[v20811 a.k.a. 8/11 (from itch io page]
Nice Idea, lots of
POTENTIAL features,
hardly playable.
Everything is
chance based it seems-
Attacks can be evaded, spells can miss, status effects can fail to apply, NPC interactions can go bad (unless there's an invisible system that pretends to make sense).
Drops are few and almost always basic rarity equipment, even rare sells <10 Gold and the same 350 Gold pile, no matter the difficulty / stage.
Then there's
unfinished jank:
Inconsistent clothing damage- Enemies seem to only have their bras and panties damaged / destroyed, allies their entire outfits.
Inconsistent formatting-
Victory and Vendor screen (size 32) is 11 columns x3 rows -1 for bottom
Equipment screen size is (32) with 12 columns x3 rows -4 bottom
Healing NPCs crashes (healing cream).
There's only 1 upgrade available and it takes way too long.
Emotion system feels only punishing and not rewarding.
Passing time too quickly shuffles portrait bubbles.
I
recommend adding some type of
progress system: levels to make the grind worth it or equipment strengthening, since set bonusses are strong and equipment already has a 'level' tag.
I
advise using
Trello to track updates, features, plans and even bugs.
Currently not fun, lots to be worked on. 2 (+1 for Alpha*) /5
(*Itch io says it's Alpha, F95 post does not and it should)