ModHunter93

Member
Apr 29, 2021
154
111
i notice that a lot of people talks positive about the after defeat animation, so you guys think that is a must in a hentai platform game like this ?

(i am asking because i am slowly cooking a game too xD )
 
  • Heart
  • Like
Reactions: drtk and mr.thibbit
Oct 10, 2018
140
211
i notice that a lot of people talks positive about the after defeat animation, so you guys think that is a must in a hentai platform game like this ?

(i am asking because i am slowly cooking a game too xD )
If you're going to do it, you need the ability to quickly load the game again once you're "finished" with viewing the scene at any point.
Also if you're going to do a gallery, at least have it where it's unlockable once viewed, beaten stage, or the unlock requirement mentioned in gallery.
 

Axis3123

Active Member
Apr 1, 2020
826
676
i notice that a lot of people talks positive about the after defeat animation, so you guys think that is a must in a hentai platform game like this ?

(i am asking because i am slowly cooking a game too xD )
In my two cents, it is not a must, but it goes a looooong way of giving the player more than just a simple loop. An actual story happening, characters interacting with each other, smexy times, etc. Also goes to show how much the dev cares for their craft/fetish/characters/whatever by having that extra that isn't asked of the player to do, unlike meeting specific criteria or grinding for content. It is highly praised because it goes above and beyond for the average side-scrolling lewd game. For example, most go the route of showing a full image of the defeat scene, while others loop the same animation, only with cum in some scenarios. Both are fine, but there's a clear difference, you catch?
 
  • Like
Reactions: ModHunter93

ZeroT2

Newbie
Oct 2, 2018
56
87
i notice that a lot of people talks positive about the after defeat animation, so you guys think that is a must in a hentai platform game like this ?

(i am asking because i am slowly cooking a game too xD )
Also never try to make more of a zone at the time, look a this games 5 zones and none of them are finished after years, also try to have many checkpoints mainly in points were you gonna put new enemies, and maybe fast travel.
 

ViviX12

Engaged Member
Jan 5, 2019
2,993
4,576
i notice that a lot of people talks positive about the after defeat animation, so you guys think that is a must in a hentai platform game like this ?

(i am asking because i am slowly cooking a game too xD )
To offset current opinions, I'll mention that from a gameplay standpoint it's a terrible mechanic, so are grabs. For a h-game, the goal and reward is the sex, and with defeat-h and grabs, the reward is given for being defeated and playing badly, and is withheld for playing well while playing well is also required for progressing. Purposefully dying to check out new animations extends the game time artificially.
The question to keep in mind is, how many of the scenes will be seen when playing optimally? If the answer is low, from the gameplay standpoint it's not good.
I am aware that it may be hard to get a similar type of noncon in a different way, so there are ways to make grabs not completely terrible gameplaywise, like not making seeing a whole scene require a death and restart. And the fact that the mechanic is so common in no way says it's any good. Plague on the genre and h games in general, honestly.
 

ModHunter93

Member
Apr 29, 2021
154
111
thank you for all these replies, I will note it. The game will be H-platform, with mostly futaxgirl, i plan to finish the first demo around mid november, i won’t spoil anymore to not lose the topic of Happy Heart Panic, have a great day ^^
 

papel

Member
Game Developer
Sep 2, 2018
459
649
i notice that a lot of people talks positive about the after defeat animation, so you guys think that is a must in a hentai platform game like this ?

(i am asking because i am slowly cooking a game too xD )
I personally hate that shit because it's a terrible mechanic. You're literally asking the player to lose in order to be "rewarded", or put another way, you're PUNISHING the player with sex. What the fuck??? "Help me, Mario! I'll give you a kiss if you rescue me, but if you die, Bowser will ravage my peachy ass lol!" - HHPanic lacks a working gallery, which is the only thing that makes this mechanic slightly tolerable. Emphasis on slightly, because when you make sex a punishment, any player that wants to WIN the game will avoid it and the "sex reward" is watching the credits. In game terms, it adds nothing.

I got so fed up with that that my game is literally the opposite, you beat the enemies and then rape them. If you're damaged, raping them recovers health. You win the stage and receive sex. That's it.
 
