{Help the noob} normal map problem

werdddsaa

Still fapping
Game Developer
Nov 10, 2017
77
78
after fapping for 100k hours from different games on this forum, i tried to make my own game. I have been trying to create modular assets for environments but the uv mapping is on the wrong side and when i generate a normal map, it has yellow parts in it.

I used blender and xnormal. Any help will be appreciated.
 

8mes

Member
Aug 24, 2016
190
186
Normal maps can have yellow in it. You need to figure out what kind of normal map you need for the program you will be rendering with. Google for tangent-space and object-space normal maps and X,Y,Z coordinates.



xNormal.jpg
 

werdddsaa

Still fapping
Game Developer
Nov 10, 2017
77
78
Normal maps can have yellow in it. You need to figure out what kind of normal map you need for the program you will be rendering with. Google for tangent-space and object-space normal maps and X,Y,Z coordinates.



View attachment 81374
WELL OK BUT STILL THE TEXTURE IS ON THE WONG SIDE.... wHAT SHALL I DO?
 

8mes

Member
Aug 24, 2016
190
186
You shall stop using Caps Lock!:p

You need to explain better. How is it on the wrong side? Left, right, in, out... Maybe you just need to flip or mirror your normal map in an image editor.

Search for blender xnormal workflow.

 
  • Like
Reactions: Papa Ernie

captainJugs

Newbie
Jun 7, 2017
63
88
In blender, go to edit mode.
then select "Face select"
select the face that is the wrong way around.
Click -> Mesh -> Normals -> Flip normals
 
  • Like
Reactions: werdddsaa