- Jun 23, 2023
- 88
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Actual artists made them. We don't use AI in any of our projects.I must ask about something in the 'Developer Notes' section. It says that the soundtrack was 'generated'. Does this mean that it was made via AI, or was it composed by actual artists?
Our design for Taylor is changed enough that it's no longer the same Hellhound. In addition, nothing we do or plan to do goes against theAnd also he will totally strike down this, for using his hellhound against his MGE rulesets.
See this post - You get to choose.question before playing the game
is this the kind of femboy dom that rides you or is it the kind that rails you?
(wondering cus im into the former but not the latter, cus im a sub top)
Some people talk like something as generic as dark-skinned humanoids with fur and claws is remotely copyrighteable. Anything short of almost identical design and artstyle for something like this would be almost impossible to argue for. And if you talking about it being the same hellhound, you might want to take a look again or get prescription glasses. It's not even the same gender for fucks sakeAnd also he will totally strike down this, for using his hellhound against his MGE rulesets.
And they're all *relatively* recent releases, so... that's going to be challenging.So the team is working on 4 projects simultaneously? Really wishing them the best, this project really scratches an itch for me.
Our development style is to put one artist on one project. That means I can do all the writing on one project and then move to another while the artist plays catch-up. I'm actually out of things to write at the moment as I'm taking a small break (few days) before hammering out the v0.2 script for this particular game.And they're all *relatively* recent releases, so... that's going to be challenging.
Given your track record for the quality of your games, it's one of the few times that I don't see a studio working in multiple projects at the same time as a bad thing. Your reasoning makes sense, as I can imagine VN style games typically put more work on the artist than the writer per page. I'm looking forward to future updates on MalOvent and this game!Our development style is to put one artist on one project. That means I can do all the writing on one project and then move to another while the artist plays catch-up. I'm actually out of things to write at the moment as I'm taking a small break (few days) before hammering out the v0.2 script for this particular game.
It might actually be longer than Fazclaire's when accounting for all the branching and contingency scenes. I'm adapting a module I ran IRL that took my group roughly 25 3-4 hours sessions to get through. I don't think this particular game will reach that length because it's just the MC + Taylor/Shadowcoat in terms of roleplay, but you never know!Out of curiosity, is this game going to have a length comparable to fazclaire, or is it going to be more of a shorter project? Can't say I expected a game about a cute hellhound acting as a DM and preparing an adventure for you, but honestly sounds really cool
There's already two contingency scenes if you TPK in the Prologue!D&D and furries?? the only question is whether well be able to get a TPK or not.