- Jun 19, 2020
- 57
- 30
Sadly I have only a few hours each day to work in my game (and I'm working HARD, no pun) to put an alpha before December out. But the point is: I can't produce many renders with decent quality each day. Sometimes I'm busy taking care of dialogues, other time is interface, and you guys know that building a scene and then render it takes a lot of time.
At least for me... Could you tell how is your productivity in a common day? How many good scenes you can make? Just to be clear, I'm working with different approaches, so some scenes are more complex, with two or more characters, like:
This one was HELL to render and I'm still not fully satisfied, probably will redo in future
...while others are a background where busts of the characters can chat, the "classic" style, I guess you got it.
And those complex scenes are really hell to make in my shitty machine (I'm rendering with APU Ryzen ), taking hours to finish plus time to develop, etc. I just want to have an idea if I'm over struggling or in a "normal" pattern.
Thanks!
At least for me... Could you tell how is your productivity in a common day? How many good scenes you can make? Just to be clear, I'm working with different approaches, so some scenes are more complex, with two or more characters, like:
This one was HELL to render and I'm still not fully satisfied, probably will redo in future
...while others are a background where busts of the characters can chat, the "classic" style, I guess you got it.
And those complex scenes are really hell to make in my shitty machine (I'm rendering with APU Ryzen ), taking hours to finish plus time to develop, etc. I just want to have an idea if I'm over struggling or in a "normal" pattern.
Thanks!