• We will be performing maintenance to upgrade some of our forum tools. During this time, the site will remain online, but you may encounter some errors until the maintenance is complete. The report system will be unavailable until the maintenance is complete.
    Maintenance is expected to last up to 4 hours.
    The maintenance window will start on Thursday, 2024/07/04, at: 1:00 PM GMT / 3:00 PM CEST / 9:00 AM EDT / 6:00 AM PDT / 12:00 AM AEDT
    Thank you for your patience.

Others - Completed - Heroine Conquest [v1.12] [BadColor]

  1. 4.00 star(s)

    Jonathan0009

    Short but worth the play, the combat is fun and unique, the art and animations are amazing. The only negative thing is that it's very repetitive, so you might need a few breaks before finishing the game. I'd say it's about 2 hours long with (i believe) 6 (very hot) animations.

    I honestly just wish there was MORE, it's a bit disappointing seeing such beautiful art being wasted in such a short, not very deep game. But if you want an easy nut, and enjoy the beatiful animations, definetly worth it.
  2. 5.00 star(s)

    Joe010211

    Pretty good pixel art game, worth the time. A bit difficult at times and certainly has a learning curve for each of the bosses. Animations were pretty nice too, and were very unique. The payoff for getting the star on each of the levels was what I was hoping for. My advice for the game is to focus mostly on upgrading your number of troops because it'll net you the most experience to begin with, and you will probably want more later in the fight. Otherwise, each troop has their own unique method of defeating the ladies. All in all, it's a great combo of gameplay and lewdness.
  3. 5.00 star(s)

    GoblinoidGuard

    The game is simple yet excellent.
    You're given 3 unique troops for each of the heroines and required to capture them. Each Heroine behaves differently and thus needs a different strategy or upgrade path to actually be captured.
    This provides this reasonably short game with some tactical depth.
    The Lewds are few but delightfully well animated and suffice the short mini-game format. The upgrade system also makes them inevitable as you continue improving until you succeed, so seeing them is guarantueed with effort.

    The only negative would be the lack of explanation for each troop. But those are eventually discovered anyways, so while frustrating it an also be intriguing to learn.
  4. 5.00 star(s)

    Hiro121

    this type of gameplay may not be for everyone, but i like the challenge and found it addicting. The game is a bit short though and only has about five or six different scenes. each scene has a bit of variety though due to different types of monsters captureing the heroines. The art is also top tier honestly i think we need a tag for just pixel art style games.
  5. 2.00 star(s)

    Cedo0099

    That's a clicker game at the bottom. But sincerely the content is not worth the time and effort needed to unlock the scenes.

    Yes the scenes are hot and pixel art so nice!

    That's all guys! Try it out if you want but each scene i took at least 30 min of the same "battle" to repeat itself in a loop.
  6. 5.00 star(s)

    Ijsmann

    Pixel art at its finest!!
    Gameplay is horrible but at least a finished short game with actual nice art. Way less grind and some more scenes would make this perfect. What a potential. i hope the dev stays behind this.
  7. 2.00 star(s)

    Talilover

    Look man I'm usually pretty forgiving about shitty gameplay in porn games but this? fuuuuuuck no

    It's not bad enough that it's just "click a bunch until your clicks get better" but each heroine has it's own set of units that while also functioning different (the tutorial only explains the goblins/ first heroine) which of course just puts you back to square one on the grind

    All of that for one, admittedly pretty nice, pixel scene of the heroine?

    Again, fuuuuuuck no.
  8. 5.00 star(s)

    Joe Brass

    An amazing game! I don't usually review a game immediately after playing, but this game is so good. Originally it started as a grinding game, something I'm not really much a fan on. But the reward of the H scene was so worth it! I didn't even care to find a save file!
    The H scenes are amazing, along with it's art style.
    The gameplay is grindy a bit, but again, worth it!
    I can't wait to see more from BadColor!
  9. 3.00 star(s)

    mofu2x

    Heroine Conquest gets points for its art and being an actual game, but it falls in to the common trap of not really integrating porn and gameplay. The gameplay itself has lots of flaws as well.

    To quickly describe the gameplay, in each stage you're given a set of monsters that you can spawn in order to capture a heroine. Once you run out of spawns and all your monsters are dead, you fail. If you beat the heroine into submission so your capture monster can do its thing, you win. Each time you fail an attempt, you can spend experience points to upgrade your monsters' abilities. For each new stage you get a new set of monsters to raise again from scratch.

    On the plus side, the overall gameplay concept is solid with how it consistently creates a satisfying power escalation up until you capture your current target and it fills out each new stage with a set of new mechanics which would normally be enough to keep things fresh. But things get stale anyways because the balancing sets you way way behind even the starting line of each stage. So you spend roughly the first five attempts suiciding your units until you get enough experience points to be even vaguely effective. It wasn't too egregious in the first stage, but after that it's just forcing you to click through a bunch of unwinnable attempts until you're allowed to actually play the game. Let me add that I was under par for the number of attempts on my first try on all stages but one, so I think that this will be the average experience.

