CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

Unity - Hail Dicktator [v0.74.1] [Hachigames]

  1. 5.00 star(s)

    nutka

    Review: 0.74.1
    Playtime: 120 h (end of content)

    tl;dr Play it, it's free. It runs on Linux. It explains well why BDSM is necessary in this game. The story is original, funny and unique. The characters endearing. Some major flaws in the game mechanics, which are probably due to the episodic nature of the game and have not yet been adjusted by the developers. If you just focus on the story, you can overlook this. Wait, if that's not the case.

    "Hail Dictator" is an unusual point-and-click adventure that deviates from the traditional RenPy engine and instead utilizes the Unity game engine. The game features static images with only icons to click on, creating a unique gameplay experience. The visuals are straightforward, with no complex backgrounds or animations to distract from the narrative. The effects are minimal, with the only notable ones being the wobbling of the image during orgasm scenes and a subtle wave effect during reverse shots. By making only the icons within the images clickable and leaving everything else as is, the gameplay becomes surprisingly streamlined. The lack of hidden details or complex backgrounds actually makes the progression feel more straightforward, allowing players to focus on the narrative without unnecessary distractions. The game offers an engaging experience, with its story being well-explained and showcasing why BDSM is necessary for the narrative to unfold providing context and depth to the story. The unique, humorous, and original storyline is a highlight, making it easy to become invested in the characters' lives and their journey.

    One of the standout aspects of "Hail Dicktator" is its well-crafted character development and writing. The characters are expertly introduced and described, with their motivations and intentions clearly conveyed through their actions and dialogue. This makes it easy to become invested in their stories and understand their perspectives, even when they're making questionable decisions. What's more, the game's humor is a true highlight, using the strengths and weaknesses of its characters to create laugh-out-loud moments that are both clever and well-timed. The developers have clearly taken care to craft a narrative that is both engaging and emotionally resonant, with characters that feel like real people rather than just avatars on screen. This attention to detail and commitment to character development makes "Hail Dicktator" a surprisingly effective and memorable experience.

    The rendered characters in "Hail Dicktator" are a true visual treat, with a stunning level of detail and diversity that makes them feel almost lifelike. It's clear that the developers have put a lot of effort into creating characters that are not only attractive but also nuanced and expressive, with a wide range of emotions being conveyed through their facial expressions and body language. From subtle hints of sadness to full-blown outbursts of joy, the characters in "Hail Dicktator" feel like real people, with all the complexities and contradictions that come with it. This attention to detail is a testament to the developers' commitment to creating a believable and engaging world. Particularly when it comes to questioning someone's mental capacity. The way the characters' faces contort with concern, confusion, and even suspicion is both poignant and hilarious at times. It's clear that the developers are not afraid to tackle sensitive topics and use humor to make them more palatable. This approach adds a layer of depth to the game's narrative and makes its characters feel all the more relatable and human.

    The gameplay mechanics in "Hail Dicktator" are a rollercoaster ride of highs and lows, with moments of promise followed by crushing disappointments. A prime example is the introduction of time-sensitive quests that require players to juggle multiple tasks and notifications, only to be met with frustratingly simplistic interactions. The game's attempt to create a sense of urgency and importance through dialogue like "Speak with X on Sunday afternoon at location Y" falls flat, feeling more like a chore than an engaging challenge. This is especially true when the only other activity available during this time period is the mundane task of housekeeping in the hotel, which adds insult to injury. The result is a sense of frustration and boredom that's hard to shake, making it feel like you'd rather throw your computer hardware out the window than continue playing through the next six days of virtual bed rest (done by 4 clicks).

    "Hail Dictator" starts with static images gradually introducing more complex visuals as the story progresses. Initially, there are no animations, but later on, the game features image sequences in a slideshow style. Eventually, fully developed animation loops become part of the gameplay experience, further enhancing the overall visual presentation.

    The game's characters, despite their well-crafted facial expressions and body language, suffer from awkward movements that fall squarely into the uncanny valley. The use of a skeletal animation system is evident, and the decision to forego motion capture technology has resulted in a noticeable disconnect between the detailed and photorealistic static images and the less-than-convincing animations. It's unfortunate that the developers didn't consider sparing the resources needed for complex character movements or simply moving the camera within a stationary scene, which would have allowed them to maintain the game's high level of detail and realism without the jarring animation.