  • Angry
Reactions: dggdgdfg

ModHunter93

Member
Apr 29, 2021
154
111
I personally hate that shit because it's a terrible mechanic. You're literally asking the player to lose in order to be "rewarded", or put another way, you're PUNISHING the player with sex. What the fuck??? "Help me, Mario! I'll give you a kiss if you rescue me, but if you die, Bowser will ravage my peachy ass lol!" - HHPanic lacks a working gallery, which is the only thing that makes this mechanic slightly tolerable. Emphasis on slightly, because when you make sex a punishment, any player that wants to WIN the game will avoid it and the "sex reward" is watching the credits. In game terms, it adds nothing.

I got so fed up with that that my game is literally the opposite, you beat the enemies and then rape them. If you're damaged, raping them recovers health. You win the stage and receive sex. That's it.
well why not both sides xD ? like a sexfight UwU
 

Huntchez

Newbie
May 9, 2018
60
108
I personally hate that shit because it's a terrible mechanic. You're literally asking the player to lose in order to be "rewarded", or put another way, you're PUNISHING the player with sex. What the fuck??? "Help me, Mario! I'll give you a kiss if you rescue me, but if you die, Bowser will ravage my peachy ass lol!" - HHPanic lacks a working gallery, which is the only thing that makes this mechanic slightly tolerable. Emphasis on slightly, because when you make sex a punishment, any player that wants to WIN the game will avoid it and the "sex reward" is watching the credits. In game terms, it adds nothing.

I got so fed up with that that my game is literally the opposite, you beat the enemies and then rape them. If you're damaged, raping them recovers health. You win the stage and receive sex. That's it.
I mean, that's literally the point. The characters are getting raped, and reward of that is a game over and seeing the aftermath of the rape. The player may be 'rewarded' by it, but ultimately you're watching a character suffer or forcibly enjoying the aftermath. There are plenty of games out there that either let you play the rapist or offer consensual sex.
 

ViviX12

Engaged Member
Jan 5, 2019
2,993
4,576
I mean, that's literally the point. The characters are getting raped, and reward of that is a game over and seeing the aftermath of the rape. The player may be 'rewarded' by it, but ultimately you're watching a character suffer or forcibly enjoying the aftermath. There are plenty of games out there that either let you play the rapist or offer consensual sex.
The contextual theming doesn't change the fact that it's a contradictory gameplay mechanic. If your game incentivises losing and punishes winning, you fucked up game dev bad.
 

ModHunter93

Member
Apr 29, 2021
154
111
weird, that are a lot of debates here but in the end this man is making around 4.7k usd from patreon /SS , i need to understand who and where are these people (not a criticism, just trying to find these people’s niche )
 

arkublai

Member
Sep 6, 2017
163
382
The contextual theming doesn't change the fact that it's a contradictory gameplay mechanic. If your game incentivises losing and punishes winning, you fucked up game dev bad.
I disagree in paticular case of hentai games, like i enjoy some connection to the characters, like noncon animation that you get buy unlocking or progressing hits differently than noncon animation that you get specificaly for playing bad-like you feel that character lost, because he indeed lost and that adds some extra spice to the scene that you wont get for just classic "you progress-you unlock scene".

In hentai games specificaly i say its good, though in this game grabs are too punishing imo.
 

Noctis_

Newbie
May 12, 2020
93
102
I respect your opinion, but why not see it from others' perspectives? I and many others actually like the defeat aspect of H-games like this. Because the sense of defeat and, by extension, degradation of losing and being essentially "bad ended" is very hot.

I'm sure there's a lot of games that cater to your wants, why not let people enjoy their wants as well? I certainly wouldn't call it a plague on H-games as a whole. Just different tastes.
 

papel

Member
Game Developer
Sep 2, 2018
459
649
I respect your opinion, but why not see it from others' perspectives? I and many others actually like the defeat aspect of H-games like this. Because the sense of defeat and, by extension, degradation of losing and being essentially "bad ended" is very hot.

