Unity Unreal Engine Daz Has anyone shared a game ready daz genesis export?

Velomous

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Jan 14, 2024
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I know there are probably like a hundred devs that have gone through the song and dance of exporting daz gensis base models to unreal and/or unity game engines.

I am now in a situation where I have to do the same, but I really don't want to (look at this post! this is me procrastinating!). The instructions on how to do so are decisively unclear everywhere i've found them, and i'm neither a daz guy nor a blender guy, I would very strongly prefer if I could just get a ready export of a daz genesis base model (could be 3, could be 9, doesn't make much difference to me at this point tbh) and just drag and drop that motherfucker into a game engine and have it work (i.e. bones and materials are all set up correctly and I could potentially import morphs and clothes from daz using the bridge or other means).

Like I said I know about a 100 devs have porbably done this, so why has nobody shared the final result of this misadventure?

I knwo from a legal standpoint it's technically not allowed (but hey! piracy site!) to share the model that way unless you have a very expensive license; But it's kind of a moot point if we pirate it because unless the work the uploader did is copyrighted (which I would assume would not be the case in this scenario) downloading it and using it would be perfectly legal for anyone who just gets the genesis model in question licensed before they publish anything.

Is there really no one that has shared a ready to import daz genesis model for game engines on the internet?
 

Winterfire

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If you can't even set up the materials, what do you hope to do once you have the model in your Unity Project? Stare at it in awe?

*Note* It's genuine curiosity, I'm not trying to be mean or anything. It's just that setting up materials is literally the basics. If you can't do 1+1, what else can you hope to do if not actually learn what you're asking?
 
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Velomous

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If you can't even set up the materials, what do you hope to do once you have the model in your Unity Project? Stare at it in awe?

*Note* It's genuine curiosity, I'm not trying to be mean or anything. It's just that setting up materials is literally the basics. If you can't do 1+1, what else can you hope to do if not actually learn what you're asking?
You're not trying to be mean no, you're just twisting my words into the most negative light you could... I never said anything even resembling "can't" in my original post, I said don't want to.

The material is the least problematic part, if I'd get a model with everything except materials I'd be pretty set actually; since the UV would be the same anyways it wouldn't be a big deal to get some textures n shit.

Getting the skeleton and mesh properly imported is the problem because I'm looking at most likely days of work to figure it out; because it's shit I have to learn from scratch, the materials are the only part I wouldn't have to learn from scratch actually, I already know how to work with those...
 

Winterfire

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You're not trying to be mean no, you're just twisting my words into the most negative light you could... I never said anything even resembling "can't" in my original post, I said don't want to.

The material is the least problematic part, if I'd get a model with everything except materials I'd be pretty set actually; since the UV would be the same anyways it wouldn't be a big deal to get some textures n shit.

Getting the skeleton and mesh properly imported is the problem because I'm looking at most likely days of work to figure it out; because it's shit I have to learn from scratch, the materials are the only part I wouldn't have to learn from scratch actually, I already know how to work with those...
So like this? https://f95zone.to/threads/daz-characters-to-unity-guide.251983/#post-16835942 which, as he said, it's pretty straightforward? Even the OP in that thread had a simple material issue.
If you want something more visual of the process, I even linked a youtube series as a reply in that thread which shows step by step what you need to do, but due to the fact DAZ3D is pretty common, with a simple search you can find many of those.

It's not that I'm twisting your words, I'm simply genuinely confused.
 
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Velomous

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So like this? https://f95zone.to/threads/daz-characters-to-unity-guide.251983/#post-16835942 which, as he said, it's pretty straightforward? Even the OP in that thread had a simple material issue.
If you want something more visual of the process, I even linked a youtube series as a reply in that thread which shows step by step what you need to do, but due to the fact DAZ3D is pretty common, with a simple search you can find many of those.

It's not that I'm twisting your words, I'm simply genuinely confused.
What? It's that easy? Why do I frequently see the advice to import things to blender using diffeomorphic first (which I also hear can be somewhat challenging too) and then from blender to unreal/unity? If it's this easy why are the daz to unreal/unity bridges reportedly not reliable?

This is legit the first time I see it recommended to just use the fbx exporter and import from that and I've looked quite a bit :HideThePain:

So I am actually quite surprised, nothing for it but to try it then, thanks for pointing this method out.
 
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n00bi

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What? It's that easy?
Greetings and Mostly yes.
I have no idea what this diffeomorphic is nor do i use Blender.
But if you dont need to use Blender avoid it. less traversing between 3d tools the better.

I see some say they have issues with exporting geografs from Daz. im not sure whats up with that.
user error or?
The penis and vagina exports fine what else do you need :p

Just make sure you get all the boxes and settings correct in the fbx export setting menu.
and check that you have Fbx morph export rules. the list should not be empty.

Unity does a good job at importing fbx files directly from daz. no middle stop in blender etc needed.
I would guess unreal also is kind of drag and drop in that regards.

Keep in mind that if you want the fancy textures. you have do dig around in.
x:\YourPath\DAZ 3D\Studio\My Library\Runtime\Textures\DAZ\Characters
 

MissFortune

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I have no idea what this diffeomorphic
It's a tool specifically for bringing Daz models/environments to Blender while attempting to keep everything as 1:1 as possible.
 
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Velomous

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Oh yeah it really is that simple, the materials don't quite carry over but everything else seems to just work:

1745845302363.png

Even the morphs work though you gotta explicitly; I think it might be a good idea to export the morphs and the base model separately depending on how the import works (in unity at least it seems that all morphs are loaded with the mesh if they are imported in one fbx which seems like it might have an unnecessary performance impact as opposed to only loading morphs that are in actual use).

Now I just need to figure out how to put genitalia on the model, information on that seems kinda vague, thats what this geograft stuff noobis is talking about is, ain't it? Why is daz so vague about how to obtain that? Seems like the only way is to purchase a pro bundle character? jeez.

Whatever shall I do? :KEK:
 
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n00bi

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Nov 24, 2022
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How/where do I learn those correct settings?
With google and by trail and error :p

Geografts can be export fine. for example the genitals.
However it will just export the current state of the morph.
So to be able to morph the geograft inside another tool.
you need to do a little work in Daz as that is not so straight forward.

You can probably use the recommended tool differomorph or whats its called.
if you dont want to dive deep into Daz, linking controls. doing ERC Freeze etc etc
or check out my simple tut to export morphs.
https://f95zone.to/threads/daz-characters-to-unity-guide.251983/#post-16872055
 
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