Wow, this game really caught me by surprise. Let's dive into why I'm giving it a 4 out of 5:
1 - The Concept:
Haremwatch has a really interesting premise, someone frozen in time wakes up in a futuristic world where men and women have lost interest in each other. In that context, it’s almost like one of those settings where there’s only the protagonist surrounded by women, making the path to a harem feel almost too easy.
2 - Beyond the Explicit Content:
If you’ve downloaded the game, you’ll notice it has a large base with multiple facilities, etc. That shows real effort from the dev, it feels like something he truly envisioned and wanted to bring to life with precision. But here's the thing: if all those empty rooms in the future eventually gain real functionality, that could make new players feel pretty overwhelmed.
And that’s where a modern game design principle comes in: user-friendliness, making everything as simple as possible for the user to experience. I believe adding too many systems and features all at once goes against this principle, creating a negative sense of needing too much time just to learn and adapt to the game.
Some potential solutions? Maybe gradually “unlock” facilities as the player progresses, so they can master one concept at a time. Or maybe some rooms should only serve as event-specific locations where the MC has to go during missions.
In any case, if executed well, it could definitely be both fun and challenging. I think that’s what the dev is aiming for, a game where the protagonist is more than just a "reverse prostitute," ahem... harem bait. He wants the MC to manage things with strategy and play a crucial role in saving that world. Someone who becomes a hero in every sense. And honestly, I’d love to see that too.
3 - The Characters:
Here we also touch on the art, and honestly, I like it. Not much to criticize there. Also, I should mention that I’ve never played Overwatch, so I don’t have any "waifu bias" toward the characters.
Now, my main issue is that everything feels way too easy. The doctor and the director already start fully corrupted. About 90% of the other girls already show interest in the MC right from the start, some even having sexual scenes by their second event.
What does that create? Disinterest. If something is too easy, you stop caring. That’s why the only character I was genuinely interested in was Pharah. Even though she treats the MC badly most of the time, she’s challenging. She doesn’t give in easily. She has personality. That makes her much more satisfying to win over in the end.
As for the others? There’s no challenge. Even without needing difficulty, there should at least be time for development and gradual progression in the seduction. We didn’t have time to get to know them, “we barely saw them and they were already naked, Charlie!”
You could argue that some characters do get a bit of development, but it all feels rushed, like they’re instantly compelled. If each facility ends up having a proper function, and the characters tied to them become progressively more difficult to win over, I think that would significantly improve the experience.
4 - Gameplay:
Well, since the game is still in its early stages, all you have to do is follow the missions, and that’s about it. I’m okay with it being sandbox, the only real problem is when things get too complicated too soon, because then you start feeling the urge to give up. But for now, it’s all pretty smooth.
Conclusion:
The game has a brilliant premise and a lot of potential for growth. There’s plenty of room for improvement(literally) hehe... , and it’s definitely worth playing. I’m looking forward to seeing how it evolves.
1 - The Concept:
Haremwatch has a really interesting premise, someone frozen in time wakes up in a futuristic world where men and women have lost interest in each other. In that context, it’s almost like one of those settings where there’s only the protagonist surrounded by women, making the path to a harem feel almost too easy.
2 - Beyond the Explicit Content:
If you’ve downloaded the game, you’ll notice it has a large base with multiple facilities, etc. That shows real effort from the dev, it feels like something he truly envisioned and wanted to bring to life with precision. But here's the thing: if all those empty rooms in the future eventually gain real functionality, that could make new players feel pretty overwhelmed.
And that’s where a modern game design principle comes in: user-friendliness, making everything as simple as possible for the user to experience. I believe adding too many systems and features all at once goes against this principle, creating a negative sense of needing too much time just to learn and adapt to the game.
Some potential solutions? Maybe gradually “unlock” facilities as the player progresses, so they can master one concept at a time. Or maybe some rooms should only serve as event-specific locations where the MC has to go during missions.
In any case, if executed well, it could definitely be both fun and challenging. I think that’s what the dev is aiming for, a game where the protagonist is more than just a "reverse prostitute," ahem... harem bait. He wants the MC to manage things with strategy and play a crucial role in saving that world. Someone who becomes a hero in every sense. And honestly, I’d love to see that too.
3 - The Characters:
Here we also touch on the art, and honestly, I like it. Not much to criticize there. Also, I should mention that I’ve never played Overwatch, so I don’t have any "waifu bias" toward the characters.
Now, my main issue is that everything feels way too easy. The doctor and the director already start fully corrupted. About 90% of the other girls already show interest in the MC right from the start, some even having sexual scenes by their second event.
What does that create? Disinterest. If something is too easy, you stop caring. That’s why the only character I was genuinely interested in was Pharah. Even though she treats the MC badly most of the time, she’s challenging. She doesn’t give in easily. She has personality. That makes her much more satisfying to win over in the end.
As for the others? There’s no challenge. Even without needing difficulty, there should at least be time for development and gradual progression in the seduction. We didn’t have time to get to know them, “we barely saw them and they were already naked, Charlie!”
You could argue that some characters do get a bit of development, but it all feels rushed, like they’re instantly compelled. If each facility ends up having a proper function, and the characters tied to them become progressively more difficult to win over, I think that would significantly improve the experience.
4 - Gameplay:
Well, since the game is still in its early stages, all you have to do is follow the missions, and that’s about it. I’m okay with it being sandbox, the only real problem is when things get too complicated too soon, because then you start feeling the urge to give up. But for now, it’s all pretty smooth.
Conclusion:
The game has a brilliant premise and a lot of potential for growth. There’s plenty of room for improvement(literally) hehe... , and it’s definitely worth playing. I’m looking forward to seeing how it evolves.