[RPGM] Harlot's Path [v1.11b] [SlingBang]

Scrot

Definitely not uploader
Uploader
Apr 30, 2018
438
1,607
341766

Overview:
Harlot's follows in her mother's footsteps in this 3~4 hour RPG. containing 8 re-playable sex events that unlock more features as you progress.​

Thread Updated: 2019-07-09
Release Date: 2017-09-09
Developer: SlingBang -
Censored: No
Version: 1.11b
OS: Windows
Language: English
Genre:
2DCG, 2D game, Female protagonist, RPG, Adventure, Big tits, Handjob, Vaginal sex, Interracial, Oral sex

Blowjob

Installation:
1. Extract and run.

Changelog:
To be added...

Patreon Passwords:
slingk


DOWNLOAD
Win: - - - -
Others:

Extras:


HP-01.png Hp-02.png HP-03.png
 
Last edited by a moderator:

LonerPrime

New Member
Apr 9, 2018
12
11
341955 Anyone has any idea how much of this game is really done? The website is really whack with only the main page working. The subpages are all deadend. I'm truly hoping the demo only is 3 to 4 hours long. Unless the whole game is supposed to be that long. Then either this developer is one manning the whole thing(kudos and my condolences to him if so) or these guys have put too much on their plate and are now crawling through things.
 

AmethysRose

New Member
Dec 6, 2017
8
3
I like the general concept of the game, it seems pretty fun. I'm however not a fan of the artwork. She seems lifeless in my opinion, like a doll. I'll keep an eye out on this one though and I might try it once it's hit with a completed tag
 

JadeKitten

Active Member
Donor
Apr 27, 2017
144
153
Anyone knows how to edit the character level? I tried saveeditonline.com but it doesn't have the level...
 

JustForTheGame

New Member
Jun 13, 2018
7
0
I already played this game... a very long time ago.... technically this game is out of its demo, and the game is technically done. SlingBang stopped updating this game since this was just some kind of drafting for his main game that he was making which was Blue Bonnet Develop or something. Supposedly he said that he was gonna continue updating this after he was done finalizing some things on his other game, but I've already waited almost a year or two now already. But I'm still hoping... nice to see this game in this site though :D
 

aklik

Member
Mar 24, 2018
21
28
Anyone knows how to edit the character level? I tried saveeditonline.com but it doesn't have the level...
I dont like art here, so havent tried it, but at rpgmaker you can use cheat engine to modify your exp, and get levels next time you get more exp by ingame means.
p.s. exp goes from 0 and up, doesnt decrease during lvl ups and you have to search it with 2x+1, usually you start with unknown and search value bigger by 2*exp_gained
 

3lfscout

Active Member
Jan 8, 2018
103
64
cheat engine:
- Value Type
right click on that field
- Define new custom type (auto assembler)

replace any content of that window with:
alloc(TypeName,256)
alloc(ByteSize,4)
alloc(PreferedAlignment, 4)
alloc(ConvertRoutine,1024)
alloc(ConvertBackRoutine,1024)

TypeName:
db 'RPG VX/Ace type',0

ByteSize:
dd 4

PreferedAlignment:
dd 1


//The convert routine should hold a routine that converts the data to an nteger (in eax)
//function declared as: stdcall int ConvertRoutine(unsigned char *input);

//Note: Keep in mind that this routine can be called by multiple threads at the same time.

ConvertRoutine:
[32-bit]
push ebp
mov ebp,esp
push ecx
mov ecx,[ebp+8]
[/32-bit]

//at this point ecx contains the address where the bytes are stored

//put the bytes into the eax register
mov eax,[ecx] //second fun fact, addressing with 32-bit registers doesn't work in 64-bit, it becomes a 64-bit automatically (most of the time)
shr eax,1 //shift right by 1 bit (divide by 2)

//and now exit the routine
[64-bit]
ret
[/64-bit]
[32-bit]
pop ecx
pop ebp
ret 4
[/32-bit]

//The convert back routine should hold a routine that converts the given integer back to a row of bytes (e.g when the user wats to write a new value)
//function declared as: stdcall void ConvertBackRoutine(int i, unsigned char *output);
ConvertBackRoutine:
[32-bit]
push ebp
mov ebp,esp
push edx //save the registers
push ecx
mov edx,[ebp+0c]
mov ecx,[ebp+08]
[/32-bit]

//at this point edx contains the address to write the value to
//and ecx contains the value

push eax
push edx


mov edx,[edx] //edx now contains the original value
and edx,1 //only save the first bit

mov eax,ecx //eax gets the user input value
shl eax,1 //shift left by 1 bit (multiply by 2)
or eax,edx //add the bits of the original value

pop edx
mov [edx],eax //write the new value into the old value
pop eax

[64-bit]
//everything is back to what it was, so exit
ret
[/64-bit]

[32-bit]
//cleanup first
pop ecx
pop edx
pop ebp
ret 8
[/32-bit]

then just search using that type