I come here to give a slightly different review: the improvement over time.
I been following this game since the 0.02 (that was way back)
i've seen several complains on the battle system, and it's completely fair criticism, it is probably the game's biggest flaw by a lot... but let me tell you, all the complains people have about the combat today are nothing compared to what is used to be.
I shit you not, it used to have unskipable attack animations that were over 12 seconds, and pray to god it did not crash before autosaving because every battle, no matter how minor, would be over 5 minutes.
Over time i've seen the developer take notes from criticism and keep fixing and fixing everything around the game, the combat is at best tolerable and at worst a travesty, but it's better than what it was before (that would be from nightmarish to unplayable).
Overall i am fairly content to how the game is progressing and i can't help but wait for the next updates: the dialogue, art, characters and everything else around the game is a delight to play (tho the protagonist is too much of a pervy loser sometimes).
All the complains i have revolve around the combat, not only for it's artificial length but also for the system of combat: some characters, like the Seraphim, are incapable of attacking at all if they don't get angry first, leaving the player with 1/3 of the team useless unless they get their face pummeled or waste extra money on items that will piss the girls off.
I'm not saying all attacks should be available from the get go, but every haremon should have, between her selection, to have at least one attack upgraded to the max available from the default setting from the beginning of the fight.
I been following this game since the 0.02 (that was way back)
i've seen several complains on the battle system, and it's completely fair criticism, it is probably the game's biggest flaw by a lot... but let me tell you, all the complains people have about the combat today are nothing compared to what is used to be.
I shit you not, it used to have unskipable attack animations that were over 12 seconds, and pray to god it did not crash before autosaving because every battle, no matter how minor, would be over 5 minutes.
Over time i've seen the developer take notes from criticism and keep fixing and fixing everything around the game, the combat is at best tolerable and at worst a travesty, but it's better than what it was before (that would be from nightmarish to unplayable).
Overall i am fairly content to how the game is progressing and i can't help but wait for the next updates: the dialogue, art, characters and everything else around the game is a delight to play (tho the protagonist is too much of a pervy loser sometimes).
All the complains i have revolve around the combat, not only for it's artificial length but also for the system of combat: some characters, like the Seraphim, are incapable of attacking at all if they don't get angry first, leaving the player with 1/3 of the team useless unless they get their face pummeled or waste extra money on items that will piss the girls off.
I'm not saying all attacks should be available from the get go, but every haremon should have, between her selection, to have at least one attack upgraded to the max available from the default setting from the beginning of the fight.