    The other repeated mistake is how poorly the unit abilities are explained to you. You get a vague idea between attempts because what upgrades you can buy implies what the units can do. However, there's not a clear way to tell what's happening until you brute force your way to understanding. But the poor balancing means you don't even get to start experimenting until several attempts in because it's impossible for your monsters to survive long enough to actually do anything. So it's pointless frustration on top of pointless frustration. The sheer number of spawned units and attempts mean you'll figure it out eventually, but the process can and should be a lot smoother with some additional descriptions and visual effects.

    Interestingly, it's not until you get late into the game that there are serious design flaws in the stages itself. On the priestess stage, the sort of exclusion zone around her where you can't spawn monsters takes up 75% of the play area and you can only damage her by chasing her into trap monsters. So all you can really do is chase her into a corner, which creates really stale, finnicky gameplay where you're pretty much guaranteed to accidentally click off of the game. For extra fun, you have the opportunity to make your units worse by upgrading them, because you can apply a speed debuff on the heroine but all that does is make her get into the corner slower. I suspect there was an earlier iteration of the stage where you had enough room to place units where that could have actually been useful. The final stage is just disappointingly shallow and easy. All you really have to do is buff your attacker unit's range until it doesn't need to walk in front of the defender unit to attack and then every attempt turns into placing a blob of each unit type until your base stats are high enough to win.

    The final score is more a 2.5 star than a 3 since it's pretty hard to recommend in its current state, but I'm rounding up for actually having gameplay. That, and its most frustrating issues could be fixed in less than a day of tweaking balance numbers which would bring it to about a 3.5. So for now I'd say wait for those balance changes.
  10. 2.00 star(s)

    SonaraFox

    This group really shows two things about themselves. Insanely good pixel graphics and animations but insanely unfun designs. This one is exceptionally so since the last one was at least mine sweeper. This game's whole design is that you're intentionally going to lose like 10+ rounds in a row just to get experience to get a few hits on the heroine and get a few crumbs of bonus experience. This then slowly snowballs into a point where you can only get like 2 hits in, then 4, then 12, etc until your experience gain goes through the roof and you power level and finish with a capture.

    Now do that like 5 more times with different stuff its the same thing with the usually Y shaped formation with the tanks above and the attackers below. Honestly the problem is the game's design itself. With no way to get experience with other levels or something you have to fight overpowered heroines who nuke your units in one hit for the first like 10 tries and attacks so fast the melt through everyone. Its all an uphill battle that isn't fun to do or watch. The only good thing going for it is, again, really good pixel content which is relatively rare to come by these days.
  11. 2.00 star(s)

    MarshmallowCasserole

    Fairly short game, good pixel art, no story, gameplay is meh, some SFX, no VA.

    Gameplay is more about spam-clicking really fast (yay for mice with programmable macros!), and knowledge of your units' and opponents' abilities, rather than being really strategic or skillful with unit placement.
  12. 4.00 star(s)

    Redyqar

    Good pixel art, annoying gameplay.
    Overall game works fine, but i find small bits of gameplay to be fairly frustrating.
    - No explanation of units. Each heroine fights against 2 unique monsters and a variation of "capture" monster. Each time you fight new heroine you have to spend a few tries to even understand what is happening. You don't know what your units do until you try them. But you can't really see what they do until some upgrades. Monsters start very weak and heroines will kill them so fast you will not even notice what they do.
    - Since for each heroine there are unique monsters (and their upgrades aren't interchangeable) you have to spend some tries to grind EXP. It is fairly annoying.
    - Spawning units can be frustrating. Because heroines' attacks are AOE you need to spawn monsters all around them, but since you can't spawn directly on them sometimes you have no valid space to spawn monsters.
    - Priestess. Everything about her battle is annoying.

    Honestly if you read points above and you think those are minor nitpicks then definitely try the game. Outside of me being annoyed at some mechanics it is fairly solid experience.
  13. 4.00 star(s)

    Abcdefinition

    4/5 this is actually good for being a short game

    game duration 1hr+, its grindy and you need to manage your exp properly to defeat boss easily (since theirs a secret boss once you took all of the stars in every stages)

    Pixel animations is worth grinding for

    bgm is decent

    the only problem of this game is lack of dialogues(i think) there's no story and it gets boring after ward
  14. 3.00 star(s)

    kukaporn

    game is max 1h, 5+1 heroines short H-animation after you clear each level. the animation is nice. but its a 25Mb game. so pixel graphics.
    it's a game you play through then forget about it :D

    i think if you like these stuff, then the short animation is fappable, but for me it was just too boring without much story. i wish the creator was given better tools cuz he could make some awesome stuff with how smooth those pixel animations are.