- Apr 3, 2021
- 25
- 35
I want to create an Escort Agency-type game where you recruit random girls and pimp them out until they get burned out and need replacing. I need help figuring out how to create the art for those random girls. There needs to be the same set of standing and smut animations for all of them and enough girls that they don't repeat often. I need help figuring out how to do that.
The most straightforward answer I've found is to use the same solution Lab Rats 2 uses, which I believe is using Daz's ability to script and export individual layers to construct the girls in the game from a body shape and associated set of component parts. The problem with this is that I think Daz is ugly. Reasonable people can disagree but that's my opinion. I'll do this if there's no other option but I'd prefer an alternative.
The first option I would prefer is to use some Illusion game. Unfortunately I don't know if it's possible to export individual layers, meaning I would need to export the same set of images for 40+ cards just to have it feel reasonably random. I also haven't found a way of automating the export. I'm sure that's possible through a Blender bridge or something but I don't know exactly how to do that.
The second option would be to use some sort of engine that could create the girls in the game itself. If someone could recommend a library or tutorial on how to do that then I'd happily take a look. I currently only know Renpy but I'm open to expanding.
Thank you for any responses.
The most straightforward answer I've found is to use the same solution Lab Rats 2 uses, which I believe is using Daz's ability to script and export individual layers to construct the girls in the game from a body shape and associated set of component parts. The problem with this is that I think Daz is ugly. Reasonable people can disagree but that's my opinion. I'll do this if there's no other option but I'd prefer an alternative.
The first option I would prefer is to use some Illusion game. Unfortunately I don't know if it's possible to export individual layers, meaning I would need to export the same set of images for 40+ cards just to have it feel reasonably random. I also haven't found a way of automating the export. I'm sure that's possible through a Blender bridge or something but I don't know exactly how to do that.
The second option would be to use some sort of engine that could create the girls in the game itself. If someone could recommend a library or tutorial on how to do that then I'd happily take a look. I currently only know Renpy but I'm open to expanding.
Thank you for any responses.