Create and Fuck your AI Slut -70% OFF
x

Unity - Completed - Hidden Realm of the Enchantress [v1.0.5] [T.F.A.N.C.S]

  1. 5.00 star(s)

    witcher323mom

    The game mechanics were actually quite good to figure out, and there was plenty of strategies (although most of it was just me dealing lust and pleasure attacks in the end) that forced me to think a little bit instead of just jerking it. But all in all, the lewd scenes really felt like they were earned by me!

    Gameplay was pleasantly surprising, I sometimes skipped lewd scenes to get to the farther level to beat the boss quicker to see if my next strategy would work.

    Lewd scenes themselves also felt good to unlock. And it wasn't that much of an issue for me to go through a dungeon to unlock a specific enemy.

    Speaking of enemies, the variety of designs was pretty damn good. I'm glad that instead of typical goblins or plant girls we got some living armor, and even snail girls, which is a rare monster girl design. And I'd love it if the dev could make more atypical monster game design in his next game.

    The only disappointing thing in this game was the final boss ending.
    And what I mean, is that instead of the big deity, we fucked the human enchantress.
  2. 4.00 star(s)

    Anon_69420

    Cute art, fun (if not quite difficult) gameplay and great scenes. Its not trying to be anything super flashy, there is no complex story, just pretty solid gameplay paired with some great porn. 4/5, could reach 5/5 with some better balancing and more content. Keep an eye out for this one.
  3. 5.00 star(s)

    PonP

    Very enjoyable gameplay loop, the mechanics for turn-based are well executed. I really like the number game that is the result of the mechanics.
    The animation is quite smooth and expressive. It's not a godly tier of animation, but it is satisfying in its own way.
  4. 3.00 star(s)

    whatmi

    This game is impossibly hard
    Even on EASY MODE
    you just don't have enough AP, your attacks are too weak to break armor
    and your HP/Armor is not durable enough to withstand BOSSES

    i played it for hours found 2 different bosses and died to bosses tons of times
    if you don't mind losing to badly drawn monster girls game is okey
    otherwise its whatever

    Pros:
    Solid performance on mobile
    Solid music
    Game don't waste time and throw you to the pits immediately

    Cons:
    RNG bullshit roulette to get good things
    Enemies are too strong compared to player
    Lewds are basic nothing
    Game is too hard even on easy
    player collect money and have no way of spending it
  5. 4.00 star(s)

    RpgLover(Temp)

    The first instance of the game, player has access to gallery and see the Main Character and damn I wish that's what I'm packing. How the hell he manage to fit that in a throat, much less the cervixes? This dungeon only house monster I tell you!

    It's definitely has innovative mechanic that if it ware to be polished, would been quite good as dungeons crawler. Imagine this scenario:
    "Your down to last AP, while you and the enemy is down to your last health, if you pass this turn he'll end your run. Your option:"
    1. Change enemy move to lust attack to prolonged the inevitable
    2. Throw everything in the inventory in mad attempt to change fate
    3. Convert your base move as an item, you'll lose them in the slot but winning will net you better if else replace it
    I know it's a small gripe, but it would been preferable to have customize build on the player first run since the game rely heavily on RNG while level does nothing except for flair, for example:
    • Disco Elysium, have 3 starting class to help tackle the story
    • Welcome to Gungeon, Multiple character with different starting set
    • Skull The Hero Slayer, Able to increase base stat for future run
    Or small tinkering on the UI would been preferable, because the tutorial gave an impression that physical damage is more effective than lust attack, however playing as Warriors instead of Seducer would made the first floor outright unbeatable, even on easy mode.

