The project seems interesting to me, so i decided to write my review as detailed as i can. Before we start let me note, that i am a DMC (3, 4, reboot, 5) and MGR:R enjoyer and i did not play any Batman or spider-man (aside from the "amazing" game-series and some older ones, but that was a long time ago, so i don't remember shit). Oh, and 1 last thing: i am not a native speaker, so...expect plenty of spelling errors
. Aight, let's start
Graphics: nothing special, but that doesn't mean it's bad. Also
ME personally did not see THAT much of a difference between low and high settings. Especially the shadows, but that's not that much of a complaint.
Character customization: decided to put it as a side-ah...point(?): I like it. Player has plenty of options (plentier for female chars ofc), but for hips, breasts and what-not, i'd prefer a
slider over what we have now (i don't know what it's called Q~Q).
Optimization: I'd consider my pc low-mid tier (AMD FX Quad-core 4300, 8 gb RAM DDR3, GeForce 1050, windows 7) and the combat was pretty smooth. 60+ fps for sure (i was playing on mid settings tho). Set all setting at their highest and was stable 60+ outside and inside the school. Didn't check the shower and combat as...i felt pretty lazy about it honestly.
here comes the juice
COMBAT: It feels...kinda too snappy. The
BIGGEST issue rn is that if you turn after the air-boost...how to say it...you turn relatevely to the point BEHIND the pc and thus you can turn WAAAAY to much than intented. Make the character the O-point of the turning axis and it will get better (i
reeeally do hope i could say it comprehensevely). The rest of the animations
imo should be a bit more smooth: make dash just a
bit slower and camera follow it (like Dante's trikster dash from DMC 5), (maybe) add a
little more build-up frames to normal attacks (not sure about that, but normals feel kinda woody and snappy). Also, seeing how the combat is not inspired by Soulsborn games-
PLEASE make animation cancelling possible. Cancelling normals into dash or whatever will make combat better and smoother (imo).
As of now, being stuck in the key-frame of the normal hit, not being able to dodge the incoming enemy attack sucks and makes the combet feel unresponsive. And as i mentioned the issue with the air boost, navigating the character after it is kinda hard...or at least takes getting used to, because, again, the character itself is not the...turning point(?)...i hope you get what i mean.
Ther rest(lack of combo-variety and overall moves), i'm sure, will be solved during the development of the game, so not complaining about those.
H: Not a lot to be said here. I think that giving control over the camera in POV scenes would benefit
alot and i realy liked the titty-playing moment. I mean
REEEEALY liked it, thanks C: . Would be cool if you could choose to a-sync the hands (i don't know how to say it lul). I mean: For example you hold M1 and one of your hands rotates the booba in the
opposite direction compared to pc's other hand. That's what i mean. But that's just a wish, not a complaint.
Also, come on: several insertion position and no cumshot? A huge let-down.
I guess that's about it. Wish more clothing and character customization, more combo and playstyle variety (parry-oriented, trikster-like and so on) and more H ofc! I'd actually rate the demo like 3.7 or 3.8, but i can't so a 4 it is! Def watching this game and bookmarking