    The animations are not crucial to the development of the story, and their presence actually detracts from the overall experience. The game's narrative is well-crafted and engaging on its own, without the need for complex character movements or animations. In fact, the static images and minimal visual effects may even enhance the storytelling by allowing players to focus more intently on the characters' dialogue, facial expressions and interactions.

    The game has a unique focus on the feet of its characters, particularly one character's fascination with them. However, from an anatomical perspective, the depiction of the feet appears to be more sculptural or artistic rather than accurately realistic. The fine details of the foot bones are not well-represented in the animations, and when the characters move their toes or heel, it becomes apparent that the skeletal animation system is struggling to capture the subtleties of human anatomy. This results in a somewhat stylized but ultimately inaccurate representation of the feet. It also fails to accurately depict the hugging skin around the groin region, resulting in a suboptimal implementation of this anatomical feature. A common effect that arises from this is the appearance of skin artifacts when the legs are bent too much towards the body, similar to what can be seen on a doll or puppet. This creates an unnatural and somewhat cartoonish look, which detracts from the overall realism of the game's visuals.

    Despite some minor issues, the static images are photorealistic and the facial expressions are very believable, which suggests that the developers have a good understanding of human anatomy and emotion. This attention to detail is impressive creates a very immersive experience.

    The gameplay mechanics are based on character statistics and a hotel account system. Players use the hotel's funds to purchase upgrades or equipment for their characters, which is necessary to complete quests. This approach creates a sense of resource management and strategy, as players must carefully plan how to allocate their resources to achieve their goals.

    The gameplay mechanics, which are based on character statistics and a hotel account system, are not fully developed and only serve as a minor aspect of the game at the beginning. As the game progresses, the focus shifts to the story, and the player is essentially given an unlimited budget for hotel upgrades and equipment purchases, as the hotel's success provides a steady stream of funds. Additionally, character stats can be easily upgraded through daily quests or housekeeping tasks, which are not central to the gameplay experience.

    In fact, it seems that the game could function perfectly well without its current gameplay mechanics, and the story-driven elements would still be engaging and enjoyable. The game's focus is primarily on storytelling, making it more akin to a visual novel than an interactive role-playing game.

    Despite its flaws, after a playthrough I'm now a big fan of this game and would highly recommend it to anyone who can look past the awkward use of gameplay mechanics after, let's say, the ingame holiday season. If you're not willing to overlook these issues, please come back later when the game is complete.

    However, based on what I've seen so far, it seems unlikely that the game will be finished anytime soon. The developers seem to be having too much fun creating new content and ideas, and the game has evolved into a serialized experience where previously developed elements are no longer being touched.

    The developers seem to be having a blast creating the game, and their ideas are flowing non-stop. The game has transformed into a serialized novel where new storylines and plot twists are constantly being added, with no signs of slowing down or wrapping up. It's as if the game is becoming an ongoing saga that will keep players engaged for months to come!

    The quests that were created in previous development stages seem to be left as is, without any attempt to refine or polish them for a smoother player experience. They remain fragmented and rough around the edges, which can make the gameplay feel disjointed and unrefined. Despite this, the game's developers appear to be moving forward with new content and storylines, leaving these earlier quests behind.

    But why bother with perfection when the existing players and patrons are more interested in seeing what's new and exciting? They're eager to know what happens next, and they've either overlooked or forgotten the imperfections of the game due to its forced development pauses.

    It seems that the game is prioritizing progress and innovation over perfection and consistency. And for those who can look past the mistakes and focus on the bigger picture, I say: enjoy the ride and see where it takes you!
  2. 5.00 star(s)

    DIepories

    I like character model. The story is original, told in well written dialog and cutscenes.
    With the way the lore is set up, I could see many games being made in this universe.

    Love to see where this story will bring me in the end.
  3. 2.00 star(s)

    cakeofdoom

    - good art
    - frequent updates
    - generic inane and cliche story
    - bad dialogue
    - no choices
    - no continuity (fuck character in public now, lose stats for seeing her bra later)
    - you have to re-watch scenes in the gallery in an "open-sandbox"
    - sandbox is a lie, this is a kinetic novel with roadblocks
    - no optional quests / characters, have to do everything to progress in an "open-sandbox"
    - hotel management is a lie, you just buy everything and it straight up kills it
    - stat management is a lie, the stats affect nothing after the first 1h of the game
    - 1mil locations, 5 things to do in a time slot (3 of them are repeats)

    2 stars, false advertising.
  4. 4.00 star(s)

    shallowParadox

    There is a lot in this game that might not appeal to others, but i really enjoy it after the intial stretch of quests.

