The animations are subpar at best, and the gameplay in these animations is some of the worst I’ve seen in months. The thief side of things is also poorly executed. The objectives are ridiculously easy, and the player is given far too much time to complete everything, meaning there’s no real need to rush through the levels.
To improve, the game should put more effort into designing the thief levels to make them visually and mechanically engaging. Fixing the glaring bugs with how drawers open would also be a significant improvement. The objectives need to be more challenging and less obvious—currently, most levels consist of running to an openly visible key, unlocking a window, finding another key in the unlocked room, and opening another window. It’s repetitive and lacks creativity.