Daz Help with undressing poses

soldano

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Jan 29, 2018
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It's a little tricky to get realistic postures to show a model undressing. So far I have found these useful sets, but I would like to know if you know any more.

https://f95zone.to/threads/everyday-2-undress-poses-and-clothes-for-genesis-8-female-s.60292/
(And its associateds assets)

https://f95zone.to/threads/touche-poses-for-genesis-8-g8f.68477/
https://f95zone.to/threads/touche-2-poses-for-genesis-8-g8f.68478/

In the other hand, i can't find any poses assets (or clothes / morphs), to simulate a model lifting her skirt (or something like that). Any suggestions?

Thanks in advance.
 

MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
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Those poses could be a base if you're willing to put in a bit of work into posing the model and adjusting the said clothes. I just used it recently for one of my renders. The pants used don't have a morph for any undressing/partial undressing, sans a open button. Just Everyday 2 poses and .

rband51.png

Unfortunately, undressing poses and clothes/morphs that do such a thing are pretty hard to come by. You may have already seen . I believe a some of Outoftouch's stuff has partial underdressing morphs, I think (mostly genesis 3, though) stuff had some too.
 

Rich

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One option you could consider is dForce clothing, which can be manipulated. So, for example, to pull up a dForce skirt, you could add an object into the scene (cylinder, for example), animate the cylinder so that it lifts the dress as required, and then hide the cylinder and render the last scene in the sequence.

Either that, or Mesh Grabber or a D-Former can also be used to push around the mesh for the skirt.
 
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Dilly_

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Oct 2, 2020
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One option you could consider is dForce clothing, which can be manipulated. So, for example, to pull up a dForce skirt, you could add an object into the scene (cylinder, for example), animate the cylinder so that it lifts the dress as required, and then hide the cylinder and render the last scene in the sequence.

Either that, or Mesh Grabber or a D-Former can also be used to push around the mesh for the skirt.
Building off of this, are wonderful for pulling up/down clothing. All you have to do is select a vertex using the geometry editor, and the script will automatically position a magnet on that vertex, which you can move on the animation timeline to specify where you would like that vertex to go.

An obvious application of this tool would be to lift skirts/dresses, you can position the hands and then animate the magnets to bring the dress into the hands for a great result.

Another application I've used this for is for pulling down jeans/pants. I used Fit control on the pants included in asset to increase the width around the hips, so that during simulation the pants will actually fall down a bit. Then I placed 2 magnets on each hip, and brought them down to about knee-length using the animation timeline.

There is a huge variety of things you can achieve with a combination of mesh grabber + fit control + dforce magnets. Might take a bit to learn how to use them well in conjunction with eachother, but the result is that you can very quickly achieve dressing/undressing poses.
 
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GNVE

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Jul 20, 2018
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I did get a decent result by flipping a shirt up side down and only showing part of it. I won't suggest doing it all the time but once in a while it might be useful in a pinch. (but I do usually use the fit control morphs mostly).

pornscene_intro-15.png
 

NanoGames

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Nov 24, 2020
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I replied to a similar question so I thought I might reply here too.

I also recommend Mesh Grabber and the other tools as easy ways to modify your clothing, and while doing full undress poses might require some time and patience, they are simply extremely useful tools to have and learn.

Now, another solution would be going to Blender or ZBrush, and while this might be a bit intimidating, these will give you the best results.

Here's a render I did for the other thread, just used a random HDRI and lights so ignore it's artistic quality
Undress_Demo02.png

This took me 10 to 15 minutes in ZBrush, with more time you can make it look much better but you get the idea.
Both Blender and ZBrush have cloth sim sculpting, and without going into details it is like a realtime cloth sim, it has it's drawbacks but it works well enough for this kind of things.
Creating this type of morphs is easier than you might think since it only has to look good for the render, you don't have to worry about parts that wont be seen, how it fits other figures etc

Oh and for the pose of the character herself, I simply searched for a suitable image reference and manually posed the character, reference is also useful to have for the sculpting process, so you have an idea of how the clothes are supposed to look like when pulled.
 
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NanoGames

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That's a VERY nice job of combining posing and undressing!
Thank you very much, as I said the trick if you want to create your own undress morphs if to not get too obsessed with making it look perfect from every angle, just make sure it looks good where it needs too and the rest can be a mess if it's not going to be seen.

Of course if you spend the time to polish it it'll be more versatile and you'll be able to reuse it, so there's benefits to that approach too, you just have to decide if it really is worth your time.

Another tip that helps with this type of complex clothing morphs, play with the smoothing modifier, or add one if the clothes doesn't have it. Tweaking the iterations can help with poke through or weird bends.
 

simarimas

Dev FitB Games
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I have a question NanoGames. I was looking at Zbrush, basically for the undressing. I am working on a game, early stages. but will have a lot of stripping in it. Is the Zbrush Core enough? Will I be able to use the GoZ tool from Daz to it? It appeared in the comparison of Core and full Zbrush, that Core didn't support it, but I wanted to be sure before spending an extra 30 dollars a month for the full version. Any info you have would be greatly appreciated.
 

NanoGames

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Nov 24, 2020
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As far as I know, core won't support GoZ, that doesn't mean it's doable, but you will have to manually export from DAZ, import to Zbrush and then export and re-import in DAZ. That increases iteration times a lot, but it's workable. Be aware that another missing feature of Zbrush are the the cloth brushes and dynamics, and that's what I used to do the bulk of the work on that image that I posted.
As I said, Blender has cloth sculpting brushes and also dynamic simulations that are actually better than the dynamics in ZBrush, the main problem is that it takes more time to import and export things out, even with the DAZ to Blender plugin.

If you are considering not using GoZ I'd suggest you try Blender first since it's free. For me the main advantage of ZBrush over Blender is it's speed thanks to GoZ, specially if you are using it for morphs and corrections.
 

simarimas

Dev FitB Games
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Oct 1, 2018
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That is what I thought. I watched some Blender videos, it seemed to be overly complicated as opposed to Zbrush, especially for what I would use it for. I have no problem paying for the full Zbrush, just didn't want to waste money if I didn't need to.

I really appreciate the information. Thanks much.
 
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