RPGM - Here Be Goblins [V251118] [Rickets]

  1. 2.00 star(s)

    Dog11

    I am already not a fan of the whole intro after intro after intro concept so many of these games do. one intro is enough, then after the first combat section which is a fake endgame tease, which i also already do not like. i spent about 1 hour on an easteregg hunt for 3 npcs...keep in mind the games has not really started yet, nor lets me do anything like leaving the town, but forced me to check everyone of the houses, some of which are not real, for an NPC. that was not there before or after, just to make me look for another one, re check all the houses, since the npc is newly spawned in there after you found the first one... and then...do this all over again... Anyone who thinks this is fun gameplay is insane. Spawn all three of them, let me find them. Fine... but to force me to check all the houses in a town with no other npcs that talk to you, THREE times overs is beyond insane. I have no interest in finding out how good the game could be after that, i am annoyed and bored after 1h hour of gameplay, not gonna waste more of them on the off chance that it might get better.
  2. 4.00 star(s)

    Rinse13

    While I'm generally averse to giving a review to an 'in progress' game (that doesn't at least have a boatload of content), I decided to make an exception given how few ratings there currently are for this - potential - gem.

    First off, the art is great - interesting and characterful designs in a style that I really am quite a fan of. And while the world map is more or less standard RPGM fare, there is at least care put into the aesthetics even if it's nothing spectacular.

    Secondly, I found the writing actually funny. I mean probably at least two thirds of the creators here are also trying to be 'funny', but unlike them (at least for me) this guy actually succeeds most of the time. Granted it probably helps to start with a tongue-in-cheek premise and then stick to it - rather than giving you whiplash by constantly switching between that and dramatic/'epic' (chunibyo) moments.

    As far as the somewhat abstract realm of (sexual) 'content' goes this is, again, somewhat tricky for a game that's barely into Act 1. But there are some promising signs - the goblins and their ilk make no bones about jumping your bones; and so far the game doesn't seem inclined towards incremental teasing with every update, or pretending that it's a game about 'romance' rather than fucking. Most characters get straight to the point, and the only real padding was in the repeatable scenes after fighting some enemies, which I'm personally fine with although I certainly do hope for more.

    Now for the other part of the 'meat' of the game - combat. This is definitely the weakest area for me - less because it's bad than that it's also a mostly straightforward RPGM implementation (specifically, with an ATB system), and in my experience even the better games with that framework really take a while, and a few level ups, to actually get going. So it's definitely the most conditional part of this review, and I hope the dev puts as much care into it as they have in other parts of the game. One specific note I did have (which I suspect will be obviated by the time you read this) is that having to do an ATB battle with three companions who you've just acquired, and have no intuitive feel for, was a little eye opening. Although by the same token I appreciated there was at least some challenge, at least at these low levels.

    A more concrete criticism I have is that, at present, the game has a system of time passing (i.e. afternoon>evening>night) incrementally, which is neat in the abstract but fairly tedious in practice. Granted that may improve if more characters, and more interactions become available but in the build I played it was mostly a chore to work around it.

    One final note that is that I really liked general level of care put into the small parts of the game - the status screen is a really good example of somebody caring about this world even if it is obviously a little goofy. So I really do hope the dev(s?) can keep this up without losing interest or burning out. Good luck!

    tl;dr - if you like goblin babes, were in anyway drawn to the art in the header, or have ever wondered whether an elf's asshole tastes minty fresh - then you might as well check this out, man.
  3. 4.00 star(s)

    Shadow Davin

    [v031224] its really short (it took me 20 Minutes to beat the demo) and most of the tutorial was for WIP features But I liked what little i saw here manly the Art it's really Really Nice and the characters are interesting (i liked the Goblin and the Warden).
    The RPG bits are kind just there the MC doesn't get any skills and the Goblin has 3 skills which is just 3 levels of DPS but her MP is big enough to just be at 100% all the time so just hit them with the big fire and win saying all of that its still WIP and i don't think you get any MP items so having her run out of MP would suck way more so i think its fine to (at least for now) not have to think about it you also only need to do 2 battles for story you can just skip everything as you don't get XP and gold doesn't have a use yet so skip away.
    The sex is nice and there's a good amount of content so far for how short it is and the galley at the end is very Cool.
    Its interested so far and i wish to see more.
  4. 4.00 star(s)

    GrassButGreen

    EDIT - I played release v250524, Its going really good with a openish world outside the prologue recruiting 4 new party members and meeting other goblina's. My game chugs slighly in town and theres lots of combat with Minothots which is mostly good but there are a lot, I've only seen 2 scenes 1 full romp for completing the farm quest and multiple sub corruptions after defeating minothots culminating in a boobjob. The writing is still great.

    I played [v031224] the first release I believe, and besides either the game or my PC not running well the art and story are pretty good, I will recommend it. the game has 4 scenes so far and it ends with the gallery of them. I like the character design the women are expressive the mc hidden, the generic enemies are also kinda hot hope that continues.