Damn! That felt like watching a full-blown movie—another AVN masterpiece on the horizon. There’s drama, politics, betrayal, secrets, mystery, thrill, action, romance, sex, music—all blended in the perfect ratio. The moment you start the game, it pulls you right in. The sound design is top-notch, and the cast? Absolutely brilliant. There are so many perspectives and angles that it’s hard to decide which thread to follow. We’ve got vampires, cops vs. monsters, the Italian mafia, the tangled mess of government politics, and right in the middle of it all—the MC. It’s pure chaos, and this world is begging to be explored. Every new girl, whether she’s a love interest or not, somehow feels better than the last, each with her own story. Brilliant stuff!
But I do have one gripe—the choice and personality system. I think this part really needs some tweaking. Of course, the dev knows best, but here’s my take: the choices don’t quite capture the range of what the MC could be. The personality-based options could’ve been handled better; they feel a bit forced and not as intuitive as they should be. I couldn’t really grasp what “Structured,” “Rebel,” “Savage,” or “Wholesome” truly meant. “Wholesome” came off as “beta,” when it could’ve easily represented a ruthless MC who’s just gentle with his family—a momentary softness, not a personality flaw.
I personally wanted my MC to be “Savage,” but those options made him sound like an arrogant, try-hard alpha instead of a witty, street-smart badass—which is what “Savage” should mean. “Rebel” felt the closest to what I wanted, but it was inconsistent—mixing traits of both alpha and sigma types, with most answers leaning toward “Savage.” Meanwhile, “Structured” should’ve felt like the disciplined, rule-following nerd type, but weirdly, those were the second most fitting for my playthrough. I aimed for a balance between “Savage,” “Structured,” and “Rebel,” with “Wholesome” reserved for family moments—but somehow, my points got scattered everywhere without me understanding why.
The “Good” and “Evil” sides also confused me. At first, I thought “Good” represented maintaining your humanity—staying powerful but restrained—while “Evil” meant embracing your inhuman, ruthless side. But it ended up feeling like “White = meek” and “Dark = Savage,” which kind of missed the point.
Still, all that aside, this feels like the next big thing in AVNs—a true masterpiece in the making. Best of luck, dev!