Help, developing game in unity.

Nekrargos

New Member
Sep 17, 2022
2
0
Hi,I 'm almost ready to release a first view of my game. The thing is I don't know what to do once it's ready .

1-Do I have to compress it somehow or just upload a simple zip file with the build Unity does? Where can it be uploaded?

2-How can I add updates to the game once it is released?
 

Winterfire

Forum Fanatic
Respected User
Game Developer
Sep 27, 2018
5,497
8,035
Hi,I 'm almost ready to release a first view of my game. The thing is I don't know what to do once it's ready .

1-Do I have to compress it somehow or just upload a simple zip file with the build Unity does? Where can it be uploaded?

2-How can I add updates to the game once it is released?
1- File -> Build Settings -> Compression Method: LZ4HC, this is the best to get the tiniest size, then ofc zip it.
This is only the final part of Unity's compression, the rest is done during development for each asset... For instance:
So, unlike Ren'Py, sometimes a bigger size is better.
Of course, this exists for videos, textures, and so on. You better learn all this stuff if you haven't already.

2- Code your own patcher, or buy one.
Otherwise just release each update as a whole game, this is what I do.
 
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Nekrargos

New Member
Sep 17, 2022
2
0
1- File -> Build Settings -> Compression Method: LZ4HC, this is the best to get the tiniest size, then ofc zip it.
This is only the final part of Unity's compression, the rest is done during development for each asset... For instance:
So, unlike Ren'Py, sometimes a bigger size is better.
Of course, this exists for videos, textures, and so on. You better learn all this stuff if you haven't already.

2- Code your own patcher, or buy one.
Otherwise just release each update as a whole game, this is what I do.
Thanks for your help!
 

Houtamelo

Member
Game Developer
Jul 25, 2017
239
263
I would say to not worry about compression methods if your game size isn't too large, I tried LZ4HC sometime ago and it increased loading speed by like 30x (it was taking 3 seconds to load a 1080p image using addressables). You'll have to see how much it affects you so make sure to test other methods as well.