As the other's have said, the models, lighting, scenes - all the rendering is great. The music choices aren't bad, but I mute 95% of the games here for music because it's usually not good. But these aren't bad. I feel like I've heard some of them in other games, so there must be a common source that is used, but these are mostly ambient tracks. The soundtrack isn't working to help define or emphasize characterization or, in my opinion, the mood or theme of scenes.
The writing is fine, for the most part. There is some inner monologue, some forced narrative, and some, in my opinion, writing decisions made not out of knowledge or research, but convenience. Given they are likely not native English speakers, it's rather amazing how well this has all turned out.
What triggered me to write a review was the scene where Deborah asks for the MC's help with a patient/client of hers and the Dev/Writer felt it made perfect sense that a psychologist wouldn't have communicated what was going to happen to the MC, or, evidently, the patient/client's spouse who is also a patient/client. I'm assuming they needed the ensuing chaos and confusion as part of the story development, and sacrificing basic psychology practices was their best option in their mind. It just triggers my "willing suspension of disbelief," since this scenario is an easy lawsuit scenario that not even a bad psychologist would fall into - this is Dentist molesting patients while they're under sedation levels of obvious stupidity, in my opinion. But, I am over-critical fairly often, it seems.
As usual, take what I say with a grain of salt. This is worthwhile to try out, but I do see a number of things that stand out, in my mind, as things that will trigger people. The personality divergence being the most obvious one to point out and forced kinks, but really - if they bother you that much, just stop playing. I haven't tried to see what the "No" paths look like, it may just end up being a very short game on that path.
The writing is fine, for the most part. There is some inner monologue, some forced narrative, and some, in my opinion, writing decisions made not out of knowledge or research, but convenience. Given they are likely not native English speakers, it's rather amazing how well this has all turned out.
What triggered me to write a review was the scene where Deborah asks for the MC's help with a patient/client of hers and the Dev/Writer felt it made perfect sense that a psychologist wouldn't have communicated what was going to happen to the MC, or, evidently, the patient/client's spouse who is also a patient/client. I'm assuming they needed the ensuing chaos and confusion as part of the story development, and sacrificing basic psychology practices was their best option in their mind. It just triggers my "willing suspension of disbelief," since this scenario is an easy lawsuit scenario that not even a bad psychologist would fall into - this is Dentist molesting patients while they're under sedation levels of obvious stupidity, in my opinion. But, I am over-critical fairly often, it seems.
As usual, take what I say with a grain of salt. This is worthwhile to try out, but I do see a number of things that stand out, in my mind, as things that will trigger people. The personality divergence being the most obvious one to point out and forced kinks, but really - if they bother you that much, just stop playing. I haven't tried to see what the "No" paths look like, it may just end up being a very short game on that path.