Hey guys, I need some help to change this "blender" data, so that I can use it for "daz3d"!

BeastBuddy

Newbie
Jun 24, 2019
16
3
I'm looking for a genius how can bring this girl from "bledner" to "daz3d" ???
Raeza.jpg
This is the "blender" data:


If there is someone how can bring this to daz3d ... message me please with your price ^_^
 
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Synx

Member
Jul 30, 2018
488
469
I would surprised if that's possible. For a character to work in Daz it needs to be a morph from one of their base characters. Unless that model is made from a Daz base character and it didn't added/removed any of the vertices, you cannot import it into Daz and get it to work as a character.

And even if it's based on a Daz model you would need to transform blenders node set-up to Daz iray texture set-up for the textures.
 

Deleted member 1121028

Well-Known Member
Dec 28, 2018
1,716
3,295
Not a genius by all means, but you should try this :
Import custom model (a) into Daz at the correct scale
Load a g8f model (b), and morph it to get (roughly) the same proportion
Send both in Zbrush via bridge at base level
Project (b) into (a), export back as a morph for (b)
You will need few tries, ears gonna be problematic from what I see (you can up subdivision for better projection but don't 'apply' it).

Shading part should be the easiest part tho.


After downloading the file, projections gonna be mostly messed up, and just too much work to do it.
Maybe isolate just the head and make a morph out of it and redo similar body via Daz.
Someone may have a better solution.
 
Last edited:

BeastBuddy

Newbie
Jun 24, 2019
16
3
This is the point why I need a genius.
I mean there will be so much work to do to bring her from blender to daz3d >.<

Maybe its impossible ._.