CryptoGreek

Newbie
Sep 21, 2019
29
11
Since I went through their stuff approx. 13-14 hours ago I can't be 100 percent certain the entire order of what I had done, but I believe I can list how I started their two lines.

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I think I found the cause of the problem - I don't have a specific case set up for if you've gotten Anna to the point of her mentioning the threesome, and then progressing with Lena enough to trigger the cafe scene, but without having triggering that threesome scene through Anna. I can write up a fix to that soon (just involves writing another possible outcome for that conversation) - thanks for the description of what you were doing to cause the bug, I don't think I'd have been able to find the issue on my own without that.
 
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NoodleJacuzzi

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Game Developer
May 20, 2019
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Are there higher res versions of the game's images?
No higher res version of the game itself, sorry, but the image sets used all have higher quality versions. You can buy them on DLsite or find them on hitomi.la or sad panda if you search the artist's names. Hope that helps!
 
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Extractur

New Member
Aug 9, 2020
8
1
anyone have a finished save because I'm not sure if I've seen everything. However, here's my save
 

genodong

New Member
Dec 22, 2020
1
0
I cant seem to get the blowjob part of daniela no matter what i do.
is there only 1 scene for zoe and vanessa so far hope there will be more.
 

NoodleJacuzzi

Active Member
Game Developer
May 20, 2019
660
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I cant seem to get the blowjob part of daniela no matter what i do.
is there only 1 scene for zoe and vanessa so far hope there will be more.
I'm not sure what you mean about Daniela, what actually happens when you speak with her? the bj scene should be her very first one, all you should need to do is talk to her.

Zoe has much more than one scene, a lot of people miss her text message, so that might be your isse
 

NoodleJacuzzi

Active Member
Game Developer
May 20, 2019
660
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Hey all, I did posts on what I've already written and what'll be coming in v16 (with pictures included, the posts are free to view)! It's looking to be quite a large update.

Essentially:
- New character: Charlotte and her entire athletic team
- Endings and epilogues for Gou and Meph, wrapping up them and adding post-corruption scenes for Sam and Ash
- Multiple routes for Victoria, concluding all the PTSA stuff
- Tia's B-Route
- Misc scenes for Cassandra, Madison, and Evelyn to wrap them up a little more.

Also are planned many, many engine updates and improvements. These include updates to the logbook, the phone list, mobile footers for alternate visual styles, the works. Lemme know if you have any suggestions! I mention it in the posts but I'll repeat it here:

As I'll almost certainly be starting future projects on university's engine, polishing it to a mirror shine right now would be a huge help. Please give feedback if you have the chance! You can comment here, on the discord, or anonymously here:

Thanks for any input you can provide!
 
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NoodleJacuzzi

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May 20, 2019
660
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I think making it easy to see who has new content available is probably the biggest thing, I made a quick mockup of one possibility:
View attachment 952996
A good UI shouldn't need explaining but for clarity this is how I imagine it would work:
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I like the fin idea as I'm worried the crown might not show in some cases as it's an ascii symbol, although I can't reliably make it appear on the right side as on smaller screens it'll result in sometimes breaking into a second line and other times hanging on the right, resulting in an inconsistent layout. While the attached pic is from the phone menu it would apply to the logbook as well.

crown issue.JPG

For the star system... Hoo boy. I'm not sure how I would define a new scene being available, especially in cases like where a character enters a status-quo state where you can do repeatable scenes or trigger the ending. However, I do feel I've been relying on the find mii cheat too much, I should have a system to let players know where and how to trigger the next encounter with a character, and the logbook might be the best place to do that.
Mostly my hesitation is that it'd be a lot of work to start editing all the 42 character .js files to get a system like this working. Maybe I can just hijack the function that writes encounter tabs to write if there are any available encounters in town instead.
 

Master of Puppets

Conversation Conqueror
Oct 5, 2017
7,274
9,587
I like the fin idea as I'm worried the crown might not show in some cases as it's an ascii symbol, although I can't reliably make it appear on the right side as on smaller screens it'll result in sometimes breaking into a second line and other times hanging on the right, resulting in an inconsistent layout. While the attached pic is from the phone menu it would apply to the logbook as well.

