TLWR: good visuals despite AI, big potential for unique gameplay,good writing
PLAY IT
First things first - the game has the dreaded "ai cg" -tag attached to it. Still, to my pleasant surprise, this seems not to be reflected in the art style of the actual content. Aside from a few of the graphics showing clear drift in the style towards the typical "ai animeification", most visuals are really solid and consistent. I'm not sure whether this is due to Fallstar doing some of the art manually or some advanced image model fuckery, but the results are fantastic. In general, the style is refreshing and somewhat like that of
Uberpie's Taffy tales (
which I love).
Mechanically the game shows a lot of promise. At the time of writing, the 0.1 version amounts more or less just a demo, but already the core mechanics are clear. The game promises much more than the standard "love" and "lust" gauges, even promising that different playing styles (
love and pleasure/lust/dependence focused) might be actually supported as distinct options and not just as compliments to each other. The stats are many, but remain a bit vague in their uses. This will surely be expanded and clarified in later versions where the creator can actually implement uses for the sensitivity and craving systems. My hope is that they can strike a good balance between making working for different stats work in the gameplay but not too grindy (
balancing for yank games, imagine that).
Lastly, the writing seems fun and smooth. I hope that in this too, the creator can maintain a good balance and not stoop to either jarringly long walls of text or equally jarring forced humor.
All in all, an extremely promising start. I'd give good money for the full game if it's nearly as good as the start. My 4/5 is only due to the few issues and visual inconsistencies I found during playing (
core concept is 5/5). I really hope the dev sticks to it.