A mixed bag.
On the plus side, this is a non-sandbox VN yet still comes with a considerable amount of choice and consequence. Different "love interests" can be pursued and some choices have a massive impact on how the rest of the game plays out - quite the achievement to begin with.
The game is light hearted and sometimes funny, yet mostly keeps the suspension of disbelief intact by not diverging into the completely absurd.
Many of explicit scenes are juicy (though mostly a bit brief), always a plus in the genre.
Now, on to the negatives.
While the game is a VN without sandbox, as I've mentioned before, in a large portion of the game, there's a traditional "morning / noon / afternoon / night" gameplay loop in which you are given a great degree of freedom in what you want to do with your time. What's lacking here is any sort of guidance. There's characters you can spend a lot of time interacting with for which there is no real content, and some of the goals you are supposed to achieve require strongly focusing on them (mostly the basketball and coding stuff), leaving you precious little to begin with (though, to be fair, these are not failstates, the game will still continue if you do not perform well).
Another thing that really bothered me is the "Active / Passive" binary choices. Giving these two choices by themselves often feels out of place (later in the game there's sometimes a description of what either option will actually mean, but it's not consistent) and the result of choosing one over the other are badly communicated. When solid craftmanship maintains suspension of disbilief in other areas of the game, it takes a massive hit here.
Finally, with the words of the author, this is a complex game, possibly too much so. The variable sheet you are shown regularly has all these bars on it, yet it in fact tells you little of value. If you spend a lot of time with a character, their bar will generally increase, no shit sherlock (yet sometimes doing so seems to have no effect whatsoever).
But what lowers morale? Does the perv stat have any impact at all? What about studying?
I believe most of these systems actually see little to no use and thus probably would better be removed to not be distracting.
Even though I rambled on about the negatives, they do not have a major impact, it's just ways where the game could be so much better.
The last, though most obvious thing to talk about is the art. It's clearly an acquired taste, the characters themselves are mostly ok I think, sort of like a slightly worse version of what you could see in "Good Girl Gone Bad", but backgrounds and minor characters are too often just a normal picture run through a Photoshop filter, and that really shows and drags the game down a notch or two. Come to think of it, GGGB had the same approach, I think, but some care was given there to keep the backgrounds from sticking out in a negative way, which they sometimes do here.
In conclusion, I'd be leaning towards three stars but will give a bonus one for effort, as crafting the game clearly required a siginificant amount of it.
It's unfortunate but understandable that the author decided to redirect his efforts elsewhere, sadly this means the true potential of this title and it's systems will probably forever remain untapped.
Hopefully enough lessons were learned to fare a lot better next time, Basilicata definately deserves it.