Washedupklay
Newbie
- Feb 16, 2020
- 58
- 88
- 73
I used to love this game, but I'm sorry to say that the story feels so convoluted and long winded that at some point I just started skipping through all the cut-scenes.
almost.Is the game finished?
Probably not. If we look at it from a purely business point of view, I don't think this would be a good idea. People are subscribed to me mainly because they enjoy NTR. Now, if I were to say that, from now on, I'm going to take several months to implement a non-NTR route for a game that already has all its endings, I'm pretty sure it wouldn't sit well with a lot of people. Besides, I've been delaying HC3 for long enough^^Hi dev, i am not going to search in all your requests or reviews for an answer so ill ask you directly. are you going to make this with a path for non ntr in the future? i mean like after you finished the game?
I am not exactly sure why you seem to think adding one more ending would impact the workload of all the other ones. Besides, I haven't really been "redoing" them, but I simply added more stuff that me or players thought were lacking, which I would have done regardless of the amount of endings. Had I removed one ending, the development time would have been the exact same minus one ending, so more or less one month.On paper yeah it seems like one month that's why I didn't say anything before. I wanted to give the benefit of the doubt that the endings wouldn't interfere with your ability to stay fairly consistent. But you've done the endings and then had to redo them multiple times. With more help this wouldn't be an issue but there's a point when one person doing everything has to split their time. Which then results in delays.
I tried to make forgiving Celis as smooth as possible in this ending, but I knew it wouldn't be able to please everyone^^ I'd have to make a whole new storyline for it to feel believable to most.Just finished the "happy ending" and not much to say, it was good, still not a fan of just how easily noah forgives but that tends to be my gripe with a lot of games that make happy endings when there was a lot of betrayal in them. But, I expected it, I'm just glad you didn't keep the doctors and such in the village after the fact, did kinda hope the woman all made noah their new outlet.
quick question though
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also edit, In happy ending roam mode, if you go to the professor's house window, you hear sex sound when the house itself is empty.
Dang it, I forgot to send the cleaning maid! Thanks for letting me know : )N_taii , i guess you forgot to clean up...
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Edit: Lundath (Morning)
Edit2: There is a moaning sound at Neve's bedroom at Fridath (morning) but there is noone in the room.
Well, HC2 had five pairs, so it's still less^^ I'll see how I do it for the choices. Maybe a different font color to differentiate important choices from unimportant ones with a warning during the tutorial?Wow, four pairs? That's a lot. Well, I realize it'll be easier to plan things that way. But I'm hoping for a compromise and a "golden mean" -.^
I think it's not a bad solution and it's true, the choices allow you to empathize with the main character and the world around him. And in my opinion they don't all have to have a huge impact, it's just nice when there are more than one at the end xD
I'll repeat myself a bit, but in my opinion you still have a good pace considering some authors. And I agree that these games are going to stay that way, so it's better to make them so that you're happy with the end result and don't feel unsatisfied with the mising story or mechanical details.
Yeah. RPG Maker MV's generator has like one haircut that kind of fits bad guys and make them look "sharper". A lot of the other look too soft or ridiculous^^This looks a lot like Zeno with Edwyr's hair
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Thanks : )The latest ending is way more cathartic than the revenge one. Very nicely done N_taii !!!
First of all, reading comments such as these make me wonder what the game could have been if I had half your eloquence.Hello N_taii,
I want to start with a few words of admiration for your work on this game. HC2 was both my introduction to NTR and, after months of searching similar titles, the best work in the genre I've found so far. While I wasn't into the second part of the game, your improvement between HC1 and HC2 is so drastic that I can't help but look forward to what you'll be able to do in HC3. I'll look into supporting your work once the december festivities are over...
In the game files : )guys any of u got the ntr ending save?
I'm sorry, but what do you mean by that exactly? Just to make sure we're on the same page, when you say Gavyn, you mean the high-elf soldier, right?Can we expect another Cameo by Gavyn?
I meant to type gama the cat god … oops! I’m not very good with names ig.I'm sorry, but what do you mean by that exactly? Just to make sure we're on the same page, when you say Gavyn, you mean the high-elf soldier, right?
Indeed I completely misunderstood that part. As a player, I really enjoyed the hide-and-seek/peeping tom part of the game, and after every meaningful event I'd spend the whole week seeing where Celis and Edwyn went (and to a lesser degree other characters) and which activities changed before tacking optional quests (and doing the same again) so my impression of these periods of time is that they showed the "every week" and were to be understood as undeterminate periods of time between events, representative of how long it would actually take me do to all of that. This was also hinted at by the name of one of your first quests ("A Typical Week"), and I never questioned it.Just one thing though: it felt a part of your criticism hinged on the fact that the freeroam events were repeatable, thus creating the impression that they litterally happened every week in the game's world. Did I understand that correctly? That wasn't exactly my intention. In my mind, they were supposed to happen just once. However, I understand that players like to be able to go back to them at a later date, which is why I kept them as repeatable events until story progression made them disappear eventually.
That's the least I could do. It doesn't entirely work as a review since I only comment on less than half your work but I just added it.Reading that criticism of yours, it would be a shame to see it get lost as "yet another comment on page xx". If that's not too much to ask, would you be okay with posting it as a review here for this game? I'm sure it would prove very helpful for a lot of people.
Of course, only if it's not bothering you, as you've written quite a lot already.
Ah, ok - sorry I still haven't played 2, I only played a little bit of 1 once but I didn't get far when I found out about the special scenes because I wanted to play the full content. That's why I'm waiting for the last patch for 2 so I can experience everything you've prepared so farWell, HC2 had five pairs, so it's still less^^ I'll see how I do it for the choices. Maybe a different font color to differentiate important choices from unimportant ones with a warning during the tutorial?
No promises though, I'm just writing some of my ideas so it's easier to remember^^
Did you try the saves that comes with the game?Can someone share a save for when they leave the village? Or just before? I mean when they go visit the other elves, i erased my old game and forgot to copy paste the save to the new version xD
Mmm i will check them later to see if there is any close, i hope they are labeled and i don't have to try each 1 xDDid you try the saves that comes with the game?
Did you even check the save folder mate? Because all of your questions are already answered if you just bother to look into.Mmm i will check them later to see if there is any close, i hope they are labeled and i don't have to try each 1 xD