This will be a long review so I apologize in advance. I will minimize spoilers I promise.
I enjoy the "shadman" artstyle shown in the promotion material (absent the behavior of the source artist) so I decided to try this game.
The NTR theme is very obvious, though feels strange compared to other titles I've played - the writing feels as though the author (as opposed to the characters the autor is supposedly speaking through) wishes to insult or demean from a safely separated position absent any true fetishism.
This is not typical of previous NTR-themed games I've played where the author typically writes from a perspective of alignment with the player.
I think this limits the game's ability to understand the 'point' of the NTR genre. It reads like the game dislikes it's intended audience, or more specifically it reads as though the game is upset with the very people who want to read and support them, rather than catering to a fetish.
Having finished version 0.2, unfortunately, there is little redeeming quality to it. Much of the dialogue employs the "forced" energy style, where continual strong language is used and repeated in order to illicit a response in the audience. While this is common in children's programming, it would be wise to understand this tactic is significantly less effective on adults - and we should also hope that the reading audience here mostly comprises of adults.
The plot is flimsy and not very realistic. Characters do not have consistent or well articulated intents. Sadly, reading comments in the thread regarding story direction and feedback indicate this is unlikely to change moving forward despite the game being a remake of a remake which one would think would make a rewrite tolerable from a potential workload perspective.
Characters are not well fleshed out, motivations and relationships are not well explored, the AI art is not original nor is it particularly well controlled (fingers/toes, nonsensical limb bends, mushy/"flowing" details in many scenes).
The art is also not particularly unique, as it appears to have been created using a "LORA"-style ai module that is widely available online. As a brief test, I was able to generate a collection of comparable "shadman" style AI art using the yodayo online platform.
The game is also aggressively monetized, which is odd given it's lack of unique content, overall sub-par quality, and the negligible cost of ai-art production which one would imagine would make these problems easy to rectify and thus justify it's imposition.
Given these leading indicators, the game appears to be aggressively targeting a niche and susceptible audience using simple repetition, aggressive marketing and monetization, and a general distain for/dismissal of/defensive reaction to audience feedback in the dogged pursuit of customers and curated attention.
This may not be a unique case, but it's certainly the first example I can point to as having been blatant enough to arouse specific suspicion of foul play/intent from me and it appears it's own audience agrees.
In a growing sea of largely AI-generated 'games', I think this particular game works as a good cautionary warning of precisely the types of products that would be best ignored from a community perspective. The development pattern on display here will be recognized by those familiar with this family of behaviors outside of online pornography as being indicative of someone who knows they are doing something wrong or immortal and yet continues anyway.
I would give this game a zero out of 5 stars if I could, as there are zero redeeming qualities here
. The game is clearly made with passion and determination, but passion absent the ability to execute and determination to avoid positive reform and the incorporation of constructive feedback.