Rambling incomplete review for Harem version c8m6.1
I only managed to tolerate this game up to what I believe was near the end of Chapter 3.
Graphically it's your standard RPGM Vx Ace using 3D Custom Girl for the H-scenes. So not a feast for the eyes but serviceable.
The story and writing I personally found average at best. The MC is given divine sexy mind control and Viagra powers to build his harem. You have an overbearing empire, a mysterious cult and shades of Cortez and Quetzalcoatl working in the background. The writing appeared to be trying to take a more serious approach but just wasn't good enough to pull it off in my opinion. It's only been a week since I last played it and I can only remember the names of a few of girls. So safe to say the characters weren't very memorable. Lastly the Light and Dark path options didn't really seem that different to me. The 'Light path' way being playing mindgames to coerce your slaves into doing what you want. And Dark path simply using your power to brute force their obediance. In the end it's still coercion.
Combat. Ugh. This is the thing that really took away my will to play this game and I'm generally OK with RPGM games. The enemies in the game are a mix of hand placed visible encounters and the dreaded combat encounter every X number of steps/seconds variety. Maps can be one or the other or sometimes both. Enemies scale to your level so as to provide a constant challenge or so they say. But...
1. Enemies always attack first every turn and then your party get's their actions.
2. Almost all enemies have multiple attacks. i.e. Two enemies will get 3 or 4 attacks a turn.
3. Almost all enemies have an attack that hits the whole party. Although all the ones I saw did about the same total damage as their single attack.
4. Almost all enemies have debuff/status effect attacks. Frequently capable of hitting the whole party. Blind and poison being a favorite. At least the poison was pretty weak.
5. All enemies have pretty high HP.
Sounds rough? That's the thing, it's not and that what makes it tedious. Early on you get a herbalist girl(who's name I honestly forgot) that using a healing potion ability for a paltry 5 TP and effectively infinite healing. Not only does it heal but also adds a 4 or 5 turn regeneration effect. So every fight just becomes a boring slog of MC and fighter girls hit enemies while bard girl sings/buffs and the herbalist conjures healing potions as you grind them down one by one. I had one character get KO'd maybe a half dozen times out of hundred+ battles and never anything close to the whole party getting wiped out. The KO's were either from the RNG putting the majority attacks on one character or me getting bored and not paying attention to my party's health.
edit> One of the other things that adds to boredom is the 'sameness' of the enemies you encounter. A monster using a bear graphic is just as likely to inflict poison as say a snake or spider. None of them feel unique or require any special tactics/strategy. It just becomes an excerise in mindless button mashing.
So in summary nothing in this game really appealed to me and the tedious combat was the final nail in the coffin.
I only managed to tolerate this game up to what I believe was near the end of Chapter 3.
Graphically it's your standard RPGM Vx Ace using 3D Custom Girl for the H-scenes. So not a feast for the eyes but serviceable.
The story and writing I personally found average at best. The MC is given divine sexy mind control and Viagra powers to build his harem. You have an overbearing empire, a mysterious cult and shades of Cortez and Quetzalcoatl working in the background. The writing appeared to be trying to take a more serious approach but just wasn't good enough to pull it off in my opinion. It's only been a week since I last played it and I can only remember the names of a few of girls. So safe to say the characters weren't very memorable. Lastly the Light and Dark path options didn't really seem that different to me. The 'Light path' way being playing mindgames to coerce your slaves into doing what you want. And Dark path simply using your power to brute force their obediance. In the end it's still coercion.
Combat. Ugh. This is the thing that really took away my will to play this game and I'm generally OK with RPGM games. The enemies in the game are a mix of hand placed visible encounters and the dreaded combat encounter every X number of steps/seconds variety. Maps can be one or the other or sometimes both. Enemies scale to your level so as to provide a constant challenge or so they say. But...
1. Enemies always attack first every turn and then your party get's their actions.
2. Almost all enemies have multiple attacks. i.e. Two enemies will get 3 or 4 attacks a turn.
3. Almost all enemies have an attack that hits the whole party. Although all the ones I saw did about the same total damage as their single attack.
4. Almost all enemies have debuff/status effect attacks. Frequently capable of hitting the whole party. Blind and poison being a favorite. At least the poison was pretty weak.
5. All enemies have pretty high HP.
Sounds rough? That's the thing, it's not and that what makes it tedious. Early on you get a herbalist girl(who's name I honestly forgot) that using a healing potion ability for a paltry 5 TP and effectively infinite healing. Not only does it heal but also adds a 4 or 5 turn regeneration effect. So every fight just becomes a boring slog of MC and fighter girls hit enemies while bard girl sings/buffs and the herbalist conjures healing potions as you grind them down one by one. I had one character get KO'd maybe a half dozen times out of hundred+ battles and never anything close to the whole party getting wiped out. The KO's were either from the RNG putting the majority attacks on one character or me getting bored and not paying attention to my party's health.
edit> One of the other things that adds to boredom is the 'sameness' of the enemies you encounter. A monster using a bear graphic is just as likely to inflict poison as say a snake or spider. None of them feel unique or require any special tactics/strategy. It just becomes an excerise in mindless button mashing.
So in summary nothing in this game really appealed to me and the tedious combat was the final nail in the coffin.