Help about volumetric lights in Daz3D

dick bullcock

Active Member
Aug 11, 2018
643
2,462
Hi!

How can I make volumetric lights on Daz3D?

I am trying to use volumetric lights with Daz3D, and I feel a bit lose. I have not find a good way to make them.
I google it, and found a pair of tutorials, but they were totally out of time.
I have tried a bunch of assets. Epic Props- Godrays & Volumetric Light for Iray looked like really nice: The video and the help pdf are awful, and the rendering time is incredible huge. The results are not bad, but they are not good.
The other assets that I have tried are .....no words.

I tried to export the scene to another motor, but it takes a not practical time. It is a shame, cause with other programs, to use a volumetric light supposes to make 3-4 clicks, but I have not found the way to do it with Daz!

Any help will be welcome.

Have a nice day!
 

Rich

Old Fart
Modder
Donor
Respected User
Game Developer
Jun 25, 2017
2,497
7,090
I don't think Daz Studio actually supports volumetric lights. I could be wrong, but the approach that the products you reference take (sticking in carefully-designed translucent planes) seems to be the only way to approximate the effect. Not sure if it's a limitation of iRay or 3Delight, or whether the Daz3d folks just decided not to bother.
 
  • Like
Reactions: dick bullcock

dick bullcock

Active Member
Aug 11, 2018
643
2,462
Thanks for your quick answer Rich , what you say is just what I fell about.
It is a shame, cause with other programs it is just an option.
Thanks!
 

Deleted member 1121028

Well-Known Member
Dec 28, 2018
1,716
3,296
Hi!

How can I make volumetric lights on Daz3D?

I am trying to use volumetric lights with Daz3D, and I feel a bit lose. I have not find a good way to make them.
I google it, and found a pair of tutorials, but they were totally out of time.
I have tried a bunch of assets. Epic Props- Godrays & Volumetric Light for Iray looked like really nice: The video and the help pdf are awful, and the rendering time is incredible huge. The results are not bad, but they are not good.
The other assets that I have tried are .....no words.

I tried to export the scene to another motor, but it takes a not practical time. It is a shame, cause with other programs, to use a volumetric light supposes to make 3-4 clicks, but I have not found the way to do it with Daz!

Any help will be welcome.

Have a nice day!


 

Deleted member 1121028

Well-Known Member
Dec 28, 2018
1,716
3,296
Thanks a lot no__name . This is one of the tutorials I tried and it is fine, but I don't get the effect I wish. I will see the video just now, it is more clear. Thanks a lot!
I remember doing a foggy cimetery by night with that with more or less success. Problem it's that is rather render intensive and didn't find a way to really 'crank' it. Ended up using more transparents planes like Rich say, just to save time.

There is also , but never have time to really try it.
 

DonJoe

Member
Jul 15, 2019
302
2,733
If we are talking about some kind of foggy environment (and not about god rays), you could experiment with the Matte Fog Settings in the Iray Render Environment Settings. This one took only minutes:

Iray_Matte_Fog.jpg
 

recreation

pure evil!
Respected User
Game Developer
Jun 10, 2018
6,280
22,435
If we are talking about some kind of foggy environment (and not about god rays), you could experiment with the Matte Fog Settings in the Iray Render Environment Settings. This one took only minutes:

View attachment 776371
I was just about to post the exact same thing, matte fog was introduced in the latest release version so not many people know about it. It's under environment in render settings. Interestingly it doesn't increase render time but reduces it.
To bad I can't use that Daz version for developement :(
 
  • Like
Reactions: dick bullcock

dick bullcock

Active Member
Aug 11, 2018
643
2,462
Thanks for the answers.
I am just looking for this:
000.png
I mean, light has "body", you see the volume it occupies, volumetric lights.
It makes its lightning function (it can be a fake) but in a fog/dusty/etc environment, it cast the shadows in the ambient.
It is like the god rays that you mention, DonJoe , making the cutout of the silhouettes.
The example is from Cinema. Actually in more of the serious 3d programs you have the "volume" option in the lights that can support it.
 