    Beating the game doesn't unlock all monster scene in the gallery, so even if the game encourage multiple playthrough it doesn't make it easier to do.
  6. 4.00 star(s)

    Axis3123

    The Gameplay: Albeit repetitive, it's the typical fare for "build your own deck" style games. Personally, I'm not big into that, but considering its a fairly simplified version of that with less variables to keep, it makes the experience streamlined and easy to get into. Basically, turn based battles that, when you win, you get to choose and keep an attack/buff from a random array of choices every battle. Attacks are also split into regular damage and lust/pleasure based attacks that, while take some time to build up, avoid armor, contact effects, and also builds up their lust. 2 different approaches that, while I commend, really you only have to focus on regular attacking moves and armor-reducing ones. Regardless, it all also takes AP (action points) to enact, so you can't do your strongest move willy-nilly. It's a nice puzzle element that every battle has taken in effect. It keeps you engaged, and I like that.

    The Art: Competent, lewd, and cute: my favorite kind. Despite each enemy only having one animation, it's well done to their merit. There's also plenty to choose from; from the anthro to the spectral and gooey, there's something here for everyone. Plus, smaller details here and there like different proportions, varied poses, and having clothed and naked variants when you strip them of their armor value. Again, small, but that small detail does seal the deal when intertwining lewdness and gameplay together seamlessly. The best part? The MC has a fuckin' MAGNUM of a dong. What else can you ask for?

    Story/Music/Sound/etc: Story? Barely present, but eh, not needed. Some sprinkled context and off you go to investigate a cave full of debauchery. Music is pleasant, albeit only 2 tracks you'll be listening to is kinda eh. Sound design is nice, and I dig the effects for attacking, and the sparkles when choosing actions is cute. Not much else to say.

    All in all, I'm delighted by this game (in particular for the artstyle). Give it a try, you won't regret it.
  7. 5.00 star(s)

    A Gooning Goner

    A favorite. Genuinely good game, and absolutely amazing art, both NSFW and not.

    You have to actually think what you want to do (at least earlier on), and the effects and movements make actions satisfying.

    The sound design is also really good too.

    Still waiting on the gallery, but at the moment there's few enough enemies that finding a specific one you're looking to view the scene is easy enough.


    Absolute 5 / 5

    great sounds too
  8. 5.00 star(s)

    sgb3

    Short but fun. One of those rare hgames where I enjoyed the game far more than the lewd content, and just quickly ended the scenes so I could get right back into the gameplay. You'll probably fail a run or two until you fully understand how it wants you to play, and after that it's not too hard to win.
  9. 4.00 star(s)

    Smudgey

    Pretty decent game. The art style took a bit to grow on me since the protagonist looks like a stick figure with a 3rd leg. There is a large variety of scenes, but they're all extremely tame vanilla stuff aside from being all monster girls.

    Also the battle system can be broken pretty easily with "Parry", "Sublimation", and any armor breaking move.
  10. 5.00 star(s)

    LateParty

    I have no idea how anyone can rate this game less than 4, because this game for me strikes all the right places.
    The game is EXTREMELY well made, while many h-games try and fail to make an engaging gameplay loop, this game is actively fun and engaging even if porn wasn't there: you can actually play this and have fun, it's an actual game.
    Surely, though, it having so much gameplay takes away from the ero content?
    No, absolutely no, because the gameplay is quick, reactive, you see a huge cock and boobs, cunts and titties bouncing around during the fight and you can even choose who to fuck and when.
    You win?
    Sex scene.
    You lose?
    Sex scene.
    What flaw is there, then?
    That you can only see the sex scenes when playing?
    Nope, game has a gallery with all the sex scenes you saw so far.

    The developer of this game is nothing short of a genius and I suggest with all my heart not only to keep their current work... but maybe even expand?
    In a sea of mediocre games, with copypaste 3d assets, with awful gameplay loops that are as fun as pulling teeth... you got a good artstyle, good animations and good gameplay.
    I am 100% convinced you could actually work in the video game industry.

    In short, for me this game isn't just a quick fap or a gallery to look occasionally but rather it's a genuinely engaging game with genuinely great ero content.
    I'll play this over and over, it's just too engaging, even with the gallery fully unlocked.
  11. 5.00 star(s)

    arimahoward

    5/5

    One of a Kind, a classic example of "Don't judge the book by its cover".