I'm sure there's a lot of games that cater to your wants, why not let people enjoy their wants as well? I certainly wouldn't call it a plague on H-games as a whole. Just different tastes.
The problem isn't "some people like being bad ended", the problem is that, as a mechanic, it's at odds with the game itself and fucks the game flow. The game is presented as something you should play to win, but the most desired content is only available if you lose. That's a literal contradiction.

Here's an idea, instead of making these bad ends a game over state, make them advance the game, make the actual challenge being bad ended instead of just finding an enemy and letting go of the controller.
 

ZeroT2

Newbie
Oct 2, 2018
56
87
So you havent play many h-games to know that if you are here isnt because you want a solid game with good mechanics, you want the hentai with a decent game behind, my main explample is all of the kabopuri games, you get scenes for losing to an enemy but isnt a game over and even some times you get things after the scene but you still need to finish the stage, and even in that case you have options to ignore enemies or kill them easily, and they are good games, because you choose to fight the enemies if you want or ignore them, and when you finish it you get rewarded with new bad endings with the new enemies.
 
Oct 10, 2018
140
211
To offset current opinions, I'll mention that from a gameplay standpoint it's a terrible mechanic, so are grabs. For a h-game, the goal and reward is the sex, and with defeat-h and grabs, the reward is given for being defeated and playing badly, and is withheld for playing well while playing well is also required for progressing. Purposefully dying to check out new animations extends the game time artificially.
That's why I said as one way to unlock could be a stage clear or kill count to unlock instead of losing. Though you could have losing as an alternate method to the former two.
weird, that are a lot of debates here but in the end this man is making around 4.7k usd from patreon /SS , i need to understand who and where are these people (not a criticism, just trying to find these people’s niche )
Answer? People who set it and forget it, those that straight up just want to support, and/or those who want to cast votes or something.
 

MalLiz

Active Member
Jan 26, 2024
746
1,410
To offset current opinions, I'll mention that from a gameplay standpoint it's a terrible mechanic, so are grabs. For a h-game, the goal and reward is the sex, and with defeat-h and grabs, the reward is given for being defeated and playing badly, and is withheld for playing well while playing well is also required for progressing. Purposefully dying to check out new animations extends the game time artificially.
The question to keep in mind is, how many of the scenes will be seen when playing optimally? If the answer is low, from the gameplay standpoint it's not good.
I am aware that it may be hard to get a similar type of noncon in a different way, so there are ways to make grabs not completely terrible gameplaywise, like not making seeing a whole scene require a death and restart. And the fact that the mechanic is so common in no way says it's any good. Plague on the genre and h games in general, honestly.
To my mind, Forest of the Blue Skin (I think?) by Zell23 is a great example of how to do this kind of stuff right. Yeah, it has that standard "when you lose, the MC gets 'raped' to offset the frustration of losing" thing, but at the same time it allows you to essentially "collect" the sex scenes from the various monster girls scattered 'round the game's world by defeating them in specific ways.

Some you just whack over and over 'til they drop, some you gotta stun and then jerk off into their face 'til you cum all over them, and some are a bit more complicated or just specific. Either way, it still allows you to get all those sweet sex scenes in a gallery without setting back your progress several minutes at a time just because "hurr durr horny stuff."

Sadly, Doggie Bones is inept and will never add anything like that to this game, but then again... I guess HHP has slightly more complex "bad end" scenes than FOBS does, so that sort of shoots that in the foot a bit. Real damn shame.

-Mal
 

Noctis_

Newbie
May 12, 2020
93
102
Okay, but these are H-games. The mechanics aren't the end-all-be-all. And no, bad ends shouldn't let you "continue" or advance, that would defeat the whole purpose of a bad end.

Again, there are games out there for your likes. Let people have this same niche. They generally aren't playing the game to gawk at the mechanics, they're there to get their rocks off. If you want a proper game, find something on Steam or some such.

And the game can still have great mechanics with bad ends upon loss. It's supposed to be a punishment for you losing, not another mechanic. Just don't lose if you want to savor those great mechanics or whatever.
 
4.20 star(s) 46 Votes