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Synopsis: - Main Hero goes on adventure through different locations and must resist the charms of several ladies who are trying to tempt and corrupt him with various sexual addictions. Will you give into the temptation of corruption or will you have the strength and resolve to remain clear-headed?
The Good:
+ Model selection is great (somewhere around 40 different models used) and the variety of fetishes will cater to most tastes
+ Visual material is of good quality with high res pics
+ The writing of the dialogues (if anyone reads those) is quite good, which makes the interactions interesting and different
+ The game can be addictive if you are into beating the challenge and getting to final round of Castle and smashing all the bosses there
+ Game offers audio effects for various encounters which helps with immersive experience (however, there's no option or settings to turn it off, so if you don't want to hear them you need to mute the browser tab)
The Neutral:
= Game concept - aside from fighting in encounters, there's a little bit of puzzle-solving involved where player needs to figure out how to put pieces of the map together. Some might find it interesting and challenging, the others not so much since game doesn't really provide clear directions/hints about the end goal and steps along the way, so it involves some trial-n-error approach
= Game mechanics (for the most part) are well designed - there's a bit of dice-rolling, game of chance (random encounters) and stat-based strategy involved. Once you understand what you're supposed to do and the best way to go about it the game becomes easier. On the downside, there are some timed events and some random de-buffs (even if you win the encounter) that don't make sense and are annoying
= Missing visual material - during some encounters the player gets blank white or black screens and it's unclear whether it's intentional or if there should be video playing or something else
The Bad:
- Lack of direction - right from the start the game fails to explain what exactly you're supposed to do, how the game mechanics work during encounters, etc. Some of that info can be found in the Codex but you only get access to it on game Day 2 (!) and clicking through it is an onerous process. All this results in quite frustrating experience right from the beginning
- The UI - (for the most part) is fine during encounters, but it's annoying that player constantly needs to open the Codex to check his Corruption/Addictions stats - those should be permanently displayed on-screen as they are important when making game decisions. Also, the way text advances during encounters is inconsistent - sometimes it happens automatically, other times need to be advanced manually
- Memory consumption - while playing the game on browser with only one tab open it consumes up to 1 GB of RAM (sometimes even more than that), which is a lot for Java game. Perhaps this can be somewhat optimized
- The grind - the game is designed for repeating several cycles of 14 game days and building up stats to face tougher enemies. In the best case scenario the player will require at least 5 cycles before he can try entering the Castle and that is assuming there are no Bad Endings or other misfortunes along the way
The Verdict:
I like the variety and the challenges it presents, so I'd give it solid 3.5* for an interesting gameplay experience. However, you'll need to get past a steep learning curve and some frustrating experience at the very beginning when trying to figure things out. Some of these things can (and should) be addressed and fixed though, or many players might drop it early. If those get fixed in the final version, I'm willing to bump the score higher.
It's addictive, so I'd recommend checking it out and trying your luck on this adventure, but be warned - it will test your patience!
P.S. The Offline version seems to be working for some and not for others (myself included), so probably the best bet is to play the online version.