    You only see static CG on this website, but in the game, it is a combination of fluid animation and cute facial reactions. even though it looks primitive but it is a combination of translucent X-ray bulge gaping fetish stuff. Not the most detailed scenes out there, But there are a lot of different enemy types to fuck, so you won't find it boring.

    Comment:
    1. The gameplay is actually fun and challenging at the same time. It is surprisingly better than at least 90% of low-effort asset flip hentai games out there.
    (The game has an in-game easy mode button on the bottom left. If you find this game too RNG based or too difficult, you can use the easy mode. If you really don't like the gameplay, you can use the full Gallery unlock save to just view the art.)

    2. It's easy to make a hentai game with some nice "Japanese art style Live 2D CG" and call it a day. But it's not easy to make a hentai game with a unique style and still make people think "I can fap with that".
    (The art reminds me of "Fireboy and Watergirl" in a way. Just for the one-of-a-kind factor, I would at least rate it 4/5 even if the game plays trash. And the gameplay is actually not bad, so I think it deserves a 5/5.)

    Verdict:
    It has more than 94% positive reviews on Steam for a good reason.
  12. 3.00 star(s)

    Das Ras

    I think the game itself is actually made quite well. There's a nice flow after you figure out the main mechanics and the gameplay doesn't overstay its' welcome.

    H-wise though, it just doesn't do it for me. There are nice animations and they're all of decent quality but something about them never really clicked for me. They're too slow, the animations are too extended, cum sequences are not exciting enough.

    I did have a decent time playing through the game though, and I like that the enemies have two different attacks depending on which way you decide to play. It's overall a solid game, and if you're into the art/animations, this could easily be a 4-5 star game for you. For me though, It's just average.
  13. 5.00 star(s)

    LunarEcho

    Damn is this game good. It's pretty hard until you figure it out, but then I went from not even beating the first boss to clearing the game. The art is wonderful and the character design is great as well. The scenes all range from "nice enough" to "great" so I can't really complain there either.

    The gameplay is fairly simple, and I feel like lewd attacks are the way to an easy victory if you get decent enough RNG. A cool mechanic is that you only have eight slots for your attacks, but when you "remove" them they become a single-use consumable attack instead so you can stack up a backup reserve of useful attacks to get out of a sticky situation later or to defeat a boss in a single turn.

    I haven't filled out the gallery yet so I'm curious how I'm missing so many things in it and am hopeful that they'll be just as good as all the content I've already seen.
  14. 3.00 star(s)

    Eepy Poss

    At a glance this game feels like a 1 or a 2, but once you get a feel for it I would argue it's more like a 2 or a 3. The overall design of the game is simple and straightforward and I like certain aspects about it but ultimately it needs more time to cook.

    The balance of the game is kinda weird with how lust and pleasure works. Pleasure is the blue bar and you fill that up to deal or take damage, and lust is the number and that number dictates how much damage you or the enemy takes when you achieve a climax. The problem with this is the fact that the player's lust never really goes down unless you forego extra items, and enemy lust always starts at 1, so these two factors alone kind of go against a lust build because when your lust is too high you're gonna put yourself at risk of getting defeated in a couple turns and the damage enemies take always start at 1. Sure you can set up a combo where you get a girl's lust to 5 or 6 and then start hitting them with pleasure to set off the increasing damage that comes from that sort of build, but by the time you get the ball rolling you could have finished the fight ages ago by simply dealing physical damage.

    Physical damage is, with one except, the clear way to go. The one exception being the ghost girl who takes no physical damage and can sort of soft lock you if you don't have any pleasure attacks to deal with them or at least a parry. Otherwise you can literally just do damage and remove armor at the same time and by the time you've got a lust build rolling you're already on the next fight or the fight after that with a normal damage build. You could spend several turns building up an enemy's lust to 5 or 6 or just deal 5 or 6 damage to a single enemy in one turn by just using regular attacks. There's no real reward for playing a "pacifist" build so if you wanna win just build for that.

    Other than the combat stuff I do like the idea of turning extra move into single use items. You can stock up on specific moves you don't want to waste an active slot on or save it for when you can better use it later (like saving up a bunch of Flexes to spend on a Power Strike for a quick boss nuke). I like the idea of each monster having a play style like slimes being healers and such, although some of them could use an adjustment like the fire girls just doing raw damage to you no matter what you do every time you interact with them which kinda forces you to spam parry to counter them.

    I think its a decent game but with a lack of story or direction there really isn't much reason to replay the game when there's no progression at all. Of course if you like TFANCS style you'll at least enjoy the content involved. Everything just kinda leaves more to be desired.
  15. 5.00 star(s)

    Trapquest

    Compared to the prior two games from the same Developer, this is a huge step up. While there are some small gripes the core gameplay is there, and more importantly, it's not holding back the really smooth animations. As a vehicle for the porn, it does well.

    It's certainly going to be only people with a taste for this exaggerated smooth style of cartoony art with an emphasis on shape rather than fine detail, but I personally like it, and all the better if the focus on shape and shading makes it easier to put in more animations for the game.

    In the prior title from the dev, "Charm Commerce", there was clearly an ambition to make something satisfying with depth, but the burdensome menu and unclear design and controls made an otherwise pleasant concept feel like a chore. Hidden Realm has taken huge steps forward, some of the menu elements are still a little rough for the consumables menu, but unlike with CC it's easy enough to get past and get used to it quickly, leaving the main game at your disposal to enjoy without difficulty.

    The game is already nearing something a complete state, so with a few more content additions and rounding out of existing content, and maybe a post-game cutscene and maybe NewGame+ system if the Dev is feeling generous, it'll be set as a game that is well above the average standard for porn games.
  16. 1.00 star(s)

    Adto

    Waaaay too repetitive , you will get bored in something like...10 minutes or less, once you know there is just 1 scene per character, the "battle fuck" mecanics are literally not "battle fuck" tbh, and it really gets slow.

    Probably deserves an 2 star instead of one, since is really too damm simple; so why 1 star? because yes. Sleep simulator
  17. 5.00 star(s)

    Tallias Vija

    Usually I'm silent and picky, I don't comment, don't rate, and delete the game the instant I find it not meeting my expectation
    But this game fits my taste so well, it becomes one of few games I can either fap on so comfortably, or play without getting tired
    Dev if you ever see this, kudos to you, and please make more, update it, add content, I want it so bad
  18. 5.00 star(s)

    Cat31

    It ain't hard, if something i find hard to actually die after a first run, variety of skills and objects combo, skills and skill combo, I hate the objects UI, obtaining skills and objects is easy as it happens per fight, rest stops are generous, you can easily stunlock into infinite combo all enemies or make them heat attack instead of HP attack depending on if your heat and lust is high or low.
    the animations i find them nice.
    Now does have a gallery.
    Will most likely consider it a 5 star game once completed tbf.
  19. 2.00 star(s)

    Mike17723

    The gameplay is a strategic turn based combat where you acquire random skills on every run, to actually win you need to get a few very specific skills which you can't win without. Oh and also, it's an infinite dungeon without any checkpoints, if you die you start over. The only reason I give 2 stars and not one is because the H-scenes are nicely made, but none of this matters,
  20. 4.00 star(s)

    Lord Q

    This game has good art and really good gameplay (if not a bit unbalanced and poorly explained), which art alone can carry a good eroge, but the gameplay on top seals the deal. I think this game feels a bit too unfinished to be an 0.9 version of a project though. No sense of progression, a few too many unfinished animations, and poor relaying of information are the big caveats here. I have faith in this project though and I hope it gets completed, because the qualities needed to be great in this scene are here, they just need to spend more time in the oven.