    I startet to play Glassix back when not even the maid was introduced in the game, which was a long time ago. This game has a lot of mechanics that remind me of those early days of really well made adult games.

    One of those things is the repeatable scenes with all of the girls, although it would benefit greatly from variations in the dialogue or even an evolution of the dialogue based on the progress you made with a LI during repeatable scenes. The quest log is comprehensive and easy to understand. The LI are covering a lot of ground personality wise and concerning looks and body types.

    Of course quite some stuff is unnecessary and was more or less dropped by the devs as far as i can understand it. These relics of early development could be confusing when starting the game. Just stick with it and give the game a few hours so you can unlock some stuff and have a few quests with different girls on your plate.

    There is character development and an okay story playing out along with progressing the girls. Being an adult game none of it is oscar or pulitzer price worthy, of course, but still pretty good compared to the competition in the genre. For me the quality of the artwork is pretty decent even though three of the LI are not even my type. The prospect to engage with them in the framework of the predominant fetishes succeeds in doing something for me.

    It is still a sandbox and there is still repetition in it, but i grew increasingly weary of grinding over the years and this one is definetely not too much to tough it out.

    So if you are interested in dominant MC's and can stand a little bit of grind and repetition, or even enjoy it, you should probably invest a few hours in this one to see if it is also your cup of tea.
  5. 4.00 star(s)

    impernable

    First off I want to say that this game is great, there's a lot of negativity in the recent posts about it and I get some of it but I disagree with most of it.

    The game does start off rocky, there are management elements which are soon pretty much ignored, there are sandbox scenes that don't get updated, there are relationship/girl stats which don't really seem to serve any purpose later but those are honestly pretty minor in comparison to what Hail Dicktator does well.

    What the game does do well is pretty much everything else. The models are amazing, pretty much all the girls look great, from their base models to their hair and clothing choices. The game doesn't start out animated but when the animated scenes do start appearing (about 30-40% through as of update 71) they're pretty good too, for a non Illusion powered game at least.

    But honestly, what really charmed me most about this game is the cast of characters and not only how they interact with the MC but how they interact with each other as well. The story really ramps up after a bit of build up and seeing all the girls' characters develop is a treat, especially when you see their friendships with each other grow and the hijinx they get up to even when you aren't around. Even with the cast of characters constantly growing too none of the main cast really gets forgotten and every new character brings something new and interesting to the story and character dynamics.

    I think if the structure of the game was maybe reworked the game would be pretty much perfect for a porn game -- either actually add sandbox elements like more side events, proper repeatable events with updated dialogue or just... more to actually do in the sandbox other than skip to when the next quest trigger is.

    Also sounds in the sex scenes would be good too but I want that in all the games I play so what can you do, really.

    Either way, good game, love the characters and story, started out as a bit of a janky sandbox but then decided it didn't want to be one even though it still is.
  6. 2.00 star(s)

    BurekBeats

    The game is fundamentally flawed in design. If this had been a visual novel where you could just click your way through the dialogue, then the game would easily get at least a 4/5. But unfortunately, it's a complete disaster. Once you get to the later stages, all you're doing is basically blindly following the quest instructions anyway ("Be at X location during Y time, when Z is there.") This is problematic though because there really is nothing else to do in the meantime, so you're forced to just click your way to your room, to your bed, to skip the day(s), until you can continue the quest. And sometimes the quests overlap and so you have to do only one of them, then skip multiple days to do the other one.

    You may ask yourself why anyone would design the game this way. It's because the idea was so that you can "progress" each girl whenever you want, meaning that in the time where you can't complete quests, you can then have fun with the girls. Sounds good in theory, but it's done terribly in practice: the girl progression makes little to no sense at all. For example, after having 'steamy hot anal sex' with Yuki, you can still only raise her lust value by doing "light bondage in the school", which is one of the first things you do with Yuki way at the beginning. And no, the writing doesn't progress as you progress, which means that Yuki still acts during those light bondage scenes as if you had just met her a few days ago. Besides, how does it make sense that literally SEX doesn't raise lust, but being spanked does?

