Extra Life [v0.4.3] review
This is very, very good!
Backgrounds are amazing, the characters are cute and funny and the writing is fantastic.
So far it's quite short, think of this more like a tech demo. But that's fine, because what's in here is really really promising.
I would give this a super easy 5 if it wasn't for some really egregious game design choices:
- No map icon. This means that to go from your room to work there's a shitload of unnecessary clicks. Like a lot of them.
- No option to progress time other than napping in your room. This means that if you go to a location you need to be at in the wrong timeslot, you'll have to go back home again to nap. And since there's no fast way to get to your room, there's a bunch of unnecessary clicks yet again. Progressing time in a multiple-timeslot game and having a map is just basic common sense! It's hard to forgive this kind of basic oversight when the rest of the game feels so professional.
I can understand the Dev's need to pad the game out a little, because it's kinda short at the moment, but forcing unnecessary clicks is not the way to go and a dev of this caliber should definitely understand this.
- And lastly, the game is linear. There's no point in having an open world map and a million clicks to go between places if the story is on rails. Maybe the Dev will decide to give players a proper chance at branching progression later, but as it stands right now, there's none of it. Open world game with linear progression = bad game design.
All in all though, the game is extremely promising. The writing is really top notch, something I rarely see in H-games these days. And the art is amazing. Gonna keep a close eye on this one going forward.
This is very, very good!
Backgrounds are amazing, the characters are cute and funny and the writing is fantastic.
So far it's quite short, think of this more like a tech demo. But that's fine, because what's in here is really really promising.
I would give this a super easy 5 if it wasn't for some really egregious game design choices:
- No map icon. This means that to go from your room to work there's a shitload of unnecessary clicks. Like a lot of them.
- No option to progress time other than napping in your room. This means that if you go to a location you need to be at in the wrong timeslot, you'll have to go back home again to nap. And since there's no fast way to get to your room, there's a bunch of unnecessary clicks yet again. Progressing time in a multiple-timeslot game and having a map is just basic common sense! It's hard to forgive this kind of basic oversight when the rest of the game feels so professional.
I can understand the Dev's need to pad the game out a little, because it's kinda short at the moment, but forcing unnecessary clicks is not the way to go and a dev of this caliber should definitely understand this.
- And lastly, the game is linear. There's no point in having an open world map and a million clicks to go between places if the story is on rails. Maybe the Dev will decide to give players a proper chance at branching progression later, but as it stands right now, there's none of it. Open world game with linear progression = bad game design.
All in all though, the game is extremely promising. The writing is really top notch, something I rarely see in H-games these days. And the art is amazing. Gonna keep a close eye on this one going forward.