4.00 star(s) 1 Vote

balitz Method

Active Member
Jan 30, 2018
948
1,529
The fake choices are kinda tacky. I get the intention to inject some consent into the pick-up attempt, but IMO a choice should always be a 'real' option, not just a "well good job rejecting the call to adventure" dismissal.

One better way to handle it would be to split the opening scene so that the choice is whether the PC is initially eager to see hellhound boy or wary of him. One could go heavy on flirting while the other has hellhound boy build up some rapport before the PC agrees to go to his house. Something like that would be more sensible for a feminine player anyway because being wary of a "hey, want to come over to my house" from someone you just met is just basic common sense.

In a story that's literally about roleplaying you'll probably please the playerbase more with short variable branches that cater to acknowledging and briefly reacting to the player's desire to RP rather than putting in choices that suggest hard story branches that just aren't there (or just having a harsh no-lewds/yes-lewds way of handling that when you could do a slow burn romance approach vs. a fast-moving passionate hookup, throw in a couple of variants in the body of the scenes, and then move the placement of them around &c rather than making the player feel like they have to jump on them when they pop up or miss them entirely).
 
4.00 star(s) 1 Vote