heads will roll reforged is a turn based game where every combat interaction will do a random success roll based on stats check which include str, agility, endurance and coordinance.
you can train your character stats in exchange for fatigue which need to be restored.
the longer the fight drags on, the easier for you to hit your opponent and vice versa unless you are patience enough to maintain your stamina and fatigue by wasting more turn.
the main objective of the game is basically survive.
the combat is pretty simple, maintain your body at top shape even during the prolonged battle or just die.
if you are doing something not related to personal survival then you are gonna die alot in this game and vice versa which is you will never die.
the most important mechanic in this game is maintaining fatigue and looting corpse.
the game will always let you choose to completely restore fatigue or getting 2 item for each enemy killed between combat scene which means extra money if you can always maintain fatigue in top shape.
personally this game is very easy for me and i am sure people gonna disagree because it's very easy to get killed without understanding how the game works and important decision to be made.
minor spoiler regarding difficulties of combat :
there is only 1 optional unfair fight in this game and the game literally warned you and prevent death for this combat.
decent amount of hard fight where the game allow you to retreat after surviving 15 turn. [the game still allow you to continue fight if you really want it and offer optional retreat every 15 turn multiplier]
few optional boss fight which seems very unfair but it's optional and you can actually beat it or just skip entirely.
the rest is basically mobs unit which can't even hit you once if you train enough and maintain top shape and all you need is weapon and cheap shield.
you think this mob with almost 0% attack chance can kill you ?
yes they can and almost did me dirty when comparing my 55 str and their 25 str shield bash.
so take this game with grain of RNG salt.
you can train your character stats in exchange for fatigue which need to be restored.
the longer the fight drags on, the easier for you to hit your opponent and vice versa unless you are patience enough to maintain your stamina and fatigue by wasting more turn.
the main objective of the game is basically survive.
the combat is pretty simple, maintain your body at top shape even during the prolonged battle or just die.
if you are doing something not related to personal survival then you are gonna die alot in this game and vice versa which is you will never die.
the most important mechanic in this game is maintaining fatigue and looting corpse.
the game will always let you choose to completely restore fatigue or getting 2 item for each enemy killed between combat scene which means extra money if you can always maintain fatigue in top shape.
personally this game is very easy for me and i am sure people gonna disagree because it's very easy to get killed without understanding how the game works and important decision to be made.
minor spoiler regarding difficulties of combat :
there is only 1 optional unfair fight in this game and the game literally warned you and prevent death for this combat.
decent amount of hard fight where the game allow you to retreat after surviving 15 turn. [the game still allow you to continue fight if you really want it and offer optional retreat every 15 turn multiplier]
few optional boss fight which seems very unfair but it's optional and you can actually beat it or just skip entirely.
the rest is basically mobs unit which can't even hit you once if you train enough and maintain top shape and all you need is weapon and cheap shield.
you think this mob with almost 0% attack chance can kill you ?
yes they can and almost did me dirty when comparing my 55 str and their 25 str shield bash.
so take this game with grain of RNG salt.