her rights to be mad, and this should be much clearer indicated, but somehow, we have to accept that Eric’s decision is noble and Ashley should just roll over and accept it, even if he didn’t make the least effort to involve her in the decision making process as could be expected if you’re a couple that has been together for almost two years.

    Also, when Ashley asks for the open relation, and they are relatively mad at each other, Eric says: “What do you mean? You can’t wait less than half a year for me? Or you want to go around fucking other people?” – That kind boyfriend mask slipped pretty far by now.

    Also side remark:
    Erikl “I’m not going there to get laid! I’m going to do humanitarian work! I’m not thinking about sleeping with anybody else.”
    Oh, you sweet summer child. Let me tell you, you put a bunch of fairly young people in a stressful situation, far away from home, in a place they’re not going to stay for ages, with not a lot of distractions or entertainment outside work and there is gonna be fucking. Tons of fucking.

    What Eric comes across as, is not the nice boyfriend as the talk in the game would have us believe (both in the introduction by Ashley, as in later conversations, especially with Eva), but a controlling jerk, who expects his doormat of a girlfriend to go along with whatever he decides.

    Also, let’s talk about how noble Eric's decision really is and the whole charade of Eric’s motivation for going to “Somalia”. If it is about helping poor people without families and such, I’m sure Eric could have found an outlet for that in the US without have to leave his girlfriend behind. Plenty of volunteer work that can be done to help the homeless, volunteer in soup kitchens, and similar work. Africa does not have a monopoly on poor, destitute people.

    But we already know that helping the poor is just an excuse, because as mentioned earlier, when challenged Eric exclaims: “I thought you would be proud to have an adventurous boyfriend” – note: an “adventurous” boyfriend, not a kind or charitable boyfriend. And in the supportive discussion lines he certainly doesn’t mind Ashley calling him a hero. Later, he basically admits he goes to “test himself” and that, to paraphrase, it will look good on his resume.

    “But Corneel24”, you might say, “aren’t the needs in Africa even greater than at home and isn’t Eric a good person wanting to alleviate those even greater needs?” And you might have a point if it weren’t that Eric will be next to useless in the context of any “Somalia” real or semi-fictional, especially at the cost of flying and lodging him there.

    Let’s count the ways in which Eric is completely useless for the purported mission to Somalia:
    • He will have finished his second year of college, so he’ll be fairly limited in whatever skills or knowledge he can bring to bear to help people. Goodwill alone is not sufficient. This is especially true since it’s mentioned that the main objective of the mission is to bring healthcare and education to any mentioned poor people and Eric is not mentioned as having done any studies in either of them and admits in at least one path that he doesn’t know the culture or the language.
    • Most of the basic work of actually helping people would normally be done by national staff (ie in this case Somali staff) – local teachers, local nurses, local doctors. Often the problem is not the lack of human resources but the motivation of those people, a lack of material resources and a good working framework with adapted protocols for the situation. So, any expatriate staff would have to contribute something that local staff can’t. Expatriate staff largely can contribute in three distinct areas:
      • Expertise: they might have a certain expertise that is quite difficult to get from local staff. It’s hard to see how a second-year college student like Eric would have any special expertise to contribute.
      • Management and control: helping with the organising and management of humanitarian mission in difficult circumstances, while ensuring funds are used in an efficient and accountable way, is another point where expatriate staff often play an important role. Again, nothing indicates that Eric has any competence in this and even if he had some training in such, you wouldn’t start him of in a complicated context like a war-torn country but start him of in less demanding conditions and with a smaller mission to take care of. Also, these are tasks for which a commitment of at least 6 months, but more often a year is required.
      • Independence: international staff have the advantage of not being beholden to local interests and/or being relatively immune from the pressures of different power groups. However, more complicated contexts still require a bit more experience with dealing with such problems and a war-torn country with a multitude of factions and clans and an Islamist insurgency is certainly one of the more complicated ones.
    • This is even more the case in areas and situation with important security risks. It is highly irresponsible to send expatriate staff into situations where they are highly likely to become targets for kidnapping and/or attacks. For instance, in my current employment, our offices in the north of Mali are fully staffed by local people and we are not even allowed to go and visit. If we have things to discuss and organise the relevant people come down to Bamako.
    • With all of that it’s very unlikely any responsible humanitarian organisation would send someone like Eric on a mission somewhere, and especially not in a context with high security risk. Moreover, he might be simply refused a visa by the host country as he’s clearly not up to any standards for humanitarian work. For example, when I was working in Rwanda the authorities allowed only a limited number of non-medical expatriate staff for NGOs and people had to be vetted by the authorities.
    And this brings us to a point that has less to do with Eric as such, but with the portrayal of how humanitarian aid works.
    • Humanitarian Volunteers aren’t lodged by the dozens in some camp, except in very, very exceptional circumstances (like when giving aid to massive refugee camps). Teams are almost always a mixture of (a few) foreign staff/volunteers and (a lot of) local staff, with the expatriate staff housed in actual houses (with usually at most half a dozen people per residence). The kind of summercamp mission that is portrayed in the game is at best misleading and at worst utterly false and misleading.
    • There is also the point of the timing of the mission, especially if we consider that providing education is one goal. Well, summer break in the US coincides with the similar big break in the educational year in much of Africa, to a large extent because of the rainy season (things are different in Southern Africa, because it’s in the southern hemisphere). And in general activities are at a lower intensity at that point in the year because of the difficulty of travelling around.
    • Again, no mention is ever made of local staff, who are the real backbone of any humanitarian intervention.
    And neither does the story get anything right about “Somalia” – basically code for “Extremely poor African country that needs our white saviours oh so very much” – without at any point considering what Somalia and Africa actually are. Somalafrica is very much reduced to clichés and jokes.
    • The name of the terrorist insurgents is “Baka Harambe” an extremely jokey name playing of Boko Haram (mainly active in Northern Nigeria, a few thousand km from Somalia). This jokey name is in stark contrast with the seriousness of the situation as it is presented. Also, there is a terrorist Islamist insurgent group in Somalia, al-Shebab, so need to invent anything.
    • Islamists wouldn’t ever use a gorilla as a symbol. Or any representation of a living creature. There is some Islamic animal symbolism (mainly eagles and lions) but purists would even reject that, let alone an ape. (Also, gorillas live neither in Somalia, nor in Northern Nigeria).
    • There is no “jungle” in Somalia. It’s overwhelmingly dry savannah.
    And many, many more signs that the author hasn’t the slightest idea what they are writing about, apart from memes and clichés.

    All this would be less aggravating if it wasn’t part of the basic story and thus comes up e-ve-ry playthrough. If it was some sort of sidequest it might have been tolerable, but it is very much part of the main story.

    So therefore, a game that would otherwise be a 5-star game is for me at best a 4-star game because of its (mainly racial) stereotyping and utterly getting things wrong in a main story line.
  19. 5.00 star(s)

    Stan2020

    What's there to say about this game that has not been said already?

    Damn amazingly unique art style.
    Some seriously sexy scenes.
    Enjoyable cast of characters .
    And all manner of kinks that range from incest, to girl-on-girl action, and even cuckolding haha!

    Yeah, it is beyond good and is truly a one of a kind game with so many choices that matter that it blows my mind that Evakiss (developer) even managed to finish this ambitious project .

    Masterpiece .

    reviewed version: v1.2
  20. 5.00 star(s)

    Yarokold

    One of the best porn game thanks to superb plot and many kinks. Female protagonist best choice for porn game. Everything seems natural and logical in GGGB: treesome, cuckolding or even trans. You don't have become whore for a piece of content. There are many ending options and your decision have consequences.