Deleted member 1121028

Well-Known Member
Dec 28, 2018
1,716
3,296
you could experiment with the Matte Fog Settings in the Iray Render Environment Settings.
I was just about to post the exact same thing, matte fog was introduced in the latest release version so not many people know about it. It's under environment in render settings. Interestingly it doesn't increase render time but reduces it.
Imo, problem with Matte Fog is that it's not a scattering volume but basically just a filter that applies to the whole render. It has zero 'weight', it can't cast ray or particular density in X area and it's rather cheap to render because it doesn't affect light bounce. It also makes its use quite limited tbh, if you could apply some kind of gradient mask instead of just on/off, it could be cool tho :unsure:.
 
  • Like
Reactions: dick bullcock

recreation

pure evil!
Respected User
Game Developer
Jun 10, 2018
6,280
22,435
Imo, problem with Matte Fog is that it's not a scattering volume but basically just a filter that applies to the whole render. It has zero 'weight', it can't cast ray or particular density in X area and it's rather cheap to render because it doesn't affect light bounce. It also makes its use quite limited tbh, if you could apply some kind of gradient mask instead of just on/off, it could be cool tho :unsure:.
I was thinking that they use some cheap trick like usual there, it wouldn't render faster otherwise, but I haven't had the time to fully test it since I don't have the newest Daz version on my render machine.
 

Deleted member 1121028

Well-Known Member
Dec 28, 2018
1,716
3,296
It has a parameter called Matte Fog Visibility which kind of controls the distance where the effect kicks in:

First one is 25m, second one is 10m:

View attachment 777250 View attachment 777251
Ah! That's not what I have in mind :D
Let's say the fog start strong from ground, decline for 1m, and completely disapear further. Kinda like give the fog a linear pattern (could be great). But I'm not sure it's even technically possible with matte fog tbh :unsure:, some people may know better.
 

recreation

pure evil!
Respected User
Game Developer
Jun 10, 2018
6,280
22,435
Ah! That's not what I have in mind :D
Let's say the fog start strong from ground, decline for 1m, and completely disapear further. Kinda like give the fog a linear pattern (could be great). But I'm not sure it's even technically possible with matte fog tbh :unsure:, some people may know better.
I doubt it, it seems kinda flat, but let's see what plans nvidia has with it, at least they seem creative.
 

Deleted member 1121028

Well-Known Member
Dec 28, 2018
1,716
3,296
Thanks for the answers.
I am just looking for this:
View attachment 776406
I mean, light has "body", you see the volume it occupies, volumetric lights.
It makes its lightning function (it can be a fake) but in a fog/dusty/etc environment, it cast the shadows in the ambient.
scatterV.png

Close enough.

1434207472288.png

I attached the duf file in the post.
Change SSS amount of the cube for adjusting 'density' :

0.0000002
0.0000004
0.0000008
0.0000012
0.0000016
0.0000024
0.0000032
0.0000048
0.0000064
0.0000096
0.0000128
0.0000192
0.0000256 <- my cube
0.0000384
0.0000512
And so on

but let's see what plans nvidia has with it, at least they seem creative.
Just read that today, won't see many more features :
 

dick bullcock

Active Member
Aug 11, 2018
643
2,462
View attachment 778728

Close enough.

View attachment 778731

I attached the duf file in the post.
Change SSS amount of the cube for adjusting 'density' :

0.0000002
0.0000004
0.0000008
0.0000012
0.0000016
0.0000024
0.0000032
0.0000048
0.0000064
0.0000096
0.0000128
0.0000192
0.0000256 <- my cube
0.0000384
0.0000512
And so on



Just read that today, won't see many more features :
Yeahhhh! You got it!!!!!
I test it just now, it is great, thanks a lot no__name