    On that note, excessive spanking. Virtually every scene contains spanking. And it's manual, with boring dialogue. Don't get me wrong, I like spanking chicks too, but does it really have to be every single scene?

    All the choices are illusions also. They have little to no impact and you're forced to go through them anyway. You can't for example progress with Heather unless you go through dozens of foot fetish scenes that are not skippable either. Don't like feet? Too bad. And you can't progress the main story unless you progress with Heather. So there you go, forced foot fetish in a game "about choice".

    I could go on and on, but I'll end on the music being repetitive, overused and boring. The only thing that salvages this game is that I like the male-dom BDSM-oriented sex scenes. That's it.
  7. 5.00 star(s)

    DarkClown999

    For a while i avoided this game because it didn't seem like something id like, and honestly there was times where i got bored of it early on, but once you get past some of the early stuff, the game becomes an enthralling story with some kinky side stories.
  8. 2.00 star(s)

    InstaPrincess

    Infuriating game. The art is great - undoubtedly - and some of the characters are well done but they are all basically porn vehicles.

    There's a story but it's barely interesting enough to string you along. Other than that it's a scene collector in a sandbox with a bondage focus.

    The situations that "happen" are so contrived and borderline stupid though that it's hard to take this seriously. It's also not funny/ quirky enough to accept it as satire.

    So, that's it. It's a brain-dead scene collector with pretty graphics. Given the audience, no wonder it has so many positive reviews.
  9. 4.00 star(s)

    Arryth

    Great game, quite enjoy the characters and writing, there is a nice variety and a bit of a replay factor. Having said that I gave it only 4 stars because I do think there could be a little more in terms of replayable bondage. At this point, it's generally the same bondage content unlocked for each of the individual characters. Would be great to see some more extreme bondage type stuff that is different from what is currently availible.
  10. 5.00 star(s)

    Icantgetnosatisfaction

    This game is extensive with long story lines and serval new scenes when the game progresses. New girls get introduced and options 'evolve'. If you want a quick harem this is not the game. If you enjoy with a long and good story with many hours of gameplay this game is.
  11. 3.00 star(s)

    Nadekai

    Excellent game, truly.
    The plot is amazing, however, it slowly starts... falling off.
    Eventually it's just "do that afterwards do this and this"
    I have no idea why we got to play as someone else at some point who is not only not our ally, but also someone who is against us...
  12. 5.00 star(s)

    Schnepfe

    One of the best games I played so far. I love it very much, although I am normally not into that BDSM-stuff. But the way it is transported in this game is really likeable - even for me.

    I love the characters, everyone is likeable in its own way. And the story. is really captivating. A game not only for the one thing but a game to really enjoy playing. Fantastic!
  13. 5.00 star(s)

    Gentle1

    eventhough the first part is completly without animation and even the later animations arent that good. the story and the lovable charakters really got me hooked. There are so manny things that are good i cant really put into words. Each charakter is awsome in their own way.
  14. 4.00 star(s)

    Samenbank

    Hail Dicktator brings high-quality Renders with interesting Girls and a light story.

    I have seen around 25% of the content at this time (with view on the quest-progress) and there where several very interesting situations and options to this point. Very most of them are repeatable or at least replayable via the galery.
    Could have been a bit more variation or content in the single scenes, but all in all you are very well served here with different options and renders, sometimes animations as well. Specially if you are into (light) punishing and related stuff. And that said with only 25% progress.

    It has a more or less interesting story that works for a porn game.
    Let's say: it has a funny porn-game-story and charakter-design :)
    Because i skipped most of the dialoges to faster progress to the "good stuff" i am not toooo much into the writing, but everything i have seen was well done, often funny, maybe not real-life-empathic but as i said before: it works for a porn game. Not too much, not too less.

    It could be a bit more "sandbox" and less "story-driven" for my opinion.
    You have to progress with different girls to get progress with others and therefore you can't just skip a single girl, but yeah, it's ok.
    Especially since most interactions and progress is well integrated and feels fluid as a whole.
    The stats with the different girls mostly mean you have to repeat some scenes two or three times to progress further, but that's ist.
    There are also some options to lower the amount of necessary repeatable actions with girls you don't like.

    The economic part of the game is only interesting at the very beginning as i can say so far, i had no money-issues since maybe 5% story-progress and can buy everything as soon as it shows up.

