Greetings;
I am reworking a game i have been planning for unreal engine. I am wondering what feature level/ hardware people are playing on to get an idea of quality/feature limitations. This game is also an excuse to upgrade my Unreal Engine skills. So just a quick survey, you can add comments if you like but not needed.
Basically I am curious about peoples ability to run HW raytracing at various levels, to see if lumen/Nanite is a good idea, or stay with older systems.
Thanks
I am reworking a game i have been planning for unreal engine. I am wondering what feature level/ hardware people are playing on to get an idea of quality/feature limitations. This game is also an excuse to upgrade my Unreal Engine skills. So just a quick survey, you can add comments if you like but not needed.
Basically I am curious about peoples ability to run HW raytracing at various levels, to see if lumen/Nanite is a good idea, or stay with older systems.
Thanks