Others - Help Me, Brave Sir Knight! [R7a] [Papel]

  1. 4.00 star(s)

    Pink_Dragon

    Very pleasantly surprised about how this game is despite how it looks.

    Premise
    The game is a 2D platformer not unlike flash games of old. Janky physics that are rough but not unmanageable, and somewhat tight platforming. The Goal of the game is to make it to the end of the stage to rescue a princess and then find a way to lug her all the way back to the beginning of the stage with her literally weighing you down.

    Gameplay
    Simple controls of left-right directionals, jump and grab buttons. A small but interestingly varied selections of enemies, two kobolds one with maces the other with bows, Large axe orcs, and shield minotaurs, minor mention of the bats as an additional obstacle enemy.

    You can smack the enemies with your melee to deal damage and can (usually) stun lock them with good hits, or if you sneak up on susceptible enemies you can grab them to immediately engage in a rape action which instantly defeats the enemies. Susceptible enemies can also be rapped if you defeat them and then grab as long as they have an icon above their body.

    The layout of the seems scattered but are actually place pretty deliberately as a method of making you figure out your plan of attack. Multiple pathways either increasing the difficulty or make you consider your trek back. Its honestly pretty well though out for the limited map selection.

    At the end of the map you are evaluated by the princess that will either reject you or make love to you based off your performance on the map. If you rape any monsters she says you reek and walks off. I think the other qualification is how much damage you took determines if she sleeps with you or not but honestly not very clear. And you get various endings depending on your performance in all the stages.

    H-Content
    What most of us are here for, the porn quality is overall very not bad. If you arent use to the uncannyness of Flash era porn where puppet models look a bit awkward in some areas and a clipping float penis is a turn off then you might not like how this game looks. But veterans who have wanked it to way worse on the old days of Newgrounds it does pretty well with what its got going.

    Each enemy has rape H-scenes if you manage to grab them, either after defeat or with a sneak attack.For each scene the game randomly selects vaginal or anal which you can turn off in settings. The scenes are very nice for fans of Non-con as the monsters have very expressive reactions of discontent to being violated. No dubiousness here as they will scream (in text) and make disgusted and uncomfortable faces through the process.

    Always a big win in my book making the H-content a reward of engagement with the game rather than a chore of failure as you are always the aggressor. Also interesting narrative being presented for the "Hero" to have the choice to be maniacal rapist on his crusade.

    Problems (Subjective)
    The only issues I have with the game is the lack of clarity of your objective. With a clear ranking system in place it would be nice to have some kind of guide to how the rankings are determined. Just as well its not clear what enemies are grabbable or not until after you have defeated them so initial map runs are a guessing game and enemy spawns can sometimes be breakable and other times not which is really awkward. And the only "Unfair" enemy in the game, to me is the minotaur as once they put their shield up there is 0 way to bipas it without going all the way around. Their AI seems to break when they first spot you and they stop rotating afterwards leaving you stuck in most situations and they are not stun lockable so the only way to beat them quick is grabbing from behind which is frustrating.

    Otherwise the art direction especially of the protagonist and the Princess are, frankly, not great. Its nice to have multiple style options for each to customize your preference but all the options kinda suck across the board. Better presets for different species of characters that look more coherent would be nice rather than slapping a dog nose bandage on the character and calling it good.

    Overall the game has surprisingly good presentation and proof of concept and cant wait to see it develop more.


    EDIT: I just read the dev notes that the next update for this game will be the last one, so thats a shame.
  2. 3.00 star(s)

    wf1675

    there are more monsters to fuck that are in the trailer the levels are surprisingly difficult but mostly because you move so clunky all in all i enjoyed my time but very annoyed it doesn't save what levels you beet so if you put down the game you have to leave it running or start over! the processes scenes are not great and the drawings are clunky
  3. 2.00 star(s)

    TheSilverCurse

    This feels like something out of mid 00's Newgrounds, it's a 2D platformer with a bit of puzzle solving involved. Right now, it's not particularly good. The controls have a small delay that make it feel like you're walking on something slippery, the enemies have very simple AI but have annoying respawning points and tend to cluster in places where you're supposed to jump, carrying the princess back to the starting point is an interesting premise, but the execution is a little botched. The level design has too many spikes and death pits, and has a weird difficulty curve where the first two levels while annoying are very simple but onwards there's death traps spam gallore. The H-scenes are animated and remind me of early flash games, but sometimes there's this weird bug were if you try to have sex with another enemy a frame of the prior H-scene will be stuck in front of the new animation.
    As of right now I can't really recommend this game, but I can see someone's putting the effort so maybe in the future when it's more polished it will be a nice game.
  4. 4.00 star(s)

    Dr. Lewdwig

    [Reviewed for the initial release. Subject to change in the future.]

    TLDR:
    This is a cute little 2D side scrolling platformer with great potential. Only a few levels for now but what is there is solid enough to warrant monitoring for future releases.

    More Context:
    There is not much to add really. Each level starts with you platforming your way through some female kobolds (all use the same model) getting to a damsel in distress and carry her back to the beginning.
    Some kobolds get knocked down after beating which gives you the chance to initiate one of the 3 possible scenes with them.

    At the end of each level you get a repeated scene supposedly with the damsel you've just rescued.

    Understandably more will be added in the future. So to judge this release for its small amount of content is unfair. I finished what was there in less than 10 minutes and I died a lot.

    This game seems to have been created with Flash. The platforming is solid enough.

    The combat needs improvement. Sometimes you get hit and you can still move and go through the enemies and sometimes you are staggered in place for 3 seconds. The latter doesn't seem to be intentional.

    One criticism regarding the sex scenes. There is no climax. You can increase or decrease the speed but there is no climax. Only disengaging; which I found quite funny and it was the first time I'd seen this.

    In conclusion, this game is a decent version of what it tries to be and this version is a respectable proof of concept.
    Looking forward to the future releases.
  5. 2.00 star(s)

    Mike17723

    I mean, it's a platformer with tight responsive controls, there's animated H-scenes when defeating enemies, but it's far too difficult, you need to navigate these levels with spikes and many instant death pits everywhere, and you have only 5 lives, reach the princess and manually carry her on your hands back the exact same trap filled obstacle course you came from, oh and enemies respawn infinitely. All it needs is some tweaks to the levels, some more H-scenes and this will definitely be a 4/5 at least, right now I can't rate this any higher.
  6. 5.00 star(s)

    YuriiH

    Reminds me of good old-school Flash platformers with clunky graphics and animation. The good point is that the game doesn't lag as it progresses.
    SCENES: Not much of content for release 1 -- basically, two scenes with female kobolds, and none with the princess. To be honest, I would expect some scenes with a damaged/fallen princess, either started by Enemies or by the Main Character, and scenes with the fallen MC, as it's quite common for such game genre. Probably even puzzles where you need to 'feed' the princess to an enemy to progress and then get her back to finish the level. Female or Futa Knights with all the consequences would also be welcomed. But it, of course, depends on the dev themselves.
    GAMEPLAY: For its platformer part the dev did a good job, on the difficulty scale between Super Mario Bros and Meatboy, it's on the same level or even easier than SMB. I passed all levels and didn't experience any troubles with fighting, jumping, carrying the princess or controlling the character in general. The only thing I didn't like is that some kobold huts are invincible, so they constantly respawn your enemies.
    USER INTERFACE: Everything is clear and done in the same style, although not polished, of course.
    STORY: It's a proof of a concept, so no story is expected.