    All in All it's a 4* - mainly because of the high amount of good, well integrated renders and the balanced progress-speed.
    With a bit more Focus on the single scenes and a made decision between the VN- and Sandbox-Approach it possibly could be a 5*.
  15. 5.00 star(s)

    theonlyondgreat

    So, after all this time and playing multiple releases I finally thought to review.

    Why 5 Stars?

    1. The art is absolutely beautiful. The girls' differ very much and while overly good looking have still somewhat realistic proportions (I really much hate that more than half the games on this site have girls with oversized tits)

    2. The different fetishes and sex scenes are great. Spanking, caning, humiliation, bondage ..... everything I like is in the game (besides femdom/malesub and sissification)

    3. While the story is absolutely unrealistic, I think it is interesting and funny. It's not a game where I skip nearly every dialog (I often do that). I also like that the setting of the story is rather positive.

    4. Extremely much content. It is seldom, that you see a game with renders that good and that much content in my opinion.



    What I would like to improve?

    1. Most important, the grind is sometimes a bit much. Be then and at this day there and so on...
    I think, I would prefer the game as VN.

    2. I'd like some male sub scenes. I think that some with characters like Sarah or Leah it would be realistic if the MC was a sub for a few scenes (voluntarily or as reward for example).

    3. The animations are not that great. Still good but they have potential.

    4. This will most likely never happen but I'd love to see Leah payback the MC for the chastity quest. Tricking him into it and have him begging. But well we all have our fetishes and opinions and it doesn't sits well with the MC character or the story. But you can dream :D

    Still, the good far outweighs the bad in my opinion, that would give at least 4 stars.
    And the small tits give the 5th ;) :cool: (y)
  16. 1.00 star(s)

    SmokinDragon

    5 minutes in, after having been told by the maid that there are no guests and having briefly visited my room, I went down to the lobby, observed the maid cleaning and was told she had disturbed some guests privacy???!?!?! How the fuck did that happen, as there are no guests??!

    With this kind of attention to details, I am disinclined to keep playing and award the game 1 star.
  17. 3.00 star(s)

    IamUnderman

    A game I adored early on that has simply stagnated.

    Too many characters, too much repitition, too little direction. In an ideal world this game would have reached a natural ending months ago. As it stands, it continues to treadmill in place.

    Good renders, good characters, good(-ish) scenes. Just way too much.
  18. 2.00 star(s)

    YYYgamesYYY

    The early game is pretty good, but the longer it goes on the more it's just VN with a lot of dialogue, "Be in X location at Night", skip day, "be in Y location," repeat ad infinitum.

    It's been quite a few updates without any choices, game mechanics or anything beyond picking which girl you will cum in which has no impact on the game. The Love/submission/exhibitionist/etc stats of the girls seem to have been abandoned.
  19. 4.00 star(s)

    Titouille

    Gameplay:
    Disguised Visual Novel
    The game looks like a sandbox hotel management game. There is a money system, there are stats for the personnel, there are stuff to unlock/build. Well, it kinda work for the first 10% of the game, but after that, you are in a Visual Novel with a single path. You only choose what interactions you want to see first, looking at the quest menu and advancing in time if you have to. And you just don't care about stats and money.

    Story:
    That wasn't what I expected. This is quite a funny fantasy story, full of surprises and elements of role-playing game. Don't worry much about the BDSM stuff, it's not really harsh. But yes, it's harem male domination all the way (you're the only male there). Which makes the interactions a bit dull, as everyone end up being in complete love/submission at some point. But the author find always something new, and interesting.

    Graphics/Animation:
    It's top notch, and I really like this kind of graphics. There are many models of different type.

    Sound
    No sound effect, and standard background music.

    Overall impression:
    I like it. I'm curious to see where the story will go. Despite the lack of gameplay and real choices, the story and the graphics are sufficient to keep the attention and feed some fantasies. Good game.
  20. 5.00 star(s)

    Juicy Blueberry

    The best BDSM + management game I played. Decent 3D models + content, and the UI designs are very elegant as well. A must-play game for every bdsm ppl! I truly regret I did not start playing this game early.

    The girls and plot are amazing! You are not only dominating them through bdsm, but also developing romantic relationship with them via your charisma. All of them are really likable.

    The author seems to update the game in a very frequent basis, so most of the time, there will be tons of new stuff to play. The story is amusing for both sexual and non-sexual purposes.