Good
Issues
- First screen of the game is a language selector
- Starts right into an interactive tutorial
- Ultrawide support, no jank
- The chosen god has an idle animation on the screen during the level
Issues
- Can change the Master, Music, and Pickup audio levels, but not some background grey noise that's happening at the beginning of the game
- The dialogue shows text appearing letter by letter. There are also pauses between sentences. This makes it so it’s hard to know when the full text is displayed and you can safely click to advance. You may click too early and skip text because it was simply pausing.
- The shop menu uses a vertical scrolling section that has the typical Unity overshoot issue when mousing wheeling at the ends. Rubber bands the view instead of stops it at the ends.
- The debris you can destroy for gold blends in to the background and is hard to notice
- The UI toolbar showing your chosen skills/buffs blocks part of the XP bar
- When the Dice of Fate power is up to 3 dice, they aren’t equally spread out around me in an equilateral triangle
- When selecting a level up power, the current god is shown blacked out in each power. Not sure why.
- The number showing the level of a power on the UI is sometimes hard to read due to low contrast to the icon it’s covering
- Enemies can sometimes get stuck behind the shrines
- The bow’s ‘pierce’ is called ‘hit’. Genre convention is to call it pierce.
- I believe you can be hit by an enemy but not take recurring damage. The damage is applied on collider entry only
- If you defeat the 15 minute boss and do the following before the game kicks you out, you can stay in the level indefinitely with no enemies: level up and select a power