4.00 star(s) 49 Votes
Sep 29, 2018
82
187
Shotgun now works on thoughts and prayers.
No really, you want to shoot it? Better charge that taunt gauge, you gotta will the ammo into existence with the taunt button now, because going and buying ammo from vending machine is unrealistic
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I fucking hate people who use the "realism" excuse when they make a shitty system for their game, like when Mojang removed fireflies cause "frogs cant eat fireflies". All these people are doing is making their game worse, and making their fanbase hate them. Also I hate the inclusion of diaper stuff, it absolutely kills any want to play the game knowing that shit is in it
 

Theovonpapen

Active Member
Sep 2, 2020
749
775
I fucking hate people who use the "realism" excuse when they make a shitty system for their game, like when Mojang removed fireflies cause "frogs cant eat fireflies". All these people are doing is making their game worse, and making their fanbase hate them. Also I hate the inclusion of diaper stuff, it absolutely kills any want to play the game knowing that shit is in it
To the "frogs cant eat fireflies" statement, my reaction is, "So? Why shouldn't fireflies still be in the game?".

I can buy realism within the framework of the lore, but if that's an excuse to exclude, then no

Also, Happy Hearts Panic seems to mix both diet-cyberpunk and practically no actual police/sanctioned militia force, so why shouldn't things like an ammo vending machine be allowed, especially if said ammunition has pretty shit bullet penetration to be of any use beyond 6 meters.
 
Last edited:
Oct 22, 2021
81
96
To the "frogs cant eat fireflies" statement, my reaction is, "So? Why shouldn't fireflies still be in the game?".

I can buy realism within the framework of the lore, but if that's an excuse to

Also, Happy Hearts Panic seems to mix both diet-cyberpunk and practically no actual police/sanctioned militia force, so why shouldn't things like an ammo vending machine be allowed, especially if said ammunition has pretty shit bullet penetration to be of any use beyond 6 meters.
I assume it's a balance thing because spending money on ammo isn't really worth it and filling up a power meter works better for a special attack like that.

Well at least in theory anyways, it isn't too hard to fill up your meter and apart from health there isn't really anything to spend your cash on regularly, so it probably isn't any more balanced than it was before.
 

bobbot

Active Member
May 10, 2018
532
377
This game would be ONE BILLION times better If pregnancy was a mechanic instead of game over. And also if the Spirt possessing you also worked with the rest of the enemies on the level.
i can agree there, if the status alterations/transformations were more in depth it would just be so good.

the ghost i wish woulda stick around a bit and wear off over time or on hit all the while the players moveset is reduced to lewd-ish moves with no combos like the heavy attack being them hitting the foe with their butt and the jump attack being a hip drop with the movement being reduced to a walk. could go on a bit but this would turn into a novel.
 

papel

Member
Game Developer
Sep 2, 2018
466
662
Ah, nothing like trying a game for the first time 5 years after its initial release, only to find out there's still content that hasn't been finished!

To be fair, the animations all look great, much better than what's on the first post, though the lack of a working gallery is really weird. You'd expect that to be one of the first things the dev would try to get working after a year at most. If it wasn't for the previous several pages here, I would only guess that the dev might have some trouble establishing priorities, but as it is recurrent, I'm not gonna hold my breath, I'll just hope they get to finish the existing content first before adding more unfinished stuff.

The available controls are... Something... Normal attack, "kick" (heavy attack), "taunt" (recharge stamina, power bar), dash, special weapon, "use item 2" (i've yet to find any item 2), "interact extra" (never saw this being used), reduce and increase health buttons.
You know, for a cheat mode, I think it's easier to just create a "infinite health" toggle and add a bit of code that always sets current health = max health, but that's me.

Also, I wish someone would update the first post to add the diaper tag. Jesus is weeping, and so is my sanity
 
Oct 10, 2018
154
229
To be fair, the animations all look great, much better than what's on the first post, though the lack of a working gallery is really weird. You'd expect that to be one of the first things the dev would try to get working after a year at most.
It's like I said here
I'm just guessing here but I can guarantee that this is the one thing that anyone and everyone will get this for outright. No one would play the rest of the game if this were in.
If he'd work on an unlocking system already (kill x amount of this enemy to unlock anim), that would've been done by now. That's one of the easiest unlock approaches for it too. I'd also hope he'd separate them by categories (tagging system anyone?) but that's asking for too much since even making a news post/progress report every two months is hard enough.:rolleyes:
 
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Untamed

Well-Known Member
Mar 8, 2018
1,553
1,526
Would be nice to be able to move while possessed by the ghost too instead of just standing there like a durrbrain.
 
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camper674

Member
Jan 30, 2018
272
461
Would be nice to be able to move while possessed by the ghost too instead of just standing there like a durrbrain.
to be fair, moving where you want while possesed diminishes the idea of possesion actually being anything except skin-change. however random movement might be a good idea, or reversed controls (as has been done in many games before)
However, if this is implemeted, you can bet your bottom dollar that this will be the only new thing in following version, cue in 7 months of waiting for more.
 

Huntchez

Newbie
May 9, 2018
62
125
Very often do I see sidescrollers end a defeat by just looping the same animation, sometimes with extra cum in the mix, but rarely do I encounter ones where either the animation changes entirely upon defeat, or has a ongoing sequence that gets worse and worse for the MC. Though I have some flak for the game (mainly update 'schedule') I will say they hit the nail on the defeat aspect.
 

ModHunter93

Member
Apr 29, 2021
154
111
i notice that a lot of people talks positive about the after defeat animation, so you guys think that is a must in a hentai platform game like this ?

(i am asking because i am slowly cooking a game too xD )
 
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Oct 10, 2018
154
229
i notice that a lot of people talks positive about the after defeat animation, so you guys think that is a must in a hentai platform game like this ?

(i am asking because i am slowly cooking a game too xD )
If you're going to do it, you need the ability to quickly load the game again once you're "finished" with viewing the scene at any point.
Also if you're going to do a gallery, at least have it where it's unlockable once viewed, beaten stage, or the unlock requirement mentioned in gallery.
 
4.00 star(s) 49 Votes