Osirian

Provert
Game Developer
Jan 1, 2020
146
541
Nice game, lovely artwork, good story, beautiful animation.
The only downside is the endless grind.
I thought I made the grind relatively small, when compared with other games. I need to make the cheat menu visible and put it somewhere else so people can find it. The video making minigame is almost optional if you use the cheats.
 

Takkertje

Well-Known Member
Mar 4, 2020
1,245
1,540
I thought I made the grind relatively small, when compared with other games. I need to make the cheat menu visible and put it somewhere else so people can find it. The video making minigame is almost optional if you use the cheats.
yeah , you're thinking about the small amount of grind.
we play your game and have to deal with this 'small' amount of grind.
and that sucks big time.
game looks good and scenes are lewd but the fucking GRINDY sandbox ruins the gameplay experience.

edit: oh and what about this BLEEDING paywall?
 

Wooloomooloo

Active Member
Apr 8, 2018
694
798
I thought I made the grind relatively small, when compared with other games. I need to make the cheat menu visible and put it somewhere else so people can find it. The video making minigame is almost optional if you use the cheats.
Dunno about other games, but I do know I'm not playing a game I just feel like running in a rat race to try to make things finally trigger already.
 

Osirian

Provert
Game Developer
Jan 1, 2020
146
541
Dunno about other games, but I do know I'm not playing a game I just feel like running in a rat race to try to make things finally trigger already.
Yeah, I'm most likely going to make some changes to increase progression early for characters, both in terms of perk points and subscribers.
 

Stakos

Member
Jun 24, 2017
443
321
I haven't played the game in a while but I do like it a lot. My question is if there will ever be watersports content with the girls receiving instead of giving...
 

asahibito

Well-Known Member
Modder
Jan 17, 2021
1,041
3,584
I keep getting this error when I get to the 3rd page of the replay gallery. Fresh install of 4a with or without the patch.

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estrada777

Forum Fanatic
Modder
Donor
Mar 22, 2020
4,253
10,354
Updated Android port. Nothing too fancy but let me know if you have any issues.

Version: 0.4a Public

Appreciate my porting? Leave a Tip! You're supporting my efforts, paying for storage, and encouraging more ports!
¯\_(ツ)_/¯ OR or even MEGA

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This unofficial port/version is not released by the developer, download at your own risk.

PLEASE don't reply, or @ me, or DM me for updates. I always update my ports, YES I ALREADY KNOW ABOUT THE UPDATE.


MEGA

Size 1525 MB

PLEASE don't reply, or @ me, or DM me for updates. I always update my ports, YES I ALREADY KNOW ABOUT THE UPDATE.

Updates are faster on .

Game Developers: Want to talk about an official Android version for your game? Come join my Discord.
Updated my android port.
 

Polipoliki

New Member
Mar 27, 2022
12
10
the game is great, a bit slow to start due to the useless location system at the beginning but it ramp up at some point
 
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Osirian

Provert
Game Developer
Jan 1, 2020
146
541
the game is great, a bit slow to start due to the useless location system at the beginning but it ramp up at some point
Two things that I'll be changing soon. I've created a difficulty system where character progression is faster and what the game currently uses would be the hard difficulty. The location sandbox system is going to be overhauled and free movement to locations will most likely be scrapped. It'll most likely have a drop down menu to interact with characters, bringing you to their location. Actions will also have a drop down menu which will bring you to that location and perform the action, like working at the hospital in the early game. This game is very much a work in progress and I'm actively working to lock in the final gameplay feel.
 

Osirian

Provert
Game Developer
Jan 1, 2020
146
541
Harmony Girls Performance Changes
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TL/DR: Harmony Girls is changing it's image format to movie files which will dramatically reduce memory requirements while retaining full animation quality. Small camera angles will be replaced by full resolution shots and the game disk size will be reduced by half.
 
Last edited:

Corradon

New Member
Apr 9, 2020
3
4
TL/DR: Harmony Girls is changing it's image format to movie files which will dramatically reduce memory requirements while retaining full animation quality. Small camera angles will be replaced by full resolution shots and the game disk size will be reduced by half.
First off, thanks for the game! Looks and plays great so far.

