- Jun 30, 2022
- 3
- 0
Hey everyone,
Quick intro: I'm a small YouTuber who's been recently writing up some game design documentation for a sex RPG. I don't make much from YouTube (or my full-time job) so before seeking help with the project I figured I would try to learn a bit myself. I know nothing about making a real game. The extent of my experience comes from making "Waning" on Dreams. So all of this is new to me.
I've been using Honey Select 2 to create concepts for scenes and characters so it was a huge deal when I found out you can export character meshes from Studio Neo V2 to Blender. I was following
I've also been following some guides on how to rig meshes. I wanted to do this first to get some poseable/moveable characters to start playing around with things. But I'm having an issue with the mesh tearing when I pose the arms and legs. I looks like this:
I've attached the Blend file for this character (had to do it as a .zip, hope that's alright). I'm really hoping the issue is just with my rigging and not with the mesh itself as being able to export these characters straight from HS2 would cut out the need for modeling, etc. But any help is appreciated.
Quick intro: I'm a small YouTuber who's been recently writing up some game design documentation for a sex RPG. I don't make much from YouTube (or my full-time job) so before seeking help with the project I figured I would try to learn a bit myself. I know nothing about making a real game. The extent of my experience comes from making "Waning" on Dreams. So all of this is new to me.
I've been using Honey Select 2 to create concepts for scenes and characters so it was a huge deal when I found out you can export character meshes from Studio Neo V2 to Blender. I was following
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which has worked to moderate success. Texturing is an issue I have to come back to and the whole thing is really tedious but it's a step in the right direction.I've also been following some guides on how to rig meshes. I wanted to do this first to get some poseable/moveable characters to start playing around with things. But I'm having an issue with the mesh tearing when I pose the arms and legs. I looks like this:
I've attached the Blend file for this character (had to do it as a .zip, hope that's alright). I'm really hoping the issue is just with my rigging and not with the mesh itself as being able to export these characters straight from HS2 would cut out the need for modeling, etc. But any help is appreciated.