While I'm generally averse to giving a review to an 'in progress' game (that doesn't at least have a boatload of content), I decided to make an exception given how few ratings there currently are for this - potential - gem.
First off, the art is great - interesting and characterful designs in a style that I really am quite a fan of. And while the world map is more or less standard RPGM fare, there is at least care put into the aesthetics even if it's nothing spectacular.
Secondly, I found the writing actually funny. I mean probably at least two thirds of the creators here are also trying to be 'funny', but unlike them (at least for me) this guy actually succeeds most of the time. Granted it probably helps to start with a tongue-in-cheek premise and then stick to it - rather than giving you whiplash by constantly switching between that and dramatic/'epic' (chunibyo) moments.
As far as the somewhat abstract realm of (sexual) 'content' goes this is, again, somewhat tricky for a game that's barely into Act 1. But there are some promising signs - the goblins and their ilk make no bones about jumping your bones; and so far the game doesn't seem inclined towards incremental teasing with every update, or pretending that it's a game about 'romance' rather than fucking. Most characters get straight to the point, and the only real padding was in the repeatable scenes after fighting some enemies, which I'm personally fine with although I certainly do hope for more.
Now for the other part of the 'meat' of the game - combat. This is definitely the weakest area for me - less because it's bad than that it's also a mostly straightforward RPGM implementation (specifically, with an ATB system), and in my experience even the better games with that framework really take a while, and a few level ups, to actually get going. So it's definitely the most conditional part of this review, and I hope the dev puts as much care into it as they have in other parts of the game. One specific note I did have (which I suspect will be obviated by the time you read this) is that having to do an ATB battle with three companions who you've just acquired, and have no intuitive feel for, was a little eye opening. Although by the same token I appreciated there was at least some challenge, at least at these low levels.
A more concrete criticism I have is that, at present, the game has a system of time passing (i.e. afternoon>evening>night) incrementally, which is neat in the abstract but fairly tedious in practice. Granted that may improve if more characters, and more interactions become available but in the build I played it was mostly a chore to work around it.
One final note that is that I really liked general level of care put into the small parts of the game - the status screen is a really good example of somebody caring about this world even if it is obviously a little goofy. So I really do hope the dev(s?) can keep this up without losing interest or burning out. Good luck!
tl;dr - if you like goblin babes, were in anyway drawn to the art in the header, or have ever wondered whether an elf's asshole tastes minty fresh - then you might as well check this out, man.
First off, the art is great - interesting and characterful designs in a style that I really am quite a fan of. And while the world map is more or less standard RPGM fare, there is at least care put into the aesthetics even if it's nothing spectacular.
Secondly, I found the writing actually funny. I mean probably at least two thirds of the creators here are also trying to be 'funny', but unlike them (at least for me) this guy actually succeeds most of the time. Granted it probably helps to start with a tongue-in-cheek premise and then stick to it - rather than giving you whiplash by constantly switching between that and dramatic/'epic' (chunibyo) moments.
As far as the somewhat abstract realm of (sexual) 'content' goes this is, again, somewhat tricky for a game that's barely into Act 1. But there are some promising signs - the goblins and their ilk make no bones about jumping your bones; and so far the game doesn't seem inclined towards incremental teasing with every update, or pretending that it's a game about 'romance' rather than fucking. Most characters get straight to the point, and the only real padding was in the repeatable scenes after fighting some enemies, which I'm personally fine with although I certainly do hope for more.
Now for the other part of the 'meat' of the game - combat. This is definitely the weakest area for me - less because it's bad than that it's also a mostly straightforward RPGM implementation (specifically, with an ATB system), and in my experience even the better games with that framework really take a while, and a few level ups, to actually get going. So it's definitely the most conditional part of this review, and I hope the dev puts as much care into it as they have in other parts of the game. One specific note I did have (which I suspect will be obviated by the time you read this) is that having to do an ATB battle with three companions who you've just acquired, and have no intuitive feel for, was a little eye opening. Although by the same token I appreciated there was at least some challenge, at least at these low levels.
A more concrete criticism I have is that, at present, the game has a system of time passing (i.e. afternoon>evening>night) incrementally, which is neat in the abstract but fairly tedious in practice. Granted that may improve if more characters, and more interactions become available but in the build I played it was mostly a chore to work around it.
One final note that is that I really liked general level of care put into the small parts of the game - the status screen is a really good example of somebody caring about this world even if it is obviously a little goofy. So I really do hope the dev(s?) can keep this up without losing interest or burning out. Good luck!
tl;dr - if you like goblin babes, were in anyway drawn to the art in the header, or have ever wondered whether an elf's asshole tastes minty fresh - then you might as well check this out, man.