I like the idea and the direction which this game started to move. I find it really entertaining that we have to break into our girlfriend's phone in order to get her secrets through a kind of platform genre. However this too much jumping can make this game a bit grindy and monotone after a while, so I think the dev should deal primarily with the story, and the amount of the platform part should be reduced to an optimal state.
But I don't mind if the game also invests a lot of energy in this genre, and if we will have to face the most creative obstacles possible. However it's time consuming, and I feel this could be to the detriment of a great story, which is most important in any game.
Actually, this entire platform system should be rather used as a kind of reward scenes/pictures .. by that I mean there should also be a scenario in the story, which is based on when the hacking fails, or we skip it, and we cannot reveal her secrets. But I admit so many variations like this in the story would be difficult to implement, so I'm not sure about this.
But since the essence of the game is based on the spying, we should expand this with peeking/voyeurism topic. With that the hacking could be further expanded by e.g. somehow connecting to the gf's webcam, through which we can spy on her directly, and see some animated cheating scenes as well. Or simply just using drones, which would include a specific new type of minigame. But personally I would also use hidden cameras in our apartment, although the platform part would no longer necessary for this, since they don't need to be hacked.
If the dev accepts a good advice, then he forgets the vanilla path, since the game's mechanics is more like an NTR potential. Every devs agree on that focusing on two different topic and path at the same time is extremely difficult and time-consuming. Not to mention that those frustrated haters of the genre are unable to accept the presence of this kink even at an "optional" level. And the game's thread will be more like a battlefield.
This 0.1 version was more of a presentation, but it convinced me. Hopefully the developer sticks with the game and doesn't lose his motivation just because he got some criticism.
But I don't mind if the game also invests a lot of energy in this genre, and if we will have to face the most creative obstacles possible. However it's time consuming, and I feel this could be to the detriment of a great story, which is most important in any game.
Actually, this entire platform system should be rather used as a kind of reward scenes/pictures .. by that I mean there should also be a scenario in the story, which is based on when the hacking fails, or we skip it, and we cannot reveal her secrets. But I admit so many variations like this in the story would be difficult to implement, so I'm not sure about this.
But since the essence of the game is based on the spying, we should expand this with peeking/voyeurism topic. With that the hacking could be further expanded by e.g. somehow connecting to the gf's webcam, through which we can spy on her directly, and see some animated cheating scenes as well. Or simply just using drones, which would include a specific new type of minigame. But personally I would also use hidden cameras in our apartment, although the platform part would no longer necessary for this, since they don't need to be hacked.
If the dev accepts a good advice, then he forgets the vanilla path, since the game's mechanics is more like an NTR potential. Every devs agree on that focusing on two different topic and path at the same time is extremely difficult and time-consuming. Not to mention that those frustrated haters of the genre are unable to accept the presence of this kink even at an "optional" level. And the game's thread will be more like a battlefield.
This 0.1 version was more of a presentation, but it convinced me. Hopefully the developer sticks with the game and doesn't lose his motivation just because he got some criticism.