Now for a few thoughts, if you are interested:
Personally, I think the pacing of the game is roughly OK. It may also be a bit slow in the beginning, but I would say that is normal, since you need to find your way through the mechanics and not always do everything optimally. So, imho the overall rate of new content comes at a good pace so far. Also you provide help with what to do next.
I mean, there are impatient people who rather have all the content instantly, but if the gameplay keeps me entertained I find it a lot more rewarding if the unlocking of new content is paced well, rather than too fast. It gives a better feel of achievement. I wouldn't balance the progress in a game on those, they can have a gallery unlock, if they don't need a game just a quick wank ;p
That said, the fine tuning of this should be done closer to finishing the game anyways, since new game play additions may disrupt this, needing you to rebalance the pacing or certain parts of it again anyways.

Generally, I didn't perceive the game as too grindy. The Claire games are grindy, Eastern MMOs are grindy, but compared to those your game seems fine to me in that regard. The perks and generally the various stats and unlocks that influnce a scene give it a better variety than most porn games while your game blances free (sandbox) gameplay and pre-scripted route also quite well. Similar to what Tuition Academia managed to do – not too much freedom so it distracts, but enough to not make you not feel railroaded and with plenty of choices.

Overally, the perk system and mechanics in the scenes make this more of a strategy game than an story based novel-like game. That is a nice variation of the usual fare, and imo that is where you should concentrate. By making the scenes and interactions a bit more "strategic". The current system is a bit random, but the directions is good.

The content in regards of sexual variety so far good and I like to option to turn off certain aspects of it. Thanks for that.

The option to change the outfits in the scenes is great (good options so far) and .... maybe a bit more variety in the future?
Also the current are often quite similar.


So a few suggestions based on my thoughts above and a few comments:

1.) Expand the perks – more options are always good. Also maybe you need to specialize, as to what direction you want to go with a character – which is admittedly kind of already in (character preferences), but more in regards to the individual perks.

2.) As already mentioned, the movement is a bit inconsistent and the map pretty much gets useless in the latter current version of the game. My suggestion is to use the map as a "main screen". You have the house with its rooms (in list form?), let's say on the left of the screen and the other locations are on a map taking up the rest of the screen. So you would replace the view of your room and use the map to make the choices that are currently offered by the list menu. You could have seedier sections of the city (making security maybe important, but maybe offering more xp?) and more secure ones with better paying clients, and the option pops up and disappears just like in the list. Your own room could be used to make the videos and the managment part. Giving you a visual enhancement of the "doing the company from home". Also the morning/day/evening/night-cycle can be also done on the city view.

3.) As mentioned above, I think the meat of the game is still the scenes and how you manage to get the best out of them. So making the game-play less grindy and less repetitive (you are on the right track there imo) would be quite important. More variation for renders of the clients and maybe make the challenge system a kind of "customer preference", so you have to adapt your skills to the situation (basically like now, just integrate it into the scene in a more immersive manner). The basics are there actually, you just need to expand upon them.

Alright, that's it for now. Thanks again for the great game and my best wishes for the further development process.
 
Apr 10, 2023
30
46
1.) Expand the perks – more options are always good. Also maybe you need to specialize, as to what direction you want to go with a character – which is admittedly kind of already in (character preferences), but more in regards to the individual perks.
Preliminarily referring, something like a skill tree (similar to typical RPGs) could be introduced (ex. using solo, lesbian, MF and group, sub-trees). Because as it stands, once we have all 5 traits at level 5, we catch a lot of skill points that cannot be used (for example, Lilith in my safe has 121,000 perk points to use; Claire has 90,000 of them and Jamie has almost 50,000 points to use). So, it seems that the current state should be expanded.

In addition, I believe that, it will allow for the possibility of character customisation, making it possible to go through the game several times, with gameplay that would not be linear.
 
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Osirian

Provert
Game Developer
Jan 1, 2020
146
541
First off, thanks for the game! Looks and plays great so far.

Now for a few thoughts, if you are interested:
Personally, I think the pacing of the game is roughly OK. It may also be a bit slow in the beginning, but I would say that is normal, since you need to find your way through the mechanics and not always do everything optimally. So, imho the overall rate of new content comes at a good pace so far. Also you provide help with what to do next.
I mean, there are impatient people who rather have all the content instantly, but if the gameplay keeps me entertained I find it a lot more rewarding if the unlocking of new content is paced well, rather than too fast. It gives a better feel of achievement. I wouldn't balance the progress in a game on those, they can have a gallery unlock, if they don't need a game just a quick wank ;p
That said, the fine tuning of this should be done closer to finishing the game anyways, since new game play additions may disrupt this, needing you to rebalance the pacing or certain parts of it again anyways.

Generally, I didn't perceive the game as too grindy. The Claire games are grindy, Eastern MMOs are grindy, but compared to those your game seems fine to me in that regard. The perks and generally the various stats and unlocks that influnce a scene give it a better variety than most porn games while your game blances free (sandbox) gameplay and pre-scripted route also quite well. Similar to what Tuition Academia managed to do – not too much freedom so it distracts, but enough to not make you not feel railroaded and with plenty of choices.

Overally, the perk system and mechanics in the scenes make this more of a strategy game than an story based novel-like game. That is a nice variation of the usual fare, and imo that is where you should concentrate. By making the scenes and interactions a bit more "strategic". The current system is a bit random, but the directions is good.

The content in regards of sexual variety so far good and I like to option to turn off certain aspects of it. Thanks for that.

The option to change the outfits in the scenes is great (good options so far) and .... maybe a bit more variety in the future?
Also the current are often quite similar.


So a few suggestions based on my thoughts above and a few comments:

1.) Expand the perks – more options are always good. Also maybe you need to specialize, as to what direction you want to go with a character – which is admittedly kind of already in (character preferences), but more in regards to the individual perks.

2.) As already mentioned, the movement is a bit inconsistent and the map pretty much gets useless in the latter current version of the game. My suggestion is to use the map as a "main screen". You have the house with its rooms (in list form?), let's say on the left of the screen and the other locations are on a map taking up the rest of the screen. So you would replace the view of your room and use the map to make the choices that are currently offered by the list menu. You could have seedier sections of the city (making security maybe important, but maybe offering more xp?) and more secure ones with better paying clients, and the option pops up and disappears just like in the list. Your own room could be used to make the videos and the managment part. Giving you a visual enhancement of the "doing the company from home". Also the morning/day/evening/night-cycle can be also done on the city view.

3.) As mentioned above, I think the meat of the game is still the scenes and how you manage to get the best out of them. So making the game-play less grindy and less repetitive (you are on the right track there imo) would be quite important. More variation for renders of the clients and maybe make the challenge system a kind of "customer preference", so you have to adapt your skills to the situation (basically like now, just integrate it into the scene in a more immersive manner). The basics are there actually, you just need to expand upon them.

Alright, that's it for now. Thanks again for the great game and my best wishes for the further development process.
I am looking for ways to make the video making gameplay different and I want to spice it up. I'll be brainstorming ideas for that once I've worked out some other issues with the game.

My first issue is with the map as well, but I've pretty much decided how I want to go about that. Instead of traveling to places through the map, there will be a drop down menu that allows you to interact with a character, and you'll travel to their location and open the interaction menu. There will also be a drop down menu to perform various actions, like working out, drinking at the bar, etc. Those actions will be expanded in the future. So you'll still be moving throughout the various locations, but you won't have to travel there manually.

As for the grind, I've created 3 different difficulty levels, with the current state of the game considered the hard difficulty. Medium will have girls stats, perk points, and subscriber gains increase as you max other girls. Easy will see a significant boost to all of those and make the grind almost non-existent. For those who just want to enjoy the story, easy mode would be for them. For those who enjoy gameplay, hard mode and the challenge mode are designed for them.

I have lots of content I'd love to add to the game, but my focus for the next update has been overhauling the animation system to remedy the performance issues. Thanks for the suggestions and I hope you continue enjoying the game!
 

Osirian

Provert
Game Developer
Jan 1, 2020
146
541
Preliminarily referring, something like a skill tree (similar to typical RPGs) could be introduced (ex. using solo, lesbian, MF and group, sub-trees). Because as it stands, once we have all 5 traits at level 5, we catch a lot of skill points that cannot be used (for example, Lilith in my safe has 121,000 perk points to use; Claire has 90,000 of them and Jamie has almost 50,000 points to use). So, it seems that the current state should be expanded.

In addition, I believe that, it will allow for the possibility of character customisation, making it possible to go through the game several times, with gameplay that would not be linear.
I've removed the excess perk points for the next update. Instead, you'll gain a benefit on medium difficulty settings where maxing those perk points will cause other girls to gain perk points quicker. As for a skill tree, I'm hesitant to add something like that as I want to keep complexity down, as this is a porn game after all. I am considering ways to spice up the gameplay, but I'll need to spend some time brainstorming ideas. And as for non-linear gameplay, I've stayed away from it as games which do so tend to have development times that extends into many years or even the better part of a decade. I understand the appeal of it for replay value, but currently I prefer the linear storyline for the game.
 
4.60 star(s) 20 Votes