View attachment 953827

For the star system... Hoo boy. I'm not sure how I would define a new scene being available, especially in cases like where a character enters a status-quo state where you can do repeatable scenes or trigger the ending. However, I do feel I've been relying on the find mii cheat too much, I should have a system to let players know where and how to trigger the next encounter with a character, and the logbook might be the best place to do that.
Mostly my hesitation is that it'd be a lot of work to start editing all the 42 character .js files to get a system like this working. Maybe I can just hijack the function that writes encounter tabs to write if there are any available encounters in town instead.
I haven't looked into how things work underneath, from that I take it there isn't a variable that tracks if you've seen a given scene or not? Strange, I'd have thought that you'd need that for the gallery. Ideally you'd want it to not appear if the unseen scenes are locked behind another character's progress though which would complicate things beyond just checking if the character has any gallery entries to unlock.

For the crown a Unicode symbol isn't a good idea unless it's one that's present in the fonts that all platforms have, definitely. And that's complicated by Linux, Windows and Mac each have just the one package of fonts per platform, but Linux systems may have wildly different fonts installed. For getting it to stay on the line, I don't think there's really anything you can do about that if the buttons are too narrow. You could try a NBSP character instead of a regular space, but it's not like the rendering engine is breaking the line up for funsies, that would probably result in it going off the edge of the button. The only real solution is to make sure the button is wide enough.
Of course, one other possibility that wouldn't use up any extra space would be drawing the buttons for finished characters with strikethrough, although it might not be the clearest to the player what that means.
 
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NoodleJacuzzi

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Game Developer
May 20, 2019
660
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I finished Gou and Meph's epilogues, they're currently undergoing testing now.
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I've hit a weird spot where Gou is quite tame, and Meph's is definitely not going to be everyone's cup of tea, but overall I feel pretty good about how they came out. At this point I feel like I've already finished 2 updates worth of content, but there's still all of Victoria left and a lot of engine work to be done.

I haven't looked into how things work underneath, from that I take it there isn't a variable that tracks if you've seen a given scene or not? Strange, I'd have thought that you'd need that for the gallery. Ideally you'd want it to not appear if the unseen scenes are locked behind another character's progress though which would complicate things beyond just checking if the character has any gallery entries to unlock.

For the crown a Unicode symbol isn't a good idea unless it's one that's present in the fonts that all platforms have, definitely. And that's complicated by Linux, Windows and Mac each have just the one package of fonts per platform, but Linux systems may have wildly different fonts installed. For getting it to stay on the line, I don't think there's really anything you can do about that if the buttons are too narrow. You could try a NBSP character instead of a regular space, but it's not like the rendering engine is breaking the line up for funsies, that would probably result in it going off the edge of the button. The only real solution is to make sure the button is wide enough.
Of course, one other possibility that wouldn't use up any extra space would be drawing the buttons for finished characters with strikethrough, although it might not be the clearest to the player what that means.
Each character does have a list of scenes but there's nothing that actually states what that scene requires. Like the demonForest scene for Meph is obtained in the date in the forest, but there's nothing intrinsic to the entry in the gallery itself that identifies where a scene can be obtained. Getting the scene is just flipping a switch, done manually in the encounter.

The crown shows in my plain notepad files, so my assumption is that it's safe. I'll need to ask any testers if they play on linux devices. I think inserting a line break is probably the safest bet, the taller buttons aren't that big of a deal since they're sorted to the bottom anyways. Hopefully I get a consensus on whether changing the character encounter tab colors for completed characters should be a default feature, find mii only, or it's own cheat code. That's sticking with me.
 

Master of Puppets

Conversation Conqueror
Oct 5, 2017
7,274
9,587
Each character does have a list of scenes but there's nothing that actually states what that scene requires. Like the demonForest scene for Meph is obtained in the date in the forest, but there's nothing intrinsic to the entry in the gallery itself that identifies where a scene can be obtained. Getting the scene is just flipping a switch, done manually in the encounter.
Well even just indicating that the character still has gallery entries left to unlock would be something, although it showing up if that character doesn't currently have new content available would be less than ideal and if some gallery entries are mutually exclusive that would be another downside. I guess it really comes down to if the behaviour is desirable or not, and if so doing the work to make it happen. I'd say that a character object having a method to determine if there is currently a scene available would be a good thing personally, though if the data structure you've got doesn't make that easy it might be a major rework to get a better one that does.
The crown shows in my plain notepad files, so my assumption is that it's safe. I'll need to ask any testers if they play on linux devices. I think inserting a line break is probably the safest bet, the taller buttons aren't that big of a deal since they're sorted to the bottom anyways. Hopefully I get a consensus on whether changing the character encounter tab colors for completed characters should be a default feature, find mii only, or it's own cheat code. That's sticking with me.
If you let me know what code point it is I can check some common fonts to see if they include it. One thing I'd also consider is whether it's clear or not what a crown icon actually means, or if there should be a legend. Also if line breaking is considered unavoidable, maybe make it always break for consistency, in that case personally I'd place the crown above the name rather than below, although as I said I'm not sure a crown is the best indicator anyway.
 
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NoodleJacuzzi

Active Member
Game Developer
May 20, 2019
660
1,405
v16 is out:

--- New Content:
- New characters: Charlotte and her team of athletes Bianca, Aiko, Lansley, and Casey
- Victoria now has three full routes after corrupting the entire PTSA
- Tia's B-Route focused around not hypnotizing her is now complete
- Cassandra has a repeatable scene in the dream beach and dream casino
- Madison has more scenes after her corruption
- Evelyn has another scene as a streetwalker after dosing her a second time
- Gou now has an ending and epilogue, featuring scenes for Sam, Ash, and Meph
- Meph now has an ending and epilogue, featuring scenes for Sam, Ash, Gou, and his receptionist

--- Typos and Bugfixes:
- Outdated reward texts should no longer trigger
- Evelyn's street encounter will now appear on the map
- Numerous typos fixed
- A list of bughunters has been added to the credits. If you find a bug and want in on the list, or I forgot to shout you out, or if you'd like off the list, let me know anytime!

--- Other Changes:
- New cheat: mega easy - This streamlines gameplay by a lot, and increases your stats and money
- Victoria now has a checklist of PTSA members in case you're missing one
- Additional transparent images for the Persona and Royalty styles for characters like Madison and Ella
- Added functionality for alternate button colors, will add to the mod tutorial later
- After completing a character they have a new frame, with a white border and a crown to denote their completed status
- The phone and logbooks are now sorted alphabetically
- Important messages are given priority on the phone contact list
- Additional reminders each day if you have unread important messages
- The Cafeteria has been removed
- Additional books can be found in the library to increase skills or change visual styles
- A link to the suggestion box was added to the credits
- You can now pass the time on the map screen
- The university map has been removed, now there's just a University 1F and University 2F buttons.
- The money from paperwork has been increased
- You can now reset Tia to get her alternate route
- You can now reset Justine if you locked yourself off of her content

Hoo boy this was a big one. This is a capstone release, I'm putting in a mark and closing the book on university for now as I have an ever-growing backlog of other projects asking for my time. That said, I'm sure some gigantic bug will sneak up on me and I'll need to put out a bugfix. Plus crypto's still working on their characters, so maybe he'll put out his own update sometime down the road.

Still, thank you very much to everyone who's ridden along the way! The post has a guide on how to unlock all the new content, and there's a new cheat full of quality of life changes: mega easy
This automatically moves you to the town map each morning, removes the prompt at nighttime to go home, makes every character appear on the map even if you've never met them, increases stats, and gives you some dosh for good measure.

I hope you all enjoy! Please let me know if I missed anything in terms of game polish. Despite how much this update added there's still more I wanted to do but didn't find the time. Victoria's potion route with justine and fixing up some of the styles on mobile views, etc.

Well even just indicating that the character still has gallery entries left to unlock would be something, although it showing up if that character doesn't currently have new content available would be less than ideal and if some gallery entries are mutually exclusive that would be another downside. I guess it really comes down to if the behaviour is desirable or not, and if so doing the work to make it happen. I'd say that a character object having a method to determine if there is currently a scene available would be a good thing personally, though if the data structure you've got doesn't make that easy it might be a major rework to get a better one that does.

If you let me know what code point it is I can check some common fonts to see if they include it. One thing I'd also consider is whether it's clear or not what a crown icon actually means, or if there should be a legend. Also if line breaking is considered unavoidable, maybe make it always break for consistency, in that case personally I'd place the crown above the name rather than below, although as I said I'm not sure a crown is the best indicator anyway.
Sorry about the lack of response!

While I was working with the logbook I realized that a way to show where a new scene can be triggered won't work. At one point I replaced the previous system where each encounter had a dedicated location with a system where all requirements were contained in a single string, but I also needed backwards compatibility. As a result listing the location of an upcoming scene in the logbook would probably need a serious rework, just like if I wanted to show if / how many scenes are still available.

Personally since scenes don't get locked off from progression I think the current system is fine since the midnight bliss shop is also available to reset characters with multiple routes.

The code for the crown is on line 1379 of index.js
I realized typing this that I could just point it out on github directly:
 

Vqlcano

New Member
Jan 1, 2021
2
0
v16 is out:

--- New Content:
- New characters: Charlotte and her team of athletes Bianca, Aiko, Lansley, and Casey
- Victoria now has three full routes after corrupting the entire PTSA
- Tia's B-Route focused around not hypnotizing her is now complete
- Cassandra has a repeatable scene in the dream beach and dream casino
- Madison has more scenes after her corruption
- Evelyn has another scene as a streetwalker after dosing her a second time
- Gou now has an ending and epilogue, featuring scenes for Sam, Ash, and Meph
- Meph now has an ending and epilogue, featuring scenes for Sam, Ash, Gou, and his receptionist

--- Typos and Bugfixes:
- Outdated reward texts should no longer trigger
- Evelyn's street encounter will now appear on the map
- Numerous typos fixed
- A list of bughunters has been added to the credits. If you find a bug and want in on the list, or I forgot to shout you out, or if you'd like off the list, let me know anytime!

--- Other Changes:
- New cheat: mega easy - This streamlines gameplay by a lot, and increases your stats and money
- Victoria now has a checklist of PTSA members in case you're missing one
- Additional transparent images for the Persona and Royalty styles for characters like Madison and Ella
- Added functionality for alternate button colors, will add to the mod tutorial later
- After completing a character they have a new frame, with a white border and a crown to denote their completed status
- The phone and logbooks are now sorted alphabetically
- Important messages are given priority on the phone contact list
- Additional reminders each day if you have unread important messages
- The Cafeteria has been removed
- Additional books can be found in the library to increase skills or change visual styles
- A link to the suggestion box was added to the credits
- You can now pass the time on the map screen
- The university map has been removed, now there's just a University 1F and University 2F buttons.
- The money from paperwork has been increased
- You can now reset Tia to get her alternate route
- You can now reset Justine if you locked yourself off of her content

Hoo boy this was a big one. This is a capstone release, I'm putting in a mark and closing the book on university for now as I have an ever-growing backlog of other projects asking for my time. That said, I'm sure some gigantic bug will sneak up on me and I'll need to put out a bugfix. Plus crypto's still working on their characters, so maybe he'll put out his own update sometime down the road.

Still, thank you very much to everyone who's ridden along the way! The post has a guide on how to unlock all the new content, and there's a new cheat full of quality of life changes: mega easy
This automatically moves you to the town map each morning, removes the prompt at nighttime to go home, makes every character appear on the map even if you've never met them, increases stats, and gives you some dosh for good measure.

I hope you all enjoy! Please let me know if I missed anything in terms of game polish. Despite how much this update added there's still more I wanted to do but didn't find the time. Victoria's potion route with justine and fixing up some of the styles on mobile views, etc.



Sorry about the lack of response!

While I was working with the logbook I realized that a way to show where a new scene can be triggered won't work. At one point I replaced the previous system where each encounter had a dedicated location with a system where all requirements were contained in a single string, but I also needed backwards compatibility. As a result listing the location of an upcoming scene in the logbook would probably need a serious rework, just like if I wanted to show if / how many scenes are still available.

Personally since scenes don't get locked off from progression I think the current system is fine since the midnight bliss shop is also available to reset characters with multiple routes.

The code for the crown is on line 1379 of index.js
I realized typing this that I could just point it out on github directly:
I wasn't able to get the scenes for Victoria, even after corrupting the entire PTSA, installing the backdoor, hypnotizing Lisa, and using the common sense thing. I'm not really sure where to unlock the scenes, since the logbook still lists Victoria and Lisa is having no scenes.
 
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