Hello everybody,
I am speaking to all DAZ 3D professionals present in the area. When I develop the visual part of my game, I have sometime a problem with rendered images with too much graining. Do you have any idea how to fight this? I managed to successfully get ride of the fireflies by increasing the size of my renderings produced with DAZ 3D (in 9000x5063 .png during 15-20 minutes only, then by returning the image to 1920x1080 with GIMP2, Photoshop in jpg).
But I block on certain scenes creating a lot of "grain". I think it's because of the "natural" light but I'm not sure.
See yourself:
And in the following case it's even more intriging since the scene is almost the same, only the position of the light is changing but one image is really grainy, the other is not.
NOT REALLY GRAINY :
REALLY GRAINY :
Thank you for your help!
I am speaking to all DAZ 3D professionals present in the area. When I develop the visual part of my game, I have sometime a problem with rendered images with too much graining. Do you have any idea how to fight this? I managed to successfully get ride of the fireflies by increasing the size of my renderings produced with DAZ 3D (in 9000x5063 .png during 15-20 minutes only, then by returning the image to 1920x1080 with GIMP2, Photoshop in jpg).
But I block on certain scenes creating a lot of "grain". I think it's because of the "natural" light but I'm not sure.
See yourself:
And in the following case it's even more intriging since the scene is almost the same, only the position of the light is changing but one image is really grainy, the other is not.
NOT REALLY GRAINY :
REALLY GRAINY :